Player Matchup

Athena
Athena
 
Athena
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Fhearghuis
Anubis
Level 44
God Stats
26W - 14L
1,626 SR
Queue Stats
71W - 89L
1,498 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Snake052
Morgan Le Fay
Level 113
God Stats
5W - 3L
1,567 SR
Queue Stats
17W - 6L
1,563 Elo+
Party 1
Pele
Pele
Unicorn2077
Pele
Level 63
God Stats
34W - 13L
1,621 SR
Queue Stats
130W - 125L
1,503 Elo+
Party 3
Team Averages
Level 71
1,563 SR
1,513 Elo+

VS

Team Averages
Level 54
1,538 SR
1,465 Elo+
Artemis
Artemis
 
Artemis
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GArantegui11
Nu Wa
Level 68
God Stats
2W - 4L
1,594 SR
Queue Stats
98W - 93L
1,428 Elo+
Party 2
Chaac
Chaac
Izcoo10
Chaac
Level 46
God Stats
6W - 2L
1,782 SR
Queue Stats
92W - 92L
1,442 Elo+
Party 2
Horus
Horus
Kavrick
Horus
Level 65
God Stats
0W - 2L
1,284 SR
Queue Stats
16W - 13L
1,532 Elo+
Solo
Arachne
Arachne
Raden2401
Arachne
Level 35
God Stats
21W - 15L
1,529 SR
Queue Stats
106W - 109L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
4 / 1 / 11
7,024
702
4,431
9,229
8,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
 
Sol
10
5 / 1 / 9
6,634
663
8,662
7,559
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Fhearghuis
Anubis
10
3 / 0 / 8
6,212
621
5,431
4,854
2,048
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
Snake052
Morgan Le Fay
11
6 / 2 / 9
7,047
705
13,185
6,856
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
7 / 0 / 6
7,096
710
5,335
6,562
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 5 / 3
4,516
452
3,665
8,568
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 7 / 2
5,053
505
4,157
9,609
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Izcoo10
Chaac
8
0 / 3 / 1
5,085
509
4,411
7,769
4,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
Kavrick
Horus
7
1 / 3 / 3
4,975
498
2,813
9,084
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Raden2401
Arachne
9
2 / 7 / 0
5,544
554
3,591
12,206
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
13
25
Kills
4
4
Deaths
25
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
11
9.5
W
Sol
 
Sol
5
1
9
9.5
L
Artemis
 
Artemis
0
5
3
0.3
W
Anubis
Fhearghuis
Anubis
3
0
8
7
L
1
7
2
0.29
L
Chaac
Izcoo10
Chaac
0
3
1
0.17
L
Horus
Kavrick
Horus
1
3
3
0.83
L
Arachne
Raden2401
Arachne
2
7
0
0.29
W
Morgan Le Fay
Snake052
Morgan Le Fay
6
2
9
5.25
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,044
Damage
18,637
35,060
Taken
47,236
18,410
Mitigated
21,609
10,760
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,431
1,328
0
1,203
9,229
8,905
449
1,149
8,080
12,886
0
W
Sol
 
Sol
8,662
4,113
0
4,265
7,559
2,159
4,816
462
7,097
43,420
0
L
Artemis
 
Artemis
3,665
1,691
0
452
8,568
2,973
0
7,166
1,318
0
18,399
W
Anubis
Fhearghuis
Anubis
5,431
227
0
2,780
4,854
2,048
1,200
426
4,428
30,399
0
L
4,157
572
30
721
9,609
2,921
0
7,136
2,405
20,333
0
L
Chaac
Izcoo10
Chaac
4,411
103
0
1,701
7,769
4,774
0
4,640
3,129
0
27,973
L
Horus
Kavrick
Horus
2,813
1,311
1,024
1,870
9,084
6,824
0
6,157
2,863
0
6,904
L
Arachne
Raden2401
Arachne
3,591
2,433
0
1,138
12,206
4,117
0
6,406
5,800
0
23,854
W
Morgan Le Fay
Snake052
Morgan Le Fay
13,185
546
0
1,264
6,856
3,055
741
1,237
5,619
45,616
0
W
5,335
1,743
0
1,248
6,562
2,243
784
940
5,622
0
34,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,013
Gold Earned
25,173
270
Minions Killed
133
0
Camps Cleared
0
1,016,076
Distance Traveled
1,041,703
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,024
702
16
2
0
220,451
0
W
Sol
6,634
663
72
7
0
185,510
0
L
Artemis
4,516
452
23
2
0
199,430
0
W
Anubis
6,212
621
58
6
0
178,265
0
L
Nu Wa
5,053
505
25
3
0
199,766
1
L
Chaac
5,085
509
38
4
0
207,443
0
L
Horus
4,975
498
9
1
0
213,376
0
L
Arachne
5,544
554
38
4
0
221,688
0
W
Morgan Le Fay
7,047
705
69
7
0
207,297
0
W
Pele
7,096
710
55
6
0
224,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role