Player Matchup

Apollo
Apollo
Beestange
Apollo
Level 44
God Stats
11W - 6L
2,045 SR
Queue Stats
215W - 150L
1,624 Elo+
Party 2
Gilgamesh
Gilgamesh
Buobuoo
Gilgamesh
Level 88
God Stats
4W - 0L
1,728 SR
Queue Stats
44W - 44L
1,473 Elo+
Party 2
Nox
Nox
SeanFartinez
Nox
Level 109
God Stats
7W - 9L
1,396 SR
Queue Stats
29W - 50L
1,325 Elo+
Solo
Team Averages
Level 80
1,723 SR
1,474 Elo+

VS

Team Averages
Level 124
1,454 SR
1,425 Elo+
Baron Samedi
Baron Samedi
Coastal_Grooves
Baron Samedi
Level 129
God Stats
3W - 4L
1,561 SR
Queue Stats
20W - 29L
1,372 Elo+
Solo
Achilles
Achilles
ELISREVENGE
Achilles
Level 128
God Stats
1W - 1L
1,302 SR
Queue Stats
62W - 73L
1,459 Elo+
Party 1
Thor
Thor
devin469
Thor
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Beestange
Apollo
16
11 / 1 / 2
13,066
933
16,985
12,168
5,192
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Buobuoo
Gilgamesh
12
0 / 5 / 10
10,141
724
7,716
17,461
19,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 11
11,722
837
8,350
9,576
3,982
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Coastal_Grooves
Baron Samedi
16
5 / 1 / 3
11,329
809
12,905
9,892
5,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
ELISREVENGE
Achilles
11
2 / 4 / 3
10,228
731
3,631
14,094
17,193
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
13
1 / 8 / 4
9,861
704
8,440
16,487
7,114
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
13
Kills
8
8
Deaths
13
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
Beestange
Apollo
11
1
2
12
W
Gilgamesh
Buobuoo
Gilgamesh
0
5
10
1
L
Baron Samedi
Coastal_Grooves
Baron Samedi
5
1
3
6.5
L
Achilles
ELISREVENGE
Achilles
2
4
3
0.88
W
2
2
11
3.75
L
Thor
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,051
Damage
24,976
39,205
Taken
40,473
28,601
Mitigated
29,644
9,879
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Beestange
Apollo
16,985
12,025
0
6,024
12,168
5,192
1,369
4,583
7,485
0
67,666
W
Gilgamesh
Buobuoo
Gilgamesh
7,716
1,611
0
1,841
17,461
19,427
0
6,583
10,878
511
21,867
L
Baron Samedi
Coastal_Grooves
Baron Samedi
12,905
494
1,405
2,844
9,892
5,337
0
3,850
6,042
60,609
0
L
Achilles
ELISREVENGE
Achilles
3,631
397
0
420
14,094
17,193
0
1,839
11,973
92
14,354
W
8,350
1,411
0
2,014
9,576
3,982
1,278
2,843
6,733
49,322
0
L
Thor
8,440
918
0
1,283
16,487
7,114
0
3,649
12,722
0
25,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,929
Gold Earned
31,418
174
Minions Killed
116
0
Camps Cleared
0
780,798
Distance Traveled
644,061
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,066
933
83
6
0
269,549
5
W
Gilgamesh
10,141
724
13
1
0
252,009
0
L
Baron Samedi
11,329
809
69
5
0
265,338
2
L
Achilles
10,228
731
19
1
0
164,107
0
W
Nox
11,722
837
78
6
0
259,240
2
L
Thor
9,861
704
28
2
0
214,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role