Player Matchup

Anubis
Anubis
 
Anubis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BornToDisrespect
Arachne
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,047 Elo+
Solo
Fenrir
Fenrir
Cz_gamer_hk
Fenrir
Level 173
God Stats
10W - 11L
1,455 SR
Queue Stats
1,158W - 1,141L
1,464 Elo+
Solo
Sylvanus
Sylvanus
SmokingJimbo
Sylvanus
Level 45
God Stats
8W - 5L
1,500 SR
Queue Stats
389W - 375L
1,426 Elo+
Solo
Danzaburou
Danzaburou
kurjaky
Danzaburou
Level 125
God Stats
29W - 10L
1,823 SR
Queue Stats
327W - 298L
1,681 Elo+
Solo
Team Averages
Level 93
1,556 SR
1,424 Elo+

VS

Team Averages
Level 143
1,440 SR
1,470 Elo+
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
IxEmpyrean
Terra
Level 155
God Stats
4W - 5L
1,577 SR
Queue Stats
540W - 543L
1,501 Elo+
Solo
Charon
Charon
La PiPeTTe I
Charon
Level 122
God Stats
2W - 3L
1,308 SR
Queue Stats
95W - 113L
1,460 Elo+
Solo
Shiva
Shiva
NOTW Assassins
Shiva
Level 127
God Stats
6W - 6L
1,503 SR
Queue Stats
112W - 95L
1,486 Elo+
Solo
Thor
Thor
SynDam
Thor
Level 154
God Stats
16W - 20L
1,313 SR
Queue Stats
515W - 502L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
2 / 1 / 0
7,478
499
5,320
4,793
2,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 1
6,611
441
5,873
17,243
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
1 / 2 / 0
7,202
480
4,695
15,833
11,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
SmokingJimbo
Sylvanus
1
0 / 0 / 0
4,409
294
0
0
0
Danzaburou
kurjaky
Danzaburou
14
1 / 1 / 0
8,424
562
4,748
7,574
2,883
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 1 / 2
7,848
523
3,788
5,941
2,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Terra
11
0 / 1 / 4
6,069
405
2,836
9,229
7,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charon
13
1 / 1 / 3
7,883
526
3,396
5,396
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 3
7,968
531
9,846
12,142
10,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
SynDam
Thor
14
5 / 0 / 3
8,493
566
6,049
9,157
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
8
8
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
1
0
2
W
Neith
 
Neith
1
1
2
2
L
0
4
1
0.13
L
Fenrir
1
2
0
0.5
W
Terra
0
1
4
2
W
Charon
1
1
3
2.5
W
1
1
3
2.5
L
Sylvanus
SmokingJimbo
Sylvanus
0
0
0
0
W
Thor
SynDam
Thor
5
0
3
6.5
L
Danzaburou
kurjaky
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,636
Damage
25,915
45,443
Taken
41,865
23,882
Mitigated
26,296
18,299
Healing
7,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,320
110
0
2,361
4,793
2,774
0
2,600
2,193
56,515
0
W
Neith
 
Neith
3,788
362
0
1,591
5,941
2,331
31
548
5,393
0
66,148
L
5,873
3,981
0
6,841
17,243
6,522
0
2,292
14,939
0
53,016
L
Fenrir
4,695
1,371
0
5,525
15,833
11,703
0
616
15,217
0
43,791
W
Terra
2,836
505
450
2,431
9,229
7,364
320
2,681
6,548
17,045
0
W
Charon
3,396
252
0
372
5,396
2,441
312
1,440
3,956
68,838
0
W
9,846
2,223
0
2,014
12,142
10,131
56
412
11,730
0
61,473
L
Sylvanus
SmokingJimbo
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Thor
SynDam
Thor
6,049
1,098
0
918
9,157
4,029
0
534
8,623
0
60,280
L
Danzaburou
kurjaky
Danzaburou
4,748
2,398
0
3,572
7,574
2,883
1,111
724
6,850
0
76,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,124
Gold Earned
38,261
387
Minions Killed
453
0
Camps Cleared
0
1,173,369
Distance Traveled
1,494,986
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,478
499
95
6
0
266,327
1
W
Neith
7,848
523
126
8
0
257,790
3
L
Arachne
6,611
441
68
5
0
317,615
0
L
Fenrir
7,202
480
81
5
0
295,640
6
W
Terra
6,069
405
19
1
0
303,395
0
W
Charon
7,883
526
129
9
0
295,957
1
W
Shiva
7,968
531
71
5
0
297,032
2
L
Sylvanus
4,409
294
0
0
0
0
0
W
Thor
8,493
566
108
7
0
340,812
0
L
Danzaburou
8,424
562
143
10
0
293,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role