Player Matchup

Charon
Charon
ChallengeMyWill
Charon
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
240W - 208L
1,454 Elo+
Party 2
Skadi
Skadi
Jaweed470
Skadi
Level 14
God Stats
4W - 5L
1,267 SR
Queue Stats
18W - 14L
1,412 Elo+
Party 2
Cthulhu
Cthulhu
NSH110
Cthulhu
Level 128
God Stats
4W - 7L
1,200 SR
Queue Stats
569W - 559L
1,474 Elo+
Solo
Zeus
Zeus
Purp13P3ngw1n
Zeus
Level 157
God Stats
6W - 2L
1,675 SR
Queue Stats
110W - 112L
1,489 Elo+
Party 3
Pele
Pele
SufiWarrior
Pele
Level 146
God Stats
4W - 3L
1,315 SR
Queue Stats
178W - 164L
1,479 Elo+
Party 3
Team Averages
Level 106
1,391 SR
1,462 Elo+

VS

Team Averages
Level 129
1,496 SR
1,463 Elo+
Thoth
Thoth
 
Thoth
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Encenderes
Martichoras
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,502 Elo+
Solo
Hun Batz
Hun Batz
GenesisEU
Hun Batz
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 87L
1,460 Elo+
Party 1
Atlas
Atlas
lucifrere31
Atlas
Level 232
God Stats
4W - 14L
1,478 SR
Queue Stats
306W - 324L
1,467 Elo+
Party 1
Charon
Charon
野兔大魔王
Charon
Level 68
God Stats
2W - 5L
1,500 SR
Queue Stats
38W - 48L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 3
6,165
617
6,155
6,519
3,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
Jaweed470
Skadi
9
1 / 0 / 2
5,004
500
3,738
5,174
1,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
NSH110
Cthulhu
10
2 / 3 / 3
6,309
631
4,180
8,577
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 0 / 2
7,023
702
2,854
2,542
867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
10 / 0 / 2
7,973
797
9,071
9,401
3,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
0 / 3 / 0
4,423
442
458
5,069
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
Encenderes
Martichoras
8
0 / 3 / 0
4,592
459
3,403
6,150
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
GenesisEU
Hun Batz
10
2 / 4 / 0
5,748
575
4,291
8,470
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 2
5,342
534
5,275
10,357
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 2 / 0
4,875
488
3,479
7,107
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
17
Kills
3
3
Deaths
18
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
3
0
0
W
2
0
3
3.5
L
Martichoras
Encenderes
Martichoras
0
3
0
0
L
Hun Batz
GenesisEU
Hun Batz
2
4
0
0.5
W
Skadi
Jaweed470
Skadi
1
0
2
2
W
Cthulhu
NSH110
Cthulhu
2
3
3
1.17
W
2
0
2
3
W
10
0
2
11
L
1
6
2
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,998
Damage
16,906
32,213
Taken
37,153
13,683
Mitigated
18,110
10,789
Healing
5,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
458
0
0
1,160
5,069
1,272
0
1,764
3,091
20,581
0
W
6,155
1,397
0
2,098
6,519
3,451
96
1,933
4,586
20,507
0
L
Martichoras
Encenderes
Martichoras
3,403
680
0
1,145
6,150
2,075
0
3,260
2,712
0
32,003
L
Hun Batz
GenesisEU
Hun Batz
4,291
1,058
0
355
8,470
2,692
0
768
7,608
0
41,989
W
Skadi
Jaweed470
Skadi
3,738
1,425
0
1,339
5,174
1,608
27
1,328
3,846
0
27,411
W
Cthulhu
NSH110
Cthulhu
4,180
611
0
2,702
8,577
4,164
0
3,668
4,268
34,100
0
W
2,854
61
0
532
2,542
867
141
125
2,417
49,832
0
W
9,071
2,522
0
4,118
9,401
3,593
0
1,610
7,718
0
64,452
L
5,275
2,033
0
1,104
10,357
7,891
0
3,670
6,271
23,995
0
L
3,479
585
0
1,348
7,107
4,180
0
2,697
4,156
14,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,474
Gold Earned
24,980
323
Minions Killed
196
0
Camps Cleared
0
1,106,130
Distance Traveled
919,721
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,423
442
29
3
0
158,635
0
W
Charon
6,165
617
14
1
0
217,757
3
L
Martichoras
4,592
459
41
4
0
167,848
0
L
Hun Batz
5,748
575
78
8
0
222,708
0
W
Skadi
5,004
500
50
5
0
213,755
0
W
Cthulhu
6,309
631
56
6
0
205,677
2
W
Zeus
7,023
702
103
10
0
210,410
2
W
Pele
7,973
797
100
10
0
258,531
0
L
Atlas
5,342
534
35
4
0
189,552
0
L
Charon
4,875
488
13
1
0
180,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role