Player Matchup

Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Arongaming
Charon
Level 207
God Stats
18W - 9L
1,359 SR
Queue Stats
423W - 413L
1,557 Elo+
Party 1
Ra
Ra
ItAwzuu
Ra
Level 31
God Stats
2W - 13L
1,500 SR
Queue Stats
291W - 290L
1,185 Elo+
Solo
Horus
Horus
SSeidzi
Horus
Level 132
God Stats
3W - 4L
1,155 SR
Queue Stats
341W - 343L
1,494 Elo+
Solo
Martichoras
Martichoras
teknolord
Martichoras
Level 172
God Stats
32W - 27L
1,599 SR
Queue Stats
281W - 255L
1,553 Elo+
Party 1
Team Averages
Level 138
1,423 SR
1,458 Elo+

VS

Team Averages
Level 102
1,589 SR
1,572 Elo+
Charon
Charon
DevinDare
Charon
Level 109
God Stats
2W - 2L
1,348 SR
Queue Stats
480W - 424L
1,578 Elo+
Party 3
Ravana
Ravana
Thirstywombat
Ravana
Level 128
God Stats
1W - 1L
1,923 SR
Queue Stats
94W - 75L
1,644 Elo+
Party 2
Freya
Freya
Vatican1337
Freya
Level 86
God Stats
4W - 2L
1,280 SR
Queue Stats
337W - 299L
1,561 Elo+
Solo
Mercury
Mercury
Zo0o0o0ffi
Mercury
Level 148
God Stats
2W - 0L
1,833 SR
Queue Stats
53W - 32L
1,597 Elo+
Party 2
Kuzenbo
Kuzenbo
ttvmikebadluck
Kuzenbo
Level 41
God Stats
3W - 2L
1,559 SR
Queue Stats
125W - 129L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 4 / 1
5,607
510
2,592
7,493
2,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
Arongaming
Charon
8
0 / 1 / 2
5,311
483
4,870
8,279
6,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 1 / 3
6,168
561
5,374
6,032
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
SSeidzi
Horus
10
0 / 3 / 0
5,845
531
1,105
10,643
5,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
teknolord
Martichoras
10
2 / 0 / 1
6,035
549
3,855
5,234
1,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DevinDare
Charon
10
0 / 1 / 4
5,894
536
3,731
5,413
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 0
6,995
636
7,368
2,807
1,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
3 / 2 / 0
6,520
593
4,295
6,351
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Zo0o0o0ffi
Mercury
12
2 / 1 / 2
6,828
621
3,272
7,939
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
0 / 0 / 4
5,829
530
4,278
8,761
8,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
9
9
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
4
1
0.63
L
Charon
Arongaming
Charon
0
1
2
1
W
Charon
DevinDare
Charon
0
1
4
2
L
0
1
3
1.5
L
Horus
SSeidzi
Horus
0
3
0
0
W
4
0
0
4
W
3
2
0
1.5
W
Mercury
Zo0o0o0ffi
Mercury
2
1
2
3
L
Martichoras
teknolord
Martichoras
2
0
1
2.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,796
Damage
22,944
37,681
Taken
31,271
19,214
Mitigated
18,003
11,314
Healing
7,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,592
1,410
0
50
7,493
2,812
0
1,571
5,908
0
37,995
L
Charon
Arongaming
Charon
4,870
855
0
1,900
8,279
6,395
0
4,521
3,360
19,272
0
W
Charon
DevinDare
Charon
3,731
118
0
1,078
5,413
2,399
0
2,676
2,425
40,025
0
L
5,374
252
871
3,300
6,032
2,638
0
3,395
2,583
51,502
0
L
Horus
SSeidzi
Horus
1,105
796
0
3,683
10,643
5,384
0
73
10,570
0
42,757
W
7,368
1,469
0
800
2,807
1,620
0
0
2,807
73
49,465
W
4,295
1,096
0
2,409
6,351
2,712
0
1,400
4,931
44,794
0
W
Mercury
Zo0o0o0ffi
Mercury
3,272
1,602
0
1,370
7,939
2,850
0
2,047
5,682
0
63,982
L
Martichoras
teknolord
Martichoras
3,855
780
0
1,510
5,234
1,985
0
2,210
2,862
0
45,482
W
4,278
1,427
0
2,008
8,761
8,422
0
3,542
4,984
16,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,966
Gold Earned
32,066
356
Minions Killed
383
0
Camps Cleared
0
1,037,638
Distance Traveled
1,139,495
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,607
510
52
5
0
189,416
0
L
Charon
5,311
483
22
2
0
213,025
1
W
Charon
5,894
536
72
7
0
213,885
0
L
Ra
6,168
561
110
10
0
227,753
0
L
Horus
5,845
531
81
7
0
197,198
5
W
Ravana
6,995
636
88
8
0
200,563
2
W
Freya
6,520
593
96
9
0
227,652
0
W
Mercury
6,828
621
109
10
0
294,353
2
L
Martichoras
6,035
549
91
8
0
210,246
3
W
Kuzenbo
5,829
530
18
2
0
203,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role