Player Matchup

Athena
Athena
VanLikesToParty
Athena
Level 144
God Stats
7W - 2L
1,583 SR
Queue Stats
323W - 289L
1,654 Elo+
Solo
Hou Yi
Hou Yi
YinYanMaster
Hou Yi
Level 96
God Stats
12W - 13L
1,477 SR
Queue Stats
913W - 857L
1,510 Elo+
Party 1
Charon
Charon
Zelenausoda
Charon
Level 71
God Stats
3W - 2L
1,500 SR
Queue Stats
111W - 104L
1,467 Elo+
Solo
Ishtar
Ishtar
bMTkLT110
Ishtar
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 124L
1,446 Elo+
Solo
Chang'e
Chang'e
gooders901
Chang'e
Level 123
God Stats
6W - 2L
1,753 SR
Queue Stats
478W - 470L
1,543 Elo+
Party 1
Team Averages
Level 115
1,563 SR
1,524 Elo+

VS

Team Averages
Level 110
1,559 SR
1,595 Elo+
Persephone
Persephone
Champmaul
Persephone
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,591 Elo+
Solo
Sobek
Sobek
FrozenPhoenix7
Sobek
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,955 Elo+
Solo
Gilgamesh
Gilgamesh
Gorfo Gary
Gilgamesh
Level 101
God Stats
12W - 10L
1,559 SR
Queue Stats
652W - 632L
1,544 Elo+
Solo
Horus
Horus
MrDP01
Horus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 88L
1,385 Elo+
Solo
Zeus
Zeus
p00nsIayer
Zeus
Level 127
God Stats
3W - 1L
1,736 SR
Queue Stats
197W - 170L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 20
8,805
881
9,706
15,514
17,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hou Yi
17
10 / 2 / 8
9,550
955
17,705
10,828
5,453
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
17
6 / 2 / 15
9,388
939
11,640
11,488
11,603
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
bMTkLT110
Ishtar
15
3 / 5 / 10
8,416
842
8,395
11,747
5,719
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
gooders901
Chang'e
14
2 / 3 / 12
8,333
833
6,525
11,665
5,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Champmaul
Persephone
12
2 / 7 / 8
7,963
796
9,914
11,205
4,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 6 / 6
9,022
902
8,085
17,972
22,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Gorfo Gary
Gilgamesh
15
1 / 3 / 10
8,138
814
9,964
13,929
14,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
MrDP01
Horus
14
1 / 4 / 9
8,541
854
5,061
16,759
15,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 2
8,306
831
15,273
8,543
3,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
47
23
Kills
12
15
Deaths
24
65
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Persephone
Champmaul
Persephone
2
7
8
0.86
L
5
6
6
1.33
L
Gilgamesh
Gorfo Gary
Gilgamesh
1
3
10
2
L
Horus
MrDP01
Horus
1
4
9
1.38
W
2
3
20
4
W
Hou Yi
10
2
8
7
W
Charon
6
2
15
6.75
W
Ishtar
bMTkLT110
Ishtar
3
5
10
1.6
W
Chang'e
gooders901
Chang'e
2
3
12
2.67
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,971
Damage
48,297
61,242
Taken
68,408
45,392
Mitigated
61,402
30,079
Healing
21,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Champmaul
Persephone
9,914
497
0
869
11,205
4,561
88
3,560
7,292
15,964
0
L
8,085
568
313
2,235
17,972
22,618
0
6,719
10,500
14,840
925
L
Gilgamesh
Gorfo Gary
Gilgamesh
9,964
908
2,134
3,547
13,929
14,371
177
5,715
7,670
28
20,255
L
Horus
MrDP01
Horus
5,061
2,815
6,060
6,069
16,759
15,919
279
6,604
9,584
0
8,570
W
9,706
2,183
256
1,973
15,514
17,583
189
7,748
7,100
15,024
0
W
Hou Yi
17,705
10,044
784
1,649
10,828
5,453
2,879
5,654
4,530
0
31,932
W
Charon
11,640
1,335
1,288
2,204
11,488
11,603
814
4,960
6,058
18,626
0
W
Ishtar
bMTkLT110
Ishtar
8,395
4,588
389
1,143
11,747
5,719
1,515
6,432
4,887
0
21,326
W
Chang'e
gooders901
Chang'e
6,525
726
14,401
5,992
11,665
5,034
270
6,035
5,143
13,471
0
L
15,273
1,911
403
194
8,543
3,933
1,171
4,211
4,287
29,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,492
Gold Earned
41,970
112
Minions Killed
99
0
Camps Cleared
0
909,975
Distance Traveled
930,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,963
796
14
1
0
158,736
0
L
Sobek
9,022
902
16
2
0
179,550
0
L
Gilgamesh
8,138
814
33
3
0
212,429
0
L
Horus
8,541
854
4
0
0
200,679
0
W
Athena
8,805
881
11
1
0
218,389
0
W
Hou Yi
9,550
955
37
4
0
185,471
0
W
Charon
9,388
939
17
2
0
192,680
0
W
Ishtar
8,416
842
23
2
0
140,288
0
W
Chang'e
8,333
833
24
2
0
173,147
0
L
Zeus
8,306
831
32
3
0
178,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role