Player Matchup

Thanatos
Thanatos
A_DrasTic_Bullet
Thanatos
Level 159
God Stats
5W - 7L
1,440 SR
Queue Stats
154W - 169L
1,452 Elo+
Party 1
Kukulkan
Kukulkan
FireBrickPhoenix
Kukulkan
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,440 Elo+
Solo
Guan Yu
Guan Yu
Stiv015
Guan Yu
Level 23
God Stats
3W - 1L
1,549 SR
Queue Stats
59W - 72L
1,422 Elo+
Party 1
Team Averages
Level 109
1,496 SR
1,438 Elo+

VS

Team Averages
Level 117
1,554 SR
1,464 Elo+
Kuzenbo
Kuzenbo
PrisimgsV2
Kuzenbo
Level 142
God Stats
0W - 1L
1,293 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Discordia
Discordia
Psychofunkk
Discordia
Level 181
God Stats
7W - 8L
1,497 SR
Queue Stats
534W - 629L
1,379 Elo+
Solo
Hachiman
Hachiman
SinChords
Hachiman
Level 29
God Stats
0W - 1L
1,874 SR
Queue Stats
7W - 5L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 3
14,170
834
20,518
18,072
8,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 1 / 6
12,693
747
11,725
10,725
4,621
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Stiv015
Guan Yu
16
2 / 2 / 12
12,769
751
4,587
11,130
8,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
PrisimgsV2
Kuzenbo
14
0 / 3 / 5
10,829
637
9,576
19,381
26,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Psychofunkk
Discordia
15
3 / 6 / 1
12,108
712
15,950
12,179
3,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
SinChords
Hachiman
13
2 / 5 / 2
10,920
642
3,310
11,858
2,961
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
5
5
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
10
2
3
5.75
W
2
1
6
5
L
Kuzenbo
PrisimgsV2
Kuzenbo
0
3
5
0.83
L
Discordia
Psychofunkk
Discordia
3
6
1
0.58
L
Hachiman
SinChords
Hachiman
2
5
2
0.6
W
Guan Yu
Stiv015
Guan Yu
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,830
Damage
28,836
39,927
Taken
43,418
21,410
Mitigated
32,456
19,072
Healing
3,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,518
7,486
0
13,674
18,072
8,337
450
9,739
8,333
0
86,346
W
11,725
737
0
2,547
10,725
4,621
1,038
8,726
1,999
79,509
0
L
Kuzenbo
PrisimgsV2
Kuzenbo
9,576
3,723
0
1,250
19,381
26,193
81
5,705
13,676
32,727
872
L
Discordia
Psychofunkk
Discordia
15,950
639
0
1,090
12,179
3,302
0
3,149
9,030
57,318
0
L
Hachiman
SinChords
Hachiman
3,310
2,060
0
1,327
11,858
2,961
216
3,122
8,736
0
23,993
W
Guan Yu
Stiv015
Guan Yu
4,587
400
560
2,291
11,130
8,452
402
7,194
3,936
68
13,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,632
Gold Earned
33,857
231
Minions Killed
139
0
Camps Cleared
0
954,303
Distance Traveled
721,464
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
14,170
834
103
6
0
325,635
4
W
Kukulkan
12,693
747
112
7
0
294,269
0
L
Kuzenbo
10,829
637
30
2
0
290,346
3
L
Discordia
12,108
712
62
4
0
274,598
0
L
Hachiman
10,920
642
47
3
0
156,520
0
W
Guan Yu
12,769
751
16
1
0
334,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role