Player Matchup

Bellona
Bellona
AK Flank
Bellona
Level 39
God Stats
1W - 4L
1,373 SR
Queue Stats
107W - 144L
1,434 Elo+
Party 1
Bacchus
Bacchus
Mister Blu4316
Bacchus
Level 8
God Stats
1W - 5L
1,273 SR
Queue Stats
5W - 14L
1,038 Elo+
Party 1
Chronos
Chronos
canguro-hosco082
Chronos
Level 88
God Stats
15W - 10L
1,662 SR
Queue Stats
721W - 704L
1,494 Elo+
Solo
Bastet
Bastet
l Epoh l
Bastet
Level 89
God Stats
11W - 13L
1,454 SR
Queue Stats
209W - 230L
1,517 Elo+
Party 1
Hou Yi
Hou Yi
lSplitsl
Hou Yi
Level 102
God Stats
2W - 6L
1,304 SR
Queue Stats
319W - 338L
1,503 Elo+
Party 1
Team Averages
Level 65
1,413 SR
1,397 Elo+

VS

Team Averages
Level 110
1,478 SR
1,484 Elo+
Bakasura
Bakasura
Blue8216369
Bakasura
Level 121
God Stats
14W - 18L
1,396 SR
Queue Stats
172W - 202L
1,481 Elo+
Solo
Fenrir
Fenrir
D_SourceGoD1111
Fenrir
Level 145
God Stats
3W - 4L
1,287 SR
Queue Stats
120W - 128L
1,454 Elo+
Solo
Charon
Charon
Fionliss4174
Charon
Level 153
God Stats
6W - 8L
1,386 SR
Queue Stats
379W - 419L
1,490 Elo+
Solo
Scylla
Scylla
GRIPtheSHRIMP
Scylla
Level 62
God Stats
6W - 3L
1,768 SR
Queue Stats
18W - 17L
1,508 Elo+
Solo
Surtr
Surtr
Recker-1-11
Surtr
Level 69
God Stats
75W - 70L
1,552 SR
Queue Stats
89W - 90L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AK Flank
Bellona
11
0 / 2 / 1
6,374
455
7,729
12,887
10,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 2
6,028
431
4,173
7,720
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 1
7,326
523
1,970
7,551
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
l Epoh l
Bastet
12
2 / 2 / 1
7,073
505
5,268
12,283
4,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hou Yi
lSplitsl
Hou Yi
10
2 / 3 / 0
6,146
439
5,031
10,939
4,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Blue8216369
Bakasura
14
2 / 1 / 1
8,793
628
9,560
15,887
11,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 0 / 3
8,612
615
5,377
9,691
4,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
11
2 / 1 / 3
6,230
445
4,107
6,521
4,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 2 / 5
7,587
542
5,639
5,002
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 5
6,722
480
6,728
7,308
5,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
11
11
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
AK Flank
Bellona
0
2
1
0.25
W
Bakasura
Blue8216369
Bakasura
2
1
1
2.5
W
5
0
3
6.5
W
Charon
2
1
3
3.5
W
2
2
5
2.25
L
0
1
2
1
W
0
1
5
2.5
L
1
3
1
0.5
L
Bastet
l Epoh l
Bastet
2
2
1
1.25
L
Hou Yi
lSplitsl
Hou Yi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,171
Damage
31,411
51,380
Taken
44,409
28,652
Mitigated
27,395
15,893
Healing
15,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AK Flank
Bellona
7,729
3,353
0
3,561
12,887
10,800
0
320
11,412
0
43,543
W
Bakasura
Blue8216369
Bakasura
9,560
6,213
0
11,468
15,887
11,229
525
0
14,950
0
54,559
W
5,377
1,503
0
2,119
9,691
4,362
0
971
8,720
0
69,020
W
Charon
4,107
810
0
354
6,521
4,170
0
1,851
4,670
21,467
0
W
5,639
675
0
210
5,002
1,675
797
1,403
3,597
44,714
0
L
4,173
219
0
3,203
7,720
6,574
0
2,080
5,073
15,172
0
W
6,728
1,672
144
1,668
7,308
5,959
429
2,137
5,171
604
32,618
L
1,970
459
0
1,223
7,551
2,662
403
2,295
5,082
57,139
0
L
Bastet
l Epoh l
Bastet
5,268
1,717
0
5,006
12,283
4,495
0
711
11,249
0
57,841
L
Hou Yi
lSplitsl
Hou Yi
5,031
2,525
0
2,900
10,939
4,121
0
3,369
7,185
0
38,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,947
Gold Earned
37,944
338
Minions Killed
386
0
Camps Cleared
0
1,359,799
Distance Traveled
1,425,051
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,374
455
65
5
0
269,167
0
W
Bakasura
8,793
628
134
10
0
287,302
0
W
Fenrir
8,612
615
90
6
0
327,603
0
W
Charon
6,230
445
28
2
0
256,256
0
W
Scylla
7,587
542
80
6
0
264,990
0
L
Bacchus
6,028
431
12
1
0
279,916
0
W
Surtr
6,722
480
54
4
0
288,900
4
L
Chronos
7,326
523
94
7
0
253,208
0
L
Bastet
7,073
505
89
6
0
305,303
3
L
Hou Yi
6,146
439
78
6
0
252,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role