Player Matchup

Medusa
Medusa
Acebankai
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,389 Elo+
Party 4
Chang'e
Chang'e
GatzMcKenzie
Chang'e
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 14L
1,373 Elo+
Party 4
Cthulhu
Cthulhu
Pokeycat Gaming
Cthulhu
Level 8
God Stats
26W - 18L
1,285 SR
Queue Stats
31W - 24L
1,130 Elo+
Party 3
Hercules
Hercules
SupernovaCB
Hercules
Level 82
God Stats
4W - 4L
1,500 SR
Queue Stats
76W - 73L
1,470 Elo+
Party 3
Freya
Freya
UwU-Senpai696
Freya
Level 69
God Stats
2W - 2L
1,265 SR
Queue Stats
5W - 7L
1,378 Elo+
Party 4
Team Averages
Level 48
1,410 SR
1,348 Elo+

VS

Team Averages
Level 32
1,412 SR
1,375 Elo+
The Morrigan
The Morrigan
AlienPoof531
The Morrigan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,324 Elo+
Party 1
Hades
Hades
BigAdum
Hades
Level 50
God Stats
0W - 1L
1,522 SR
Queue Stats
4W - 5L
1,380 Elo+
Party 2
Vamana
Vamana
LAH9923
Vamana
Level 59
God Stats
0W - 2L
1,115 SR
Queue Stats
29W - 55L
1,336 Elo+
Party 1
Thanatos
Thanatos
No_simp29
Thanatos
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Number2smussyf4n
Xbalanque
Level 42
God Stats
58W - 75L
1,424 SR
Queue Stats
150W - 167L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Acebankai
Medusa
18
11 / 1 / 15
12,591
1,259
18,186
10,264
4,543
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
GatzMcKenzie
Chang'e
17
3 / 2 / 17
10,593
1,059
11,576
14,571
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 0 / 20
10,738
1,074
14,571
11,283
12,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SupernovaCB
Hercules
17
4 / 1 / 14
10,703
1,070
14,350
15,665
14,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
10 / 1 / 11
12,109
1,211
18,066
10,669
5,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

294

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AlienPoof531
The Morrigan
15
0 / 5 / 3
9,356
936
5,624
9,514
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
BigAdum
Hades
15
5 / 7 / 0
11,024
1,102
23,650
21,890
13,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
LAH9923
Vamana
15
0 / 2 / 4
9,457
946
9,967
21,779
17,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
No_simp29
Thanatos
15
0 / 11 / 1
9,245
925
5,859
17,712
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
15
0 / 5 / 2
9,285
929
12,675
11,809
5,425
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
15
30
Kills
5
5
Deaths
30
77
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
Acebankai
Medusa
11
1
15
18.5
L
The Morrigan
AlienPoof531
The Morrigan
0
5
3
0.3
L
Hades
BigAdum
Hades
5
7
0
0.71
W
Chang'e
GatzMcKenzie
Chang'e
3
2
17
5.75
L
Vamana
LAH9923
Vamana
0
2
4
1
L
Thanatos
No_simp29
Thanatos
0
11
1
0.05
L
Xbalanque
0
5
2
0.2
W
2
0
20
12
W
Hercules
SupernovaCB
Hercules
4
1
14
11
W
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,749
Damage
57,775
62,452
Taken
82,704
42,841
Mitigated
49,303
23,631
Healing
7,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Acebankai
Medusa
18,186
12,482
0
3,366
10,264
4,543
0
5,110
5,138
0
31,013
L
The Morrigan
AlienPoof531
The Morrigan
5,624
3,178
80
0
9,514
4,357
0
5,879
3,264
17,161
0
L
Hades
BigAdum
Hades
23,650
1,129
1,108
3,556
21,890
13,586
0
10,031
10,683
41,714
0
W
Chang'e
GatzMcKenzie
Chang'e
11,576
1,690
8,310
5,666
14,571
6,165
0
7,749
6,822
27,977
0
L
Vamana
LAH9923
Vamana
9,967
3,982
166
697
21,779
17,395
0
10,524
10,223
0
26,794
L
Thanatos
No_simp29
Thanatos
5,859
2,738
0
1,535
17,712
8,540
0
8,542
8,517
0
19,658
L
Xbalanque
12,675
6,989
0
0
11,809
5,425
0
6,660
4,996
0
26,888
W
14,571
492
0
898
11,283
12,972
0
3,519
7,680
36,206
924
W
Hercules
SupernovaCB
Hercules
14,350
4,927
0
2,711
15,665
14,084
0
8,990
6,539
0
25,459
W
18,066
6,123
0
2,680
10,669
5,077
0
4,049
6,620
27,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,734
Gold Earned
48,367
182
Minions Killed
149
6
Camps Cleared
4
902,420
Distance Traveled
910,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,591
1,259
30
3
1
162,344
0
L
The Morrigan
9,356
936
20
2
0
134,740
0
L
Hades
11,024
1,102
42
4
1
183,002
0
W
Chang'e
10,593
1,059
39
4
0
174,749
0
L
Vamana
9,457
946
35
4
0
221,224
0
L
Thanatos
9,245
925
26
3
1
189,432
0
L
Xbalanque
9,285
929
26
3
2
182,503
0
W
Cthulhu
10,738
1,074
60
6
0
206,406
0
W
Hercules
10,703
1,070
34
3
1
179,430
0
W
Freya
12,109
1,211
19
2
4
179,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role