Player Matchup

Erlang Shen
Erlang Shen
ELBlasian
Erlang Shen
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,523 Elo+
Party 1
Hachiman
Hachiman
KyloShrekedHan
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,585 Elo+
Party 1
Chang'e
Chang'e
Sharkleberry
Chang'e
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,513 Elo+
Party 1
Merlin
Merlin
St0len profile
Merlin
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
458W - 460L
1,505 Elo+
Solo
Zeus
Zeus
iisaac2
Zeus
Level 158
God Stats
8W - 7L
1,723 SR
Queue Stats
666W - 649L
1,512 Elo+
Solo
Team Averages
Level 132
1,545 SR
1,528 Elo+

VS

Team Averages
Level 146
1,475 SR
1,527 Elo+
Ah Puch
Ah Puch
DeaDly S1NN
Ah Puch
Level 127
God Stats
2W - 1L
1,285 SR
Queue Stats
226W - 209L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
Djohsf
Sylvanus
Level 186
God Stats
2W - 1L
1,358 SR
Queue Stats
284W - 206L
1,638 Elo+
Solo
Kali
Kali
VainTripod29
Kali
Level 151
God Stats
2W - 3L
1,377 SR
Queue Stats
212W - 200L
1,507 Elo+
Party 2
Vamana
Vamana
Vex Zlyts
Vamana
Level 125
God Stats
5W - 3L
1,706 SR
Queue Stats
88W - 69L
1,483 Elo+
Party 2
Rama
Rama
xRogueAssassins
Rama
Level 140
God Stats
2W - 0L
1,647 SR
Queue Stats
40W - 33L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ELBlasian
Erlang Shen
17
1 / 6 / 10
9,728
608
12,779
34,477
37,206
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
17
5 / 5 / 7
10,545
659
14,985
16,244
7,617
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Sharkleberry
Chang'e
17
2 / 7 / 7
9,866
617
9,173
22,109
9,990
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

20
1 / 6 / 9
11,054
691
14,923
15,998
7,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
iisaac2
Zeus
20
7 / 3 / 8
12,176
761
25,143
11,638
5,035
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DeaDly S1NN
Ah Puch
20
6 / 2 / 19
12,655
791
33,975
16,275
8,290
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Djohsf
Sylvanus
18
3 / 4 / 20
10,827
677
11,836
23,047
29,932
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 6 / 18
10,423
651
15,416
19,258
11,148
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vamana
Vex Zlyts
Vamana
20
7 / 4 / 16
12,038
752
13,900
18,524
20,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
10 / 1 / 13
13,904
869
21,842
13,540
7,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
113
16
Kills
27
27
Deaths
17
41
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DeaDly S1NN
Ah Puch
6
2
19
7.75
W
Sylvanus
Djohsf
Sylvanus
3
4
20
3.25
L
Erlang Shen
ELBlasian
Erlang Shen
1
6
10
1
L
Hachiman
5
5
7
1.7
L
Chang'e
Sharkleberry
Chang'e
2
7
7
0.79
L
1
6
9
0.92
W
1
6
18
1.67
W
Vamana
Vex Zlyts
Vamana
7
4
16
3.75
L
Zeus
iisaac2
Zeus
7
3
8
3.67
W
10
1
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,003
Damage
96,969
100,466
Taken
90,644
67,367
Mitigated
76,848
38,527
Healing
46,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DeaDly S1NN
Ah Puch
33,975
797
2,031
7,022
16,275
8,290
1,310
9,961
6,034
65,238
0
W
Sylvanus
Djohsf
Sylvanus
11,836
2,287
8,696
7,189
23,047
29,932
389
11,708
10,893
15,263
0
L
Erlang Shen
ELBlasian
Erlang Shen
12,779
3,125
746
10,889
34,477
37,206
0
9,830
23,335
807
20,171
L
Hachiman
14,985
9,205
427
1,687
16,244
7,617
0
8,768
7,281
0
21,600
L
Chang'e
Sharkleberry
Chang'e
9,173
849
11,731
7,535
22,109
9,990
0
11,428
10,314
18,503
0
L
14,923
201
1,503
1,082
15,998
7,519
0
10,165
5,592
44,446
0
W
15,416
4,350
2,236
4,814
19,258
11,148
302
9,940
9,072
0
21,211
W
Vamana
Vex Zlyts
Vamana
13,900
4,796
4,928
4,925
18,524
20,387
707
9,274
8,882
0
27,114
L
Zeus
iisaac2
Zeus
25,143
2,262
1,233
1,694
11,638
5,035
0
5,139
6,280
48,451
0
W
21,842
10,360
58
4,465
13,540
7,091
1,269
8,402
4,999
0
54,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,369
Gold Earned
59,847
226
Minions Killed
196
0
Camps Cleared
0
1,358,152
Distance Traveled
1,642,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,655
791
61
4
0
358,872
0
W
Sylvanus
10,827
677
1
0
0
294,594
0
L
Erlang Shen
9,728
608
12
1
0
289,419
0
L
Hachiman
10,545
659
39
2
0
254,327
0
L
Chang'e
9,866
617
35
2
0
265,613
0
L
Merlin
11,054
691
78
5
0
249,535
0
W
Kali
10,423
651
15
1
0
309,980
0
W
Vamana
12,038
752
36
2
0
361,503
0
L
Zeus
12,176
761
62
4
0
299,258
0
W
Rama
13,904
869
83
5
0
317,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role