Player Matchup

Merlin
Merlin
Jonnyboyreve
Merlin
Level 36
God Stats
4W - 7L
1,255 SR
Queue Stats
180W - 203L
1,440 Elo+
Solo
Fenrir
Fenrir
Supperdaw
Fenrir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,276 Elo+
Party 2
Freya
Freya
Szutyika
Freya
Level 93
God Stats
1W - 2L
1,296 SR
Queue Stats
22W - 25L
1,232 Elo+
Party 2
Baron Samedi
Baron Samedi
mojong
Baron Samedi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,219 Elo+
Party 2
Kumbhakarna
Kumbhakarna
neviccelj
Kumbhakarna
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,298 Elo+
Party 2
Team Averages
Level 67
1,410 SR
1,293 Elo+

VS

Team Averages
Level 112
1,480 SR
1,517 Elo+
Apollo
Apollo
Amntonio
Apollo
Level 68
God Stats
1W - 4L
1,138 SR
Queue Stats
179W - 174L
1,427 Elo+
Party 1
Artio
Artio
MAJ Downes1150
Artio
Level 127
God Stats
1W - 1L
1,719 SR
Queue Stats
49W - 53L
1,511 Elo+
Solo
Thoth
Thoth
Pithiviertheboss
Thoth
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,404 Elo+
Party 1
Cernunnos
Cernunnos
jhaison
Cernunnos
Level 159
God Stats
6W - 3L
1,424 SR
Queue Stats
504W - 527L
1,449 Elo+
Solo
Hercules
Hercules
mjangah
Hercules
Level 117
God Stats
0W - 2L
1,619 SR
Queue Stats
6W - 9L
1,792 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
5 / 2 / 16
10,243
854
12,628
11,904
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Supperdaw
Fenrir
17
6 / 2 / 13
9,983
832
4,805
11,518
10,163
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Freya
Szutyika
Freya
19
11 / 2 / 12
11,340
945
23,972
13,071
7,576
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
mojong
Baron Samedi
17
3 / 1 / 18
9,781
815
12,908
9,887
5,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
neviccelj
Kumbhakarna
16
2 / 3 / 13
10,352
863
4,770
14,285
14,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Amntonio
Apollo
18
3 / 7 / 2
9,450
788
7,623
14,182
6,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
2 / 9 / 2
9,117
760
5,380
26,832
29,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 9 / 4
8,557
713
12,165
15,498
7,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cernunnos
jhaison
Cernunnos
15
1 / 2 / 2
7,902
659
6,831
6,616
2,989
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
mjangah
Hercules
6
0 / 0 / 1
6,442
537
0
85
99
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
20
27
Kills
9
10
Deaths
27
72
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
Amntonio
Apollo
3
7
2
0.57
W
Merlin
5
2
16
6.5
L
2
9
2
0.33
L
3
9
4
0.56
W
Fenrir
Supperdaw
Fenrir
6
2
13
6.25
W
Freya
Szutyika
Freya
11
2
12
8.5
L
Cernunnos
jhaison
Cernunnos
1
2
2
1
L
Hercules
mjangah
Hercules
0
0
1
0.5
W
Baron Samedi
mojong
Baron Samedi
3
1
18
12
W
Kumbhakarna
neviccelj
Kumbhakarna
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,083
Damage
31,999
60,665
Taken
63,213
43,722
Mitigated
47,089
25,228
Healing
9,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Amntonio
Apollo
7,623
3,469
644
502
14,182
6,842
0
12,172
1,935
0
21,088
W
Merlin
12,628
394
634
3,225
11,904
5,872
3,083
4,419
7,389
23,395
0
L
5,380
341
2,192
3,652
26,832
29,715
0
22,719
4,113
11,648
0
L
12,165
929
154
782
15,498
7,444
0
14,139
1,359
19,494
0
W
Fenrir
Supperdaw
Fenrir
4,805
1,213
1,948
2,306
11,518
10,163
736
2,996
8,410
0
11,816
W
Freya
Szutyika
Freya
23,972
8,027
440
4,025
13,071
7,576
1,085
3,261
9,698
42,253
0
L
Cernunnos
jhaison
Cernunnos
6,831
1,197
636
951
6,616
2,989
0
4,945
1,391
0
17,954
L
Hercules
mjangah
Hercules
0
0
0
13
85
99
0
85
0
0
0
W
Baron Samedi
mojong
Baron Samedi
12,908
1,087
4,511
3,455
9,887
5,621
2,015
3,396
6,415
32,941
0
W
Kumbhakarna
neviccelj
Kumbhakarna
4,770
342
2,570
2,114
14,285
14,490
382
3,638
10,103
15,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,699
Gold Earned
41,468
141
Minions Killed
75
0
Camps Cleared
0
1,123,771
Distance Traveled
681,893
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,450
788
26
2
0
182,641
0
W
Merlin
10,243
854
38
3
0
218,616
0
L
Artio
9,117
760
15
1
0
184,049
0
L
Thoth
8,557
713
17
1
0
167,271
0
W
Fenrir
9,983
832
12
1
0
249,714
0
W
Freya
11,340
945
34
3
0
219,289
0
L
Cernunnos
7,902
659
17
1
0
125,907
0
L
Hercules
6,442
537
0
0
0
22,025
0
W
Baron Samedi
9,781
815
35
3
0
217,527
0
W
Kumbhakarna
10,352
863
22
2
0
218,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role