Player Matchup

Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
BigHeadBowen
Mulan
Level 118
God Stats
4W - 4L
1,500 SR
Queue Stats
150W - 144L
1,463 Elo+
Party 1
Serqet
Serqet
DeeRagesTTV
Serqet
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
560W - 544L
1,469 Elo+
Party 1
Hel
Hel
GonnaGetSmacked
Hel
Level 109
God Stats
3W - 5L
1,323 SR
Queue Stats
462W - 436L
1,489 Elo+
Party 1
Scylla
Scylla
UluvTrend
Scylla
Level 28
God Stats
2W - 4L
1,732 SR
Queue Stats
236W - 253L
1,402 Elo+
Party 1
Team Averages
Level 102
1,511 SR
1,465 Elo+

VS

Team Averages
Level 70
1,433 SR
1,551 Elo+
Fenrir
Fenrir
DatBoiJoe
Fenrir
Level 38
God Stats
3W - 6L
1,337 SR
Queue Stats
404W - 386L
1,503 Elo+
Party 3
Sol
Sol
KÁOTIC
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 10L
1,726 Elo+
Party 2
Hel
Hel
MF_Shadow__
Hel
Level 106
God Stats
3W - 3L
1,334 SR
Queue Stats
58W - 52L
1,525 Elo+
Party 3
Erlang Shen
Erlang Shen
SamuriceLad
Erlang Shen
Level 57
God Stats
28W - 28L
1,494 SR
Queue Stats
354W - 342L
1,506 Elo+
Party 3
Athena
Athena
monecraftbos
Athena
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 12L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 4 / 0
5,049
505
2,727
7,784
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 5 / 0
4,784
478
5,088
9,739
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
8
0 / 3 / 0
4,874
487
3,735
9,110
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 6 / 1
5,039
504
3,238
9,840
5,429
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
UluvTrend
Scylla
9
2 / 3 / 0
5,439
544
4,214
6,657
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DatBoiJoe
Fenrir
11
7 / 1 / 1
6,402
640
2,821
8,233
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
12
7 / 0 / 0
7,362
736
8,032
4,689
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 4
6,477
648
7,532
8,694
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
SamuriceLad
Erlang Shen
12
4 / 0 / 1
6,904
690
6,511
9,788
7,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
9
0 / 0 / 7
6,173
617
4,136
6,436
3,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
21
21
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
4
0
0
L
0
5
0
0
W
Fenrir
DatBoiJoe
Fenrir
7
1
1
7.5
L
Serqet
0
3
0
0
L
0
6
1
0.08
W
Sol
7
0
0
7
W
3
1
4
5
W
Erlang Shen
SamuriceLad
Erlang Shen
4
0
1
4.5
L
Scylla
UluvTrend
Scylla
2
3
0
0.67
W
Athena
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,002
Damage
29,032
43,130
Taken
37,840
20,110
Mitigated
19,480
9,975
Healing
17,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,727
1,270
0
2,177
7,784
3,020
0
5,860
1,924
0
38,356
L
5,088
1,221
0
1,415
9,739
5,760
0
131
9,608
0
28,330
W
Fenrir
DatBoiJoe
Fenrir
2,821
383
0
2,051
8,233
3,029
0
843
7,210
0
39,819
L
Serqet
3,735
768
0
910
9,110
3,643
0
2,135
6,975
0
33,745
L
3,238
617
2,469
3,004
9,840
5,429
0
7,090
2,750
20,457
0
W
Sol
8,032
3,987
0
2,298
4,689
2,280
801
163
4,418
58,086
6,104
W
7,532
648
1,190
3,955
8,694
3,141
0
4,552
3,964
43,523
0
W
Erlang Shen
SamuriceLad
Erlang Shen
6,511
4,017
0
5,073
9,788
7,031
0
585
8,537
0
43,119
L
Scylla
UluvTrend
Scylla
4,214
1,039
0
0
6,657
2,258
0
3,984
2,673
30,060
0
W
Athena
4,136
1,628
1,364
1,849
6,436
3,999
23
1,466
4,970
18,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,185
Gold Earned
33,318
254
Minions Killed
343
0
Camps Cleared
0
984,661
Distance Traveled
1,054,087
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,049
505
58
6
0
195,019
0
L
Mulan
4,784
478
38
4
0
174,997
1
W
Fenrir
6,402
640
68
7
0
230,257
2
L
Serqet
4,874
487
69
7
0
232,769
0
L
Hel
5,039
504
28
3
0
196,343
0
W
Sol
7,362
736
104
10
0
204,626
0
W
Hel
6,477
648
75
8
0
199,393
1
W
Erlang Shen
6,904
690
66
7
0
177,106
2
L
Scylla
5,439
544
61
6
0
185,533
0
W
Athena
6,173
617
30
3
0
242,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role