Player Matchup

Tyr
Tyr
ISOHAWNY
Tyr
Level 136
God Stats
10W - 7L
1,542 SR
Queue Stats
305W - 337L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Phantom116
Baron Samedi
Level 155
God Stats
18W - 14L
1,647 SR
Queue Stats
1,057W - 1,102L
1,530 Elo+
Party 1
He Bo
He Bo
ScoobyMFDoo
He Bo
Level 155
God Stats
27W - 31L
1,593 SR
Queue Stats
503W - 587L
1,523 Elo+
Party 1
Rama
Rama
konamikid
Rama
Level 85
God Stats
1W - 2L
1,595 SR
Queue Stats
10W - 7L
1,580 Elo+
Solo
Chaac
Chaac
psychorookie11
Chaac
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,370 Elo+
Solo
Team Averages
Level 131
1,575 SR
1,504 Elo+

VS

Team Averages
Level 158
1,606 SR
1,563 Elo+
Ganesha
Ganesha
BestestSupport
Ganesha
Level 156
God Stats
1W - 1L
1,958 SR
Queue Stats
30W - 17L
1,690 Elo+
Party 2
King Arthur
King Arthur
CrazedGod
King Arthur
Level 146
God Stats
0W - 1L
1,406 SR
Queue Stats
25W - 27L
1,483 Elo+
Party 2
Awilix
Awilix
Flaccid_Lad
Awilix
Level 185
God Stats
1W - 2L
1,585 SR
Queue Stats
39W - 37L
1,546 Elo+
Party 2
Charybdis
Charybdis
The_Synthetic
Charybdis
Level 147
God Stats
0W - 1L
1,467 SR
Queue Stats
26W - 19L
1,628 Elo+
Party 2
Ra
Ra
rocky99183
Ra
Level 155
God Stats
3W - 6L
1,616 SR
Queue Stats
239W - 242L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
7,055
543
5,632
8,034
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
Phantom116
Baron Samedi
13
4 / 1 / 2
7,875
606
4,870
4,420
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 2 / 6
8,286
637
7,000
8,439
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
12
1 / 1 / 1
7,663
589
5,401
8,942
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 0 / 2
8,538
657
8,400
13,191
13,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,242
480
1,562
11,727
9,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
CrazedGod
King Arthur
11
0 / 5 / 0
6,177
475
5,357
12,297
11,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
10
3 / 3 / 0
6,400
492
5,826
9,957
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
The_Synthetic
Charybdis
12
0 / 1 / 1
6,795
523
5,460
7,800
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 4 / 1
6,656
512
2,054
6,940
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
4
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
King Arthur
CrazedGod
King Arthur
0
5
0
0
L
Awilix
3
3
0
1
W
2
0
5
4.5
W
Baron Samedi
Phantom116
Baron Samedi
4
1
2
5
W
2
2
6
2.5
L
Charybdis
The_Synthetic
Charybdis
0
1
1
0.5
W
Rama
1
1
1
1.5
W
5
0
2
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,303
Damage
20,259
43,026
Taken
48,721
26,393
Mitigated
30,573
16,541
Healing
13,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,562
140
1,445
2,466
11,727
9,422
0
3,767
7,960
23,220
0
L
King Arthur
CrazedGod
King Arthur
5,357
602
0
2,009
12,297
11,057
0
912
11,385
1,064
39,591
L
Awilix
5,826
2,316
0
314
9,957
4,457
0
1,963
7,903
0
35,117
W
5,632
231
0
2,360
8,034
5,347
132
932
6,959
0
15,385
W
Baron Samedi
Phantom116
Baron Samedi
4,870
357
170
1,182
4,420
1,851
0
1,629
2,791
54,239
0
W
7,000
523
0
3,014
8,439
2,685
245
695
7,627
80,378
0
L
Charybdis
The_Synthetic
Charybdis
5,460
2,995
0
3,995
7,800
2,870
0
965
6,835
0
64,974
W
Rama
5,401
4,714
0
4,485
8,942
2,759
823
75
8,819
0
61,404
W
8,400
956
0
5,330
13,191
13,751
78
701
12,490
0
58,613
L
2,054
92
589
2,187
6,940
2,767
0
4,279
2,661
49,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,417
Gold Earned
32,270
464
Minions Killed
366
0
Camps Cleared
0
1,302,199
Distance Traveled
1,262,414
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,242
480
12
1
0
257,457
3
L
King Arthur
6,177
475
68
5
0
236,291
3
L
Awilix
6,400
492
52
4
0
264,358
2
W
Tyr
7,055
543
17
1
0
272,841
1
W
Baron Samedi
7,875
606
95
7
0
250,318
0
W
He Bo
8,286
637
125
10
0
287,958
0
L
Charybdis
6,795
523
128
10
0
239,653
6
W
Rama
7,663
589
117
9
0
225,088
0
W
Chaac
8,538
657
110
8
0
265,994
0
L
Ra
6,656
512
106
8
0
264,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role