Player Matchup

Chiron
Chiron
 
Chiron
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Drtocino
He Bo
Level 129
God Stats
5W - 6L
1,412 SR
Queue Stats
268W - 232L
1,527 Elo+
Party 1
Chang'e
Chang'e
Omega0203
Chang'e
Level 129
God Stats
5W - 6L
1,041 SR
Queue Stats
203W - 201L
1,518 Elo+
Party 1
Athena
Athena
eSp Mr Hankey
Athena
Level 128
God Stats
3W - 1L
1,738 SR
Queue Stats
253W - 227L
1,512 Elo+
Party 2
Cu Chulainn
Cu Chulainn
i jus cant win
Cu Chulainn
Level 148
God Stats
1W - 0L
1,805 SR
Queue Stats
113W - 99L
1,597 Elo+
Party 2
Team Averages
Level 136
1,499 SR
1,531 Elo+

VS

Team Averages
Level 97
1,516 SR
1,459 Elo+
Mulan
Mulan
BemusedB1shop
Mulan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 175L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
ChefJerg
Baron Samedi
Level 31
God Stats
24W - 23L
1,437 SR
Queue Stats
235W - 228L
1,197 Elo+
Solo
Serqet
Serqet
GingerKangaroo
Serqet
Level 123
God Stats
1W - 3L
1,539 SR
Queue Stats
370W - 370L
1,488 Elo+
Party 3
Artemis
Artemis
OverIord Bunny
Artemis
Level 125
God Stats
12W - 9L
1,633 SR
Queue Stats
294W - 286L
1,500 Elo+
Party 3
Fenrir
Fenrir
Vernzy
Fenrir
Level 96
God Stats
2W - 4L
1,468 SR
Queue Stats
173W - 127L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
3 / 1 / 3
7,214
481
5,904
10,464
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Drtocino
He Bo
14
0 / 4 / 0
7,784
519
2,941
8,511
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Omega0203
Chang'e
14
6 / 4 / 8
9,029
602
10,336
11,852
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 10
8,329
555
5,499
15,076
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
i jus cant win
Cu Chulainn
16
10 / 3 / 5
10,022
668
14,077
15,340
7,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 2
9,190
613
9,622
12,522
10,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ChefJerg
Baron Samedi
11
2 / 6 / 2
7,104
474
6,652
8,812
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 4 / 1
7,434
496
3,622
11,985
10,890
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 3 / 1
7,533
502
10,370
9,381
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Vernzy
Fenrir
12
4 / 7 / 1
7,654
510
6,491
19,594
8,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
21
Kills
14
14
Deaths
21
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
1
3
4.5
L
4
1
2
5
L
Baron Samedi
ChefJerg
Baron Samedi
2
6
2
0.5
W
He Bo
Drtocino
He Bo
0
4
0
0
L
2
4
1
0.63
W
Chang'e
Omega0203
Chang'e
6
4
8
2.5
L
2
3
1
0.83
L
Fenrir
Vernzy
Fenrir
4
7
1
0.64
W
2
2
10
3.5
W
Cu Chulainn
i jus cant win
Cu Chulainn
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,757
Damage
36,757
61,243
Taken
62,294
33,451
Mitigated
37,149
15,930
Healing
20,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,904
2,457
387
4,518
10,464
3,773
560
7
10,227
0
42,217
L
9,622
725
0
6,675
12,522
10,169
624
4,233
8,289
0
69,198
L
Baron Samedi
ChefJerg
Baron Samedi
6,652
1,250
116
902
8,812
4,055
0
6,416
2,396
37,261
0
W
He Bo
Drtocino
He Bo
2,941
38
0
0
8,511
2,404
492
42
7,842
57,008
0
L
3,622
813
0
2,658
11,985
10,890
0
2,765
9,220
0
19,034
W
Chang'e
Omega0203
Chang'e
10,336
1,022
2,103
4,655
11,852
4,720
1,053
4,760
7,000
56,978
0
L
10,370
4,493
0
2,909
9,381
3,505
0
1,010
8,371
0
55,468
L
Fenrir
Vernzy
Fenrir
6,491
2,345
0
7,089
19,594
8,530
0
4,546
15,048
0
51,081
W
5,499
1,596
0
2,056
15,076
14,942
260
864
14,068
30,861
0
W
Cu Chulainn
i jus cant win
Cu Chulainn
14,077
6,397
0
2,211
15,340
7,612
354
1,166
14,046
0
84,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,378
Gold Earned
38,915
433
Minions Killed
345
0
Camps Cleared
0
1,527,794
Distance Traveled
1,349,617
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,214
481
66
4
0
282,638
0
L
Mulan
9,190
613
102
7
0
287,970
0
L
Baron Samedi
7,104
474
68
5
0
204,931
0
W
He Bo
7,784
519
107
7
0
277,112
3
L
Serqet
7,434
496
22
1
0
308,060
3
W
Chang'e
9,029
602
99
7
0
329,332
2
L
Artemis
7,533
502
86
6
0
262,320
0
L
Fenrir
7,654
510
67
4
0
286,336
0
W
Athena
8,329
555
41
3
0
300,047
0
W
Cu Chulainn
10,022
668
120
8
0
338,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role