Player Matchup

Thanatos
Thanatos
Friezie_pop
Thanatos
Level 101
God Stats
5W - 5L
1,602 SR
Queue Stats
76W - 98L
1,472 Elo+
Solo
Yemoja
Yemoja
KingRD001
Yemoja
Level 141
God Stats
1W - 0L
1,814 SR
Queue Stats
27W - 19L
1,521 Elo+
Solo
Apollo
Apollo
TazzThaRuler585
Apollo
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 20L
1,207 Elo+
Solo
Olorun
Olorun
birdmaniii_93
Olorun
Level 171
God Stats
8W - 15L
1,646 SR
Queue Stats
351W - 340L
1,462 Elo+
Solo
King Arthur
King Arthur
daidizzle_03
King Arthur
Level 153
God Stats
2W - 1L
1,312 SR
Queue Stats
158W - 138L
1,543 Elo+
Solo
Team Averages
Level 120
1,575 SR
1,441 Elo+

VS

Team Averages
Level 122
1,525 SR
1,449 Elo+
Fafnir
Fafnir
Al4N1242
Fafnir
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 53L
1,500 Elo+
Solo
Izanami
Izanami
Fenrisulfr_DL
Izanami
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 51L
1,161 Elo+
Solo
Serqet
Serqet
Viddy2
Serqet
Level 159
God Stats
53W - 48L
1,598 SR
Queue Stats
564W - 546L
1,530 Elo+
Solo
Zhong Kui
Zhong Kui
Xhiati
Zhong Kui
Level 147
God Stats
3W - 4L
1,361 SR
Queue Stats
123W - 108L
1,517 Elo+
Solo
Ao Kuang
Ao Kuang
Zi2K56
Ao Kuang
Level 150
God Stats
6W - 2L
1,664 SR
Queue Stats
342W - 317L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Friezie_pop
Thanatos
13
7 / 1 / 3
7,480
680
7,137
10,990
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
KingRD001
Yemoja
9
1 / 0 / 4
5,724
520
1,471
9,681
5,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 1 / 3
5,598
509
4,612
6,245
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 0 / 4
6,628
603
5,419
4,933
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
daidizzle_03
King Arthur
11
1 / 2 / 1
6,170
561
5,476
8,233
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Al4N1242
Fafnir
8
0 / 1 / 1
5,684
517
1,952
5,647
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
10
1 / 3 / 0
5,933
539
4,060
6,532
2,195
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Viddy2
Serqet
11
0 / 4 / 1
5,962
542
3,528
9,928
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Xhiati
Zhong Kui
10
1 / 3 / 0
6,034
549
4,336
6,337
5,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Zi2K56
Ao Kuang
11
2 / 2 / 0
6,079
553
4,601
11,276
8,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
4
4
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Al4N1242
Fafnir
0
1
1
0.5
L
Izanami
1
3
0
0.33
W
Thanatos
Friezie_pop
Thanatos
7
1
3
8.5
W
Yemoja
KingRD001
Yemoja
1
0
4
3
W
2
1
3
3.5
L
Serqet
Viddy2
Serqet
0
4
1
0.13
L
Zhong Kui
Xhiati
Zhong Kui
1
3
0
0.33
L
Ao Kuang
Zi2K56
Ao Kuang
2
2
0
1
W
2
0
4
4
W
King Arthur
daidizzle_03
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,115
Damage
18,477
40,082
Taken
39,720
19,880
Mitigated
24,967
18,268
Healing
10,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Al4N1242
Fafnir
1,952
398
0
2,439
5,647
5,188
0
668
4,899
12,860
0
L
Izanami
4,060
3,227
0
1,880
6,532
2,195
1,084
2,236
4,296
0
48,938
W
Thanatos
Friezie_pop
Thanatos
7,137
1,770
0
7,955
10,990
4,311
0
2,283
8,351
0
59,660
W
Yemoja
KingRD001
Yemoja
1,471
518
2,241
2,460
9,681
5,062
0
2,041
7,358
11,331
0
W
4,612
2,617
0
2,324
6,245
2,080
0
1,548
4,683
0
27,544
L
Serqet
Viddy2
Serqet
3,528
875
0
930
9,928
3,558
0
876
9,052
0
48,640
L
Zhong Kui
Xhiati
Zhong Kui
4,336
175
0
1,805
6,337
5,545
0
2,893
3,444
35,243
0
L
Ao Kuang
Zi2K56
Ao Kuang
4,601
1,423
0
3,313
11,276
8,481
0
0
11,276
40,409
0
W
5,419
1,829
60
1,388
4,933
2,326
212
1,448
3,411
48,513
4,232
W
King Arthur
daidizzle_03
King Arthur
5,476
869
0
1,840
8,233
6,101
0
3,426
4,807
0
40,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,600
Gold Earned
29,692
284
Minions Killed
326
0
Camps Cleared
0
1,130,940
Distance Traveled
1,124,689
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,684
517
15
1
0
220,565
2
L
Izanami
5,933
539
95
9
0
190,108
0
W
Thanatos
7,480
680
91
8
0
263,129
0
W
Yemoja
5,724
520
11
1
0
230,618
4
W
Apollo
5,598
509
44
4
0
212,203
3
L
Serqet
5,962
542
70
6
0
263,495
0
L
Zhong Kui
6,034
549
91
8
0
242,098
5
L
Ao Kuang
6,079
553
55
5
0
208,423
0
W
Olorun
6,628
603
75
7
0
207,825
5
W
King Arthur
6,170
561
63
6
0
217,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role