Player Matchup

Kukulkan
Kukulkan
AIeXandeR96
Kukulkan
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 102L
1,468 Elo+
Solo
Danzaburou
Danzaburou
Anna4u4u
Danzaburou
Level 125
God Stats
380W - 309L
1,547 SR
Queue Stats
499W - 496L
1,426 Elo+
Party 2
Cliodhna
Cliodhna
DamienAK47
Cliodhna
Level 129
God Stats
120W - 110L
1,478 SR
Queue Stats
358W - 363L
1,427 Elo+
Party 2
Surtr
Surtr
Kinskaer
Surtr
Level 68
God Stats
14W - 9L
1,500 SR
Queue Stats
68W - 57L
1,562 Elo+
Solo
Atlas
Atlas
KissMyBunns
Atlas
Level 66
God Stats
42W - 34L
1,599 SR
Queue Stats
307W - 285L
1,444 Elo+
Solo
Team Averages
Level 88
1,525 SR
1,465 Elo+

VS

Team Averages
Level 48
1,499 SR
1,388 Elo+
Set
Set
 
Set
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Karakartäl
Aphrodite
Level 34
God Stats
2W - 3L
1,430 SR
Queue Stats
4W - 4L
1,370 Elo+
Solo
Pele
Pele
RankCascade
Pele
Level 69
God Stats
9W - 8L
1,677 SR
Queue Stats
94W - 96L
1,403 Elo+
Solo
Kukulkan
Kukulkan
Teufel6666
Kukulkan
Level 27
God Stats
4W - 4L
1,389 SR
Queue Stats
14W - 22L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AIeXandeR96
Kukulkan
13
5 / 1 / 14
8,464
605
12,071
6,805
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Anna4u4u
Danzaburou
13
9 / 1 / 9
8,894
635
10,495
9,942
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
DamienAK47
Cliodhna
13
4 / 1 / 6
8,040
574
7,460
10,990
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
Kinskaer
Surtr
13
7 / 2 / 2
8,557
611
7,179
11,424
9,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
6 / 2 / 14
7,727
552
10,940
11,193
6,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 7 / 2
8,034
574
7,154
16,475
7,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Rama
 
Rama
9
0 / 8 / 1
5,588
399
2,744
14,397
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Karakartäl
Aphrodite
10
2 / 5 / 1
7,026
502
2,382
12,525
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 7 / 4
7,040
503
8,352
14,341
6,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
Teufel6666
Kukulkan
10
0 / 5 / 1
6,308
451
5,988
9,154
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
31
Kills
6
7
Deaths
32
45
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
7
2
0.57
L
Rama
 
Rama
0
8
1
0.06
W
Kukulkan
AIeXandeR96
Kukulkan
5
1
14
12
W
Danzaburou
Anna4u4u
Danzaburou
9
1
9
13.5
W
Cliodhna
DamienAK47
Cliodhna
4
1
6
7
L
Aphrodite
Karakartäl
Aphrodite
2
5
1
0.5
W
Surtr
Kinskaer
Surtr
7
2
2
4
W
6
2
14
6.5
L
1
7
4
0.43
L
Kukulkan
Teufel6666
Kukulkan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,145
Damage
26,620
50,354
Taken
66,892
27,321
Mitigated
31,590
15,099
Healing
13,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,154
3,269
0
3,722
16,475
7,053
0
4,264
12,044
0
41,287
L
Rama
 
Rama
2,744
2,317
0
3,493
14,397
4,784
0
3,802
10,497
0
24,760
W
Kukulkan
AIeXandeR96
Kukulkan
12,071
841
0
1,000
6,805
2,739
823
2,591
4,214
54,978
0
W
Danzaburou
Anna4u4u
Danzaburou
10,495
5,095
482
4,680
9,942
3,819
1,679
3,297
6,477
0
57,690
W
Cliodhna
DamienAK47
Cliodhna
7,460
2,021
0
3,630
10,990
4,053
0
299
10,691
0
56,726
L
Aphrodite
Karakartäl
Aphrodite
2,382
610
184
4,153
12,525
9,494
102
5,715
6,636
18,858
0
W
Surtr
Kinskaer
Surtr
7,179
2,925
0
2,025
11,424
9,787
387
716
10,708
635
43,820
W
10,940
3,348
0
3,282
11,193
6,923
744
1,523
9,626
31,059
0
L
8,352
1,267
0
2,183
14,341
6,688
0
3,214
11,075
0
46,468
L
Kukulkan
Teufel6666
Kukulkan
5,988
534
0
100
9,154
3,571
0
5,793
3,045
44,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,682
Gold Earned
33,996
356
Minions Killed
291
0
Camps Cleared
0
1,379,380
Distance Traveled
1,276,098
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,034
574
68
5
0
258,547
0
L
Rama
5,588
399
40
3
0
242,308
0
W
Kukulkan
8,464
605
91
7
0
297,105
0
W
Danzaburou
8,894
635
70
5
0
230,518
2
W
Cliodhna
8,040
574
108
8
0
314,140
0
L
Aphrodite
7,026
502
27
2
0
230,284
0
W
Surtr
8,557
611
65
5
0
237,099
0
W
Atlas
7,727
552
22
2
0
300,518
0
L
Pele
7,040
503
70
5
0
274,736
0
L
Kukulkan
6,308
451
86
6
0
270,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role