Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Bahtil
Cupid
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,354 Elo+
Solo
Ra
Ra
Skelicopter
Ra
Level 130
God Stats
9W - 14L
1,533 SR
Queue Stats
445W - 415L
1,539 Elo+
Solo
Arachne
Arachne
nw savage xb1
Arachne
Level 146
God Stats
11W - 15L
1,463 SR
Queue Stats
197W - 226L
1,465 Elo+
Solo
Team Averages
Level 135
1,499 SR
1,472 Elo+

VS

Team Averages
Level 126
1,417 SR
1,431 Elo+
Ra
Ra
FrostyG96
Ra
Level 159
God Stats
16W - 16L
1,504 SR
Queue Stats
507W - 531L
1,437 Elo+
Solo
Shiva
Shiva
G-KILLAZ-W4L
Shiva
Level 148
God Stats
3W - 3L
1,490 SR
Queue Stats
433W - 430L
1,501 Elo+
Solo
Chronos
Chronos
OtherSeaweedslap
Chronos
Level 104
God Stats
17W - 11L
1,391 SR
Queue Stats
167W - 166L
1,450 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sunbeam Heir
Cu Chulainn
Level 119
God Stats
23W - 15L
1,434 SR
Queue Stats
114W - 119L
1,403 Elo+
Solo
Xing Tian
Xing Tian
SunielSan
Xing Tian
Level 102
God Stats
6W - 11L
1,264 SR
Queue Stats
7W - 11L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 3 / 0
6,888
492
5,243
11,230
3,653
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Horus
 
Horus
9
0 / 1 / 1
6,108
436
4,754
12,921
11,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
Bahtil
Cupid
11
0 / 4 / 1
6,457
461
6,882
10,787
4,546
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 0
6,857
490
8,795
7,094
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
10
0 / 3 / 1
5,900
421
3,468
8,006
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
8,279
591
5,654
8,861
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 3
7,523
537
3,222
10,485
7,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
5 / 1 / 2
8,022
573
7,089
12,124
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Sunbeam Heir
Cu Chulainn
14
3 / 1 / 0
8,761
626
10,385
11,758
5,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
SunielSan
Xing Tian
11
2 / 1 / 5
6,762
483
3,026
9,043
6,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
13
13
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
L
Horus
 
Horus
0
1
1
0.5
L
Cupid
Bahtil
Cupid
0
4
1
0.13
W
1
0
3
2.5
W
2
0
3
3.5
W
5
1
2
6
L
1
2
0
0.5
W
Cu Chulainn
Sunbeam Heir
Cu Chulainn
3
1
0
3
W
Xing Tian
SunielSan
Xing Tian
2
1
5
4.5
L
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,142
Damage
29,376
50,038
Taken
52,271
25,520
Mitigated
27,251
16,763
Healing
19,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,243
2,019
0
4,735
11,230
3,653
644
21
11,153
55,765
0
L
Horus
 
Horus
4,754
1,931
895
4,730
12,921
11,610
69
3,362
9,559
0
20,176
L
Cupid
Bahtil
Cupid
6,882
3,713
87
3,288
10,787
4,546
0
6,079
4,708
0
47,776
W
5,654
120
1,080
5,573
8,861
4,160
219
4,320
4,165
81,709
0
W
3,222
302
240
1,136
10,485
7,070
0
2,237
8,012
0
50,615
W
7,089
2,724
0
5,543
12,124
4,399
1,006
252
11,850
60,266
0
L
8,795
164
205
1,512
7,094
2,655
0
4,310
2,618
63,053
0
W
Cu Chulainn
Sunbeam Heir
Cu Chulainn
10,385
1,896
0
3,789
11,758
5,406
581
4,141
7,526
0
77,653
W
Xing Tian
SunielSan
Xing Tian
3,026
0
0
1,741
9,043
6,216
52
2,371
6,494
19,154
0
L
Arachne
3,468
2,818
0
1,311
8,006
3,056
0
1,932
6,074
0
37,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,210
Gold Earned
39,347
358
Minions Killed
483
0
Camps Cleared
0
1,328,914
Distance Traveled
1,358,339
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,888
492
89
6
0
233,179
0
L
Horus
6,108
436
29
2
0
268,720
2
L
Cupid
6,457
461
77
6
0
240,562
1
W
Ra
8,279
591
142
10
0
304,324
4
W
Shiva
7,523
537
75
5
0
288,690
5
W
Chronos
8,022
573
105
8
0
253,225
2
L
Ra
6,857
490
110
8
0
300,981
0
W
Cu Chulainn
8,761
626
136
10
0
270,182
0
W
Xing Tian
6,762
483
25
2
0
241,918
0
L
Arachne
5,900
421
53
4
0
285,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role