Player Matchup

Ymir
Ymir
M4yh3M6
Ymir
Level 85
God Stats
5W - 7L
1,359 SR
Queue Stats
152W - 144L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
NamelessLT
Sun Wukong
Level 128
God Stats
1W - 0L
1,763 SR
Queue Stats
40W - 26L
1,689 Elo+
Party 1
Raijin
Raijin
Pxrxcx
Raijin
Level 110
God Stats
17W - 20L
1,397 SR
Queue Stats
508W - 480L
1,475 Elo+
Solo
Arachne
Arachne
StonyOP
Arachne
Level 160
God Stats
1W - 1L
1,341 SR
Queue Stats
80W - 39L
1,701 Elo+
Party 1
Izanami
Izanami
Valeyonara
Izanami
Level 82
God Stats
4W - 1L
1,694 SR
Queue Stats
26W - 5L
1,828 Elo+
Party 1
Team Averages
Level 113
1,511 SR
1,622 Elo+

VS

Team Averages
Level 102
1,534 SR
1,480 Elo+
Chang'e
Chang'e
 
Chang'e
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Patrochilles4
Charon
Level 34
God Stats
4W - 5L
1,503 SR
Queue Stats
39W - 53L
1,372 Elo+
Solo
Martichoras
Martichoras
Tarrel_Man
Martichoras
Level 157
God Stats
2W - 2L
1,653 SR
Queue Stats
323W - 291L
1,523 Elo+
Solo
Olorun
Olorun
VikingrFinn
Olorun
Level 142
God Stats
1W - 2L
1,516 SR
Queue Stats
308W - 315L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
M4yh3M6
Ymir
11
0 / 1 / 8
7,204
480
4,984
14,535
13,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
NamelessLT
Sun Wukong
14
3 / 1 / 3
8,930
595
11,143
14,949
10,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Pxrxcx
Raijin
13
1 / 2 / 3
7,575
505
6,461
6,614
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
StonyOP
Arachne
15
11 / 1 / 1
9,255
617
12,030
15,450
6,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Valeyonara
Izanami
17
7 / 0 / 1
10,076
672
11,829
10,443
4,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 5 / 0
7,614
508
7,304
14,154
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
 
Mercury
12
1 / 4 / 0
7,264
484
7,436
12,769
4,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 0
6,999
467
6,885
10,474
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Martichoras
Tarrel_Man
Martichoras
13
2 / 4 / 0
7,772
518
8,438
13,239
6,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
11
0 / 7 / 1
6,668
445
5,834
11,288
3,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
22
Kills
5
5
Deaths
22
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
5
0
0.2
L
Mercury
 
Mercury
1
4
0
0.25
W
Ymir
M4yh3M6
Ymir
0
1
8
4
W
Sun Wukong
NamelessLT
Sun Wukong
3
1
3
4.5
L
1
2
0
0.5
W
Raijin
Pxrxcx
Raijin
1
2
3
1.25
W
Arachne
StonyOP
Arachne
11
1
1
11.5
L
Martichoras
Tarrel_Man
Martichoras
2
4
0
0.5
W
Izanami
Valeyonara
Izanami
7
0
1
7.5
L
Olorun
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,447
Damage
35,897
61,991
Taken
61,924
38,201
Mitigated
27,866
13,911
Healing
13,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,304
281
280
5,606
14,154
4,885
0
551
13,603
56,973
0
L
Mercury
 
Mercury
7,436
3,663
0
750
12,769
4,897
0
3,722
9,047
0
58,871
W
Ymir
M4yh3M6
Ymir
4,984
1,760
0
1,854
14,535
13,835
156
6,720
7,815
14,197
0
W
Sun Wukong
NamelessLT
Sun Wukong
11,143
1,198
0
3,744
14,949
10,719
317
6,392
8,557
0
71,121
L
6,885
1,083
0
1,774
10,474
8,539
0
1,889
8,540
31,104
0
W
Raijin
Pxrxcx
Raijin
6,461
762
0
476
6,614
2,844
0
470
6,144
58,124
0
W
Arachne
StonyOP
Arachne
12,030
7,613
0
4,677
15,450
6,550
1,494
3,024
12,351
0
74,131
L
Martichoras
Tarrel_Man
Martichoras
8,438
3,458
0
3,347
13,239
6,281
19
4,616
8,465
0
62,075
W
Izanami
Valeyonara
Izanami
11,829
8,311
0
3,160
10,443
4,253
3,130
3,484
6,959
0
102,179
L
Olorun
5,834
2,851
120
1,560
11,288
3,264
0
684
10,604
47,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,040
Gold Earned
36,317
517
Minions Killed
431
0
Camps Cleared
0
1,569,990
Distance Traveled
1,445,354
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,614
508
113
8
0
284,600
7
L
Mercury
7,264
484
92
6
0
346,650
0
W
Ymir
7,204
480
13
1
0
311,363
0
W
Sun Wukong
8,930
595
128
9
0
328,815
0
L
Charon
6,999
467
39
3
0
302,732
0
W
Raijin
7,575
505
108
7
0
280,722
5
W
Arachne
9,255
617
99
7
0
341,187
3
L
Martichoras
7,772
518
103
7
0
262,800
2
W
Izanami
10,076
672
169
11
0
307,903
0
L
Olorun
6,668
445
84
6
0
248,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role