Player Matchup

Mercury
Mercury
Arayashiki_95
Mercury
Level 29
God Stats
0W - 5L
1,067 SR
Queue Stats
5W - 29L
1,045 Elo+
Party 3
Janus
Janus
CFE15
Janus
Level 129
God Stats
11W - 17L
1,561 SR
Queue Stats
120W - 111L
1,510 Elo+
Solo
Charybdis
Charybdis
Djimey-
Charybdis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,331 Elo+
Party 3
Charon
Charon
Nils Korth
Charon
Level 126
God Stats
13W - 16L
1,459 SR
Queue Stats
281W - 275L
1,472 Elo+
Solo
Athena
Athena
hse-Shiinnyyy
Athena
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 49L
1,087 Elo+
Party 3
Team Averages
Level 69
1,417 SR
1,289 Elo+

VS

Team Averages
Level 79
1,560 SR
1,422 Elo+
Ares
Ares
BlackKiIIer95
Ares
Level 129
God Stats
20W - 25L
1,487 SR
Queue Stats
681W - 669L
1,452 Elo+
Party 1
Charon
Charon
DontMakeMeCry138
Charon
Level 105
God Stats
3W - 1L
1,816 SR
Queue Stats
154W - 130L
1,501 Elo+
Party 1
Sol
Sol
GeD3 xShadow
Sol
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,332 Elo+
Party 2
Hachiman
Hachiman
Huntherkill5994
Hachiman
Level 44
God Stats
32W - 32L
1,499 SR
Queue Stats
72W - 82L
1,444 Elo+
Solo
Awilix
Awilix
ImDr_vJuMPeR
Awilix
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 38L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
2 / 3 / 0
5,124
512
3,165
6,372
1,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
CFE15
Janus
11
0 / 0 / 0
5,860
586
879
3,873
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Djimey-
Charybdis
5
0 / 8 / 0
3,908
391
1,168
8,169
2,644
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
Nils Korth
Charon
10
2 / 4 / 0
6,176
618
4,084
7,736
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 1
4,800
480
3,007
7,921
3,828
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 0 / 4
6,361
636
3,373
9,513
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 3
6,263
626
4,014
6,436
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 0 / 6
6,508
651
4,779
3,098
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
10
1 / 1 / 2
6,001
600
3,534
6,245
2,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
10
7 / 1 / 1
6,650
665
5,148
6,761
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
4
Kills
17
17
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
2
3
0
0.67
W
5
0
4
7
L
Janus
CFE15
Janus
0
0
0
0
L
Charybdis
Djimey-
Charybdis
0
8
0
0
W
1
2
3
1.25
W
3
0
6
6
W
Hachiman
1
1
2
2
W
Awilix
7
1
1
7.5
L
Charon
Nils Korth
Charon
2
4
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,303
Damage
20,848
34,071
Taken
32,053
13,620
Mitigated
15,453
1,780
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
3,165
1,439
0
0
6,372
1,973
0
489
5,883
0
17,935
W
3,373
510
120
3,167
9,513
6,824
181
1,437
7,984
25,498
0
L
Janus
CFE15
Janus
879
86
0
360
3,873
1,602
0
529
3,344
41,279
0
L
Charybdis
Djimey-
Charybdis
1,168
573
0
0
8,169
2,644
0
5,463
2,690
0
5,724
W
4,014
410
0
375
6,436
3,039
0
3,406
2,790
33,170
0
W
4,779
1,056
9
1,551
3,098
1,132
564
379
2,719
41,445
0
W
Hachiman
3,534
3,246
0
2,716
6,245
2,189
723
1,978
4,267
0
39,446
W
Awilix
5,148
1,937
0
750
6,761
2,269
0
456
6,207
0
33,882
L
Charon
Nils Korth
Charon
4,084
377
0
1,420
7,736
3,573
0
3,653
3,722
35,789
0
L
3,007
1,001
0
0
7,921
3,828
0
1,756
6,165
22,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,868
Gold Earned
31,783
241
Minions Killed
280
0
Camps Cleared
0
974,743
Distance Traveled
969,127
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,124
512
25
3
0
238,132
0
W
Ares
6,361
636
37
4
0
190,774
2
L
Janus
5,860
586
93
9
0
172,338
0
L
Charybdis
3,908
391
10
1
0
194,301
0
W
Charon
6,263
626
64
6
0
184,446
0
W
Sol
6,508
651
77
8
0
192,361
3
W
Hachiman
6,001
600
52
5
0
155,202
0
W
Awilix
6,650
665
50
5
0
246,344
0
L
Charon
6,176
618
68
7
0
157,823
2
L
Athena
4,800
480
45
5
0
212,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role