Player Matchup

Anhur
Anhur
Aédin
Anhur
Level 148
God Stats
6W - 2L
1,616 SR
Queue Stats
84W - 37L
1,696 Elo+
Party 1
Bacchus
Bacchus
DrCΩCΩNUT
Bacchus
Level 159
God Stats
1W - 1L
1,412 SR
Queue Stats
290W - 207L
1,634 Elo+
Party 2
Thor
Thor
JakeSencho
Thor
Level 157
God Stats
12W - 7L
1,821 SR
Queue Stats
96W - 42L
1,705 Elo+
Party 1
Baron Samedi
Baron Samedi
Therealmitch
Baron Samedi
Level 114
God Stats
3W - 0L
1,954 SR
Queue Stats
40W - 17L
1,704 Elo+
Party 1
Nike
Nike
Vexatiοn
Nike
Level 176
God Stats
8W - 5L
1,682 SR
Queue Stats
250W - 208L
1,571 Elo+
Party 2
Team Averages
Level 151
1,697 SR
1,662 Elo+

VS

Team Averages
Level 166
1,627 SR
1,672 Elo+
Agni
Agni
AjTheWeeb
Agni
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 206L
1,576 Elo+
Solo
Horus
Horus
Indelmaen
Horus
Level 179
God Stats
1W - 1L
1,828 SR
Queue Stats
35W - 23L
1,678 Elo+
Party 3
Ishtar
Ishtar
PlŠŠŠŠTwink
Ishtar
Level 177
God Stats
1W - 1L
1,737 SR
Queue Stats
7W - 6L
1,794 Elo+
Party 3
Charon
Charon
TYjelly69
Charon
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 17L
1,733 Elo+
Party 3
Cernunnos
Cernunnos
nikolaija
Cernunnos
Level 158
God Stats
6W - 6L
1,571 SR
Queue Stats
110W - 93L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aédin
Anhur
15
3 / 1 / 14
8,991
749
11,849
10,414
4,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
DrCΩCΩNUT
Bacchus
17
7 / 0 / 12
9,559
797
10,240
11,777
14,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 1 / 10
10,396
866
20,949
12,530
5,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Therealmitch
Baron Samedi
17
2 / 1 / 12
9,092
758
13,079
7,719
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
17
3 / 2 / 18
9,567
797
12,648
12,289
12,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
1 / 5 / 1
8,370
698
6,312
11,922
4,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Indelmaen
Horus
14
1 / 3 / 3
8,391
699
3,686
16,563
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 8 / 2
7,965
664
9,478
16,165
5,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
TYjelly69
Charon
13
0 / 5 / 3
7,576
631
11,678
19,856
15,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
nikolaija
Cernunnos
17
2 / 4 / 1
9,605
800
4,842
14,609
6,199
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
15
25
Kills
5
5
Deaths
25
66
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
1
5
1
0.3
W
Anhur
Aédin
Anhur
3
1
14
10
W
Bacchus
DrCΩCΩNUT
Bacchus
7
0
12
13
L
Horus
Indelmaen
Horus
1
3
3
0.83
W
10
1
10
15
L
1
8
2
0.25
L
Charon
TYjelly69
Charon
0
5
3
0.3
W
Baron Samedi
Therealmitch
Baron Samedi
2
1
12
8
W
Nike
3
2
18
6
L
Cernunnos
nikolaija
Cernunnos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,765
Damage
35,996
54,729
Taken
79,115
41,050
Mitigated
48,725
13,705
Healing
18,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
6,312
921
0
260
11,922
4,188
0
2,729
8,852
30,138
0
W
Anhur
Aédin
Anhur
11,849
7,725
0
2,043
10,414
4,536
2,897
3,469
6,332
0
32,270
W
Bacchus
DrCΩCΩNUT
Bacchus
10,240
703
0
2,539
11,777
14,550
0
1,877
9,627
18,610
338
L
Horus
Indelmaen
Horus
3,686
1,361
3,474
5,571
16,563
17,018
0
6,123
9,599
0
5,462
W
20,949
3,343
0
2,448
12,530
5,727
0
4,709
7,391
0
47,657
L
9,478
5,177
0
1,405
16,165
5,787
0
3,464
12,242
0
32,416
L
Charon
TYjelly69
Charon
11,678
2,420
384
2,879
19,856
15,533
0
6,131
12,746
22,361
0
W
Baron Samedi
Therealmitch
Baron Samedi
13,079
919
2,824
2,378
7,719
4,140
853
1,931
5,423
41,256
0
W
Nike
12,648
829
0
1,473
12,289
12,097
0
4,045
7,802
0
24,360
L
Cernunnos
nikolaija
Cernunnos
4,842
2,534
0
4,216
14,609
6,199
0
3,239
10,849
0
48,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,605
Gold Earned
41,907
230
Minions Killed
234
0
Camps Cleared
0
1,321,908
Distance Traveled
1,112,071
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,370
698
63
5
0
229,611
0
W
Anhur
8,991
749
56
5
0
234,379
0
W
Bacchus
9,559
797
26
2
0
289,260
0
L
Horus
8,391
699
5
0
0
239,714
0
W
Thor
10,396
866
54
5
0
243,443
0
L
Ishtar
7,965
664
51
4
0
206,740
0
L
Charon
7,576
631
18
2
0
214,396
0
W
Baron Samedi
9,092
758
59
5
0
273,308
0
W
Nike
9,567
797
35
3
0
281,518
0
L
Cernunnos
9,605
800
97
8
0
221,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role