Player Matchup

Hun Batz
Hun Batz
ArixM2
Hun Batz
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 49L
1,540 Elo+
Solo
Persephone
Persephone
Bunni02
Persephone
Level 53
God Stats
22W - 26L
1,457 SR
Queue Stats
103W - 116L
1,443 Elo+
Party 3
Da Ji
Da Ji
EI Huevo
Da Ji
Level 148
God Stats
1W - 2L
1,210 SR
Queue Stats
111W - 115L
1,473 Elo+
Party 3
King Arthur
King Arthur
JimFrigglnLahey
King Arthur
Level 140
God Stats
2W - 0L
1,546 SR
Queue Stats
356W - 348L
1,517 Elo+
Party 3
Chronos
Chronos
Who is Kasper
Chronos
Level 157
God Stats
9W - 13L
1,539 SR
Queue Stats
380W - 366L
1,510 Elo+
Party 3
Team Averages
Level 131
1,450 SR
1,497 Elo+

VS

Team Averages
Level 99
1,496 SR
1,447 Elo+
Izanami
Izanami
 
Izanami
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
ADIP K1NG
He Bo
Level 146
God Stats
11W - 7L
1,561 SR
Queue Stats
107W - 113L
1,432 Elo+
Party 1
Bacchus
Bacchus
PhoenixTearss
Bacchus
Level 127
God Stats
81W - 73L
1,509 SR
Queue Stats
418W - 436L
1,478 Elo+
Party 2
Ix Chel
Ix Chel
SupremeDuck1ing
Ix Chel
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
59W - 49L
1,523 Elo+
Party 1
Medusa
Medusa
Warner_Tueur
Medusa
Level 59
God Stats
2W - 2L
1,413 SR
Queue Stats
8W - 15L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ArixM2
Hun Batz
13
4 / 1 / 2
7,855
655
10,880
13,323
10,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Persephone
Bunni02
Persephone
11
0 / 3 / 1
6,910
576
1,484
5,114
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
EI Huevo
Da Ji
12
6 / 1 / 0
7,232
603
6,144
10,895
4,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
JimFrigglnLahey
King Arthur
9
0 / 2 / 4
5,400
450
2,495
12,368
7,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
11
0 / 0 / 3
6,498
542
3,045
4,325
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 1 / 2
4,948
412
3,638
4,452
1,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
ADIP K1NG
He Bo
13
4 / 2 / 0
7,305
609
7,842
9,367
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
7
2 / 1 / 0
5,419
452
1,926
4,645
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 1 / 2
6,538
545
4,429
4,146
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
0 / 5 / 1
5,606
467
5,966
12,113
4,025
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
7
7
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
2
1
L
He Bo
ADIP K1NG
He Bo
4
2
0
2
W
Hun Batz
ArixM2
Hun Batz
4
1
2
5
W
Persephone
Bunni02
Persephone
0
3
1
0.17
W
Da Ji
EI Huevo
Da Ji
6
1
0
6
W
King Arthur
JimFrigglnLahey
King Arthur
0
2
4
1
L
Bacchus
2
1
0
2
L
1
1
2
2
L
Medusa
0
5
1
0.1
W
Chronos
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,048
Damage
23,801
46,025
Taken
34,723
26,509
Mitigated
13,141
8,774
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,638
2,859
0
1,298
4,452
1,336
0
1,038
3,414
0
28,410
L
He Bo
ADIP K1NG
He Bo
7,842
910
0
3,686
9,367
2,840
0
1,462
7,905
66,821
0
W
Hun Batz
ArixM2
Hun Batz
10,880
2,503
0
2,060
13,323
10,630
9
2,825
10,498
611
55,010
W
Persephone
Bunni02
Persephone
1,484
91
0
725
5,114
1,853
495
3,069
2,018
37,710
0
W
Da Ji
EI Huevo
Da Ji
6,144
1,472
0
1,821
10,895
4,536
0
4,112
6,783
0
40,234
W
King Arthur
JimFrigglnLahey
King Arthur
2,495
273
152
2,051
12,368
7,977
0
3,496
8,872
0
14,020
L
Bacchus
1,926
238
0
1,480
4,645
3,430
0
1,162
3,483
7,259
0
L
4,429
333
582
757
4,146
1,510
0
1,197
2,949
46,485
0
L
Medusa
5,966
2,981
0
2,314
12,113
4,025
0
303
11,810
0
36,837
W
Chronos
3,045
526
0
1,965
4,325
1,513
3,121
696
3,629
49,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,895
Gold Earned
29,816
332
Minions Killed
301
0
Camps Cleared
0
1,206,418
Distance Traveled
1,082,181
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,948
412
51
4
0
167,616
2
L
He Bo
7,305
609
92
8
0
277,497
3
W
Hun Batz
7,855
655
89
7
0
229,628
0
W
Persephone
6,910
576
75
6
0
210,565
2
W
Da Ji
7,232
603
54
5
0
279,772
0
W
King Arthur
5,400
450
22
2
0
257,839
4
L
Bacchus
5,419
452
9
1
0
168,178
2
L
Ix Chel
6,538
545
91
8
0
261,483
1
L
Medusa
5,606
467
58
5
0
207,407
0
W
Chronos
6,498
542
92
8
0
228,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role