Player Matchup

Lancelot
Lancelot
FlightLifeFiddy
Lancelot
Level 159
God Stats
2W - 2L
1,481 SR
Queue Stats
395W - 404L
1,513 Elo+
Party 2
Artio
Artio
JasonDK44O
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,344 Elo+
Party 1
Bacchus
Bacchus
Shadowdragon018
Bacchus
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,430 Elo+
Party 1
Fenrir
Fenrir
jmack718
Fenrir
Level 147
God Stats
0W - 3L
1,262 SR
Queue Stats
421W - 415L
1,508 Elo+
Party 2
Nike
Nike
xionic madness9
Nike
Level 155
God Stats
4W - 3L
1,725 SR
Queue Stats
177W - 189L
1,511 Elo+
Party 1
Team Averages
Level 122
1,494 SR
1,461 Elo+

VS

Team Averages
Level 91
1,541 SR
1,502 Elo+
Eset
Eset
BlackstarShadow1
Eset
Level 31
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 52L
1,484 Elo+
Solo
Athena
Athena
Fer_Gamer15
Athena
Level 142
God Stats
2W - 0L
1,841 SR
Queue Stats
45W - 30L
1,481 Elo+
Solo
Janus
Janus
NinjaBcoconut
Janus
Level 144
God Stats
1W - 1L
1,411 SR
Queue Stats
55W - 31L
1,584 Elo+
Solo
Set
Set
UhaveNOfriends2
Set
Level 65
God Stats
2W - 3L
1,265 SR
Queue Stats
297W - 286L
1,500 Elo+
Solo
Artemis
Artemis
jinxje
Artemis
Level 73
God Stats
2W - 1L
1,689 SR
Queue Stats
113W - 114L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
4 / 4 / 4
8,154
815
11,313
12,776
8,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Artio
11
0 / 2 / 5
6,248
625
2,614
13,077
12,944
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 6
6,786
679
6,372
13,502
17,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
jmack718
Fenrir
13
1 / 5 / 5
7,053
705
5,216
11,775
8,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 6
6,907
691
10,105
14,365
12,495
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 12
7,336
734
9,851
5,171
2,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
12
1 / 3 / 10
7,676
768
4,157
13,339
13,698
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
8 / 0 / 8
8,801
880
16,576
5,564
3,594
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
4 / 2 / 13
8,012
801
11,460
11,021
6,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
jinxje
Artemis
15
4 / 2 / 12
8,470
847
14,463
9,461
5,329
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
8
Kills
18
18
Deaths
8
26
Assists
55
Player
Kills
Deaths
Assists
KDA
W
1
1
12
7
W
Athena
1
3
10
2
L
Lancelot
4
4
4
1.5
L
Artio
0
2
5
1.25
W
8
0
8
12
L
2
3
6
1.67
W
4
2
13
5.25
W
Artemis
jinxje
Artemis
4
2
12
5
L
Fenrir
jmack718
Fenrir
1
5
5
0.7
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,620
Damage
56,507
65,495
Taken
44,556
59,690
Mitigated
31,794
15,509
Healing
13,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,851
752
1,182
394
5,171
2,277
0
436
4,687
19,030
0
W
Athena
4,157
828
273
1,610
13,339
13,698
22
2,515
10,461
7,057
0
L
Lancelot
11,313
840
769
2,734
12,776
8,352
0
6,793
5,983
0
24,917
L
Artio
2,614
447
3,424
2,711
13,077
12,944
0
5,616
7,461
5,474
0
W
16,576
484
1,984
2,043
5,564
3,594
0
1,064
4,246
30,447
0
L
6,372
529
1,313
2,579
13,502
17,366
0
5,035
8,297
9,000
0
W
11,460
5,900
1,391
1,994
11,021
6,896
0
3,155
7,539
0
16,797
W
Artemis
jinxje
Artemis
14,463
5,408
1,296
1,441
9,461
5,329
191
1,281
7,954
0
28,976
L
Fenrir
jmack718
Fenrir
5,216
557
0
554
11,775
8,533
0
5,672
6,103
0
11,049
L
10,105
709
635
790
14,365
12,495
0
7,499
6,866
0
20,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
40,295
78
Minions Killed
102
0
Camps Cleared
0
918,581
Distance Traveled
947,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,336
734
21
2
0
215,197
0
W
Athena
7,676
768
4
0
0
171,362
0
L
Lancelot
8,154
815
24
2
0
199,616
0
L
Artio
6,248
625
5
1
0
198,801
0
W
Janus
8,801
880
30
3
0
198,614
0
L
Bacchus
6,786
679
11
1
0
165,476
0
W
Set
8,012
801
7
1
0
200,520
0
W
Artemis
8,470
847
40
4
0
161,923
0
L
Fenrir
7,053
705
15
2
0
184,548
0
L
Nike
6,907
691
23
2
0
170,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role