Player Matchup

Athena
Athena
 
Athena
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Bernd__Bleifuss
Bastet
Level 49
God Stats
4W - 5L
1,513 SR
Queue Stats
73W - 86L
1,455 Elo+
Solo
Agni
Agni
GhostOfSlippery
Agni
Level 148
God Stats
12W - 10L
1,633 SR
Queue Stats
274W - 258L
1,418 Elo+
Solo
Achilles
Achilles
HelloHR
Achilles
Level 50
God Stats
8W - 15L
1,440 SR
Queue Stats
123W - 151L
1,457 Elo+
Party 1
Izanami
Izanami
jcb582
Izanami
Level 53
God Stats
4W - 0L
1,884 SR
Queue Stats
99W - 114L
1,428 Elo+
Party 1
Team Averages
Level 86
1,594 SR
1,451 Elo+

VS

Team Averages
Level 51
1,400 SR
1,406 Elo+
Bakasura
Bakasura
 
Bakasura
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
BornToDisrespect
Ishtar
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,219 Elo+
Solo
Persephone
Persephone
King-Helge2822
Persephone
Level 53
God Stats
2W - 8L
1,120 SR
Queue Stats
322W - 319L
1,449 Elo+
Party 2
Sylvanus
Sylvanus
benjaweed
Sylvanus
Level 67
God Stats
28W - 29L
1,531 SR
Queue Stats
196W - 188L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
frosterfire
Sun Wukong
Level 33
God Stats
1W - 2L
1,349 SR
Queue Stats
24W - 32L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
8 / 1 / 10
8,495
500
10,380
24,963
21,370
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

2
0 / 0 / 0
5,050
297
0
0
0
15
1 / 3 / 6
9,225
543
12,117
11,059
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
HelloHR
Achilles
16
9 / 0 / 2
10,441
614
15,160
9,960
11,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
jcb582
Izanami
17
11 / 1 / 6
11,135
655
19,761
14,872
7,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 1 / 0
8,903
524
8,451
13,892
6,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 10 / 0
6,582
387
9,009
16,018
5,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
King-Helge2822
Persephone
13
0 / 4 / 3
8,645
509
7,752
11,421
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
benjaweed
Sylvanus
10
0 / 7 / 2
6,377
375
8,948
18,938
12,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
frosterfire
Sun Wukong
12
0 / 7 / 0
7,068
416
4,137
18,713
14,716
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
29
Kills
5
5
Deaths
29
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
8
1
10
13
L
Bakasura
 
Bakasura
4
1
0
4
W
0
0
0
0
L
1
10
0
0.1
W
1
3
6
1.33
W
Achilles
HelloHR
Achilles
9
0
2
10
L
Persephone
King-Helge2822
Persephone
0
4
3
0.38
L
Sylvanus
benjaweed
Sylvanus
0
7
2
0.14
L
Sun Wukong
frosterfire
Sun Wukong
0
7
0
0
W
Izanami
jcb582
Izanami
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,418
Damage
38,297
60,854
Taken
78,982
45,074
Mitigated
43,302
17,160
Healing
16,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
10,380
3,671
370
7,915
24,963
21,370
125
8,543
15,257
23,334
0
L
Bakasura
 
Bakasura
8,451
5,966
0
4,466
13,892
6,516
0
3,467
10,425
0
40,682
W
0
0
0
0
0
0
0
0
0
0
0
L
9,009
7,257
0
1,490
16,018
5,438
152
2,764
13,254
0
31,038
W
12,117
1,114
0
1,178
11,059
4,842
190
4,885
6,094
74,545
0
W
Achilles
HelloHR
Achilles
15,160
3,888
0
1,351
9,960
11,735
212
904
9,045
583
66,307
L
Persephone
King-Helge2822
Persephone
7,752
608
0
2,591
11,421
4,268
215
6,049
5,322
67,043
0
L
Sylvanus
benjaweed
Sylvanus
8,948
2,307
1,197
4,762
18,938
12,364
0
7,969
10,921
26,211
0
L
Sun Wukong
frosterfire
Sun Wukong
4,137
1,261
0
1,620
18,713
14,716
0
2,382
16,331
0
42,451
W
Izanami
jcb582
Izanami
19,761
13,976
0
6,346
14,872
7,127
3,298
2,551
12,224
0
101,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,346
Gold Earned
37,575
414
Minions Killed
316
0
Camps Cleared
0
1,307,164
Distance Traveled
1,602,704
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,495
500
14
1
0
375,931
3
L
Bakasura
8,903
524
87
5
0
392,675
0
W
Bastet
5,050
297
0
0
0
0
0
L
Ishtar
6,582
387
41
2
0
289,965
0
W
Agni
9,225
543
131
8
0
319,542
1
W
Achilles
10,441
614
97
6
0
289,575
0
L
Persephone
8,645
509
91
5
0
303,514
4
L
Sylvanus
6,377
375
21
1
0
305,707
0
L
Sun Wukong
7,068
416
76
4
0
310,843
3
W
Izanami
11,135
655
172
10
0
322,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role