Player Matchup

Fenrir
Fenrir
AntaviousWavious
Fenrir
Level 111
God Stats
2W - 1L
1,319 SR
Queue Stats
66W - 61L
1,496 Elo+
Party 1
Zhong Kui
Zhong Kui
Lazyking77
Zhong Kui
Level 153
God Stats
72W - 52L
1,623 SR
Queue Stats
338W - 335L
1,526 Elo+
Party 3
Apollo
Apollo
Lilyaya27
Apollo
Level 59
God Stats
18W - 15L
1,414 SR
Queue Stats
46W - 60L
1,420 Elo+
Solo
Anubis
Anubis
PapiShmizz
Anubis
Level 100
God Stats
4W - 0L
1,793 SR
Queue Stats
96W - 88L
1,524 Elo+
Party 1
Yemoja
Yemoja
ShishiWeird
Yemoja
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 131L
1,480 Elo+
Party 3
Team Averages
Level 98
1,530 SR
1,489 Elo+

VS

Team Averages
Level 67
1,569 SR
1,493 Elo+
Atlas
Atlas
 
Atlas
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
FultyAzazel
Thor
Level 61
God Stats
2W - 3L
1,832 SR
Queue Stats
169W - 169L
1,430 Elo+
Solo
Xing Tian
Xing Tian
KrAtoZ998209
Xing Tian
Level 66
God Stats
60W - 67L
1,491 SR
Queue Stats
821W - 782L
1,465 Elo+
Solo
Rama
Rama
Ruandor3
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,512 Elo+
Party 2
Kukulkan
Kukulkan
isaa_hh
Kukulkan
Level 88
God Stats
11W - 7L
1,522 SR
Queue Stats
337W - 340L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,039
574
5,035
14,786
6,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zhong Kui
Lazyking77
Zhong Kui
14
3 / 0 / 2
8,151
582
6,188
9,385
7,602
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
Lilyaya27
Apollo
13
2 / 2 / 4
6,981
499
6,495
9,655
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
PapiShmizz
Anubis
13
4 / 2 / 3
8,329
595
8,014
7,387
3,776
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
10
1 / 0 / 5
6,858
490
3,906
8,398
4,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
0 / 2 / 2
6,970
498
5,907
10,947
9,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 3
6,451
461
3,501
11,882
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
KrAtoZ998209
Xing Tian
10
2 / 1 / 3
6,965
498
5,921
10,432
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
12
3 / 2 / 1
7,648
546
5,978
9,220
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
isaa_hh
Kukulkan
13
2 / 4 / 1
7,278
520
5,711
8,546
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
13
Kills
7
7
Deaths
13
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
2
2
0.5
W
3
3
4
1.67
L
0
4
3
0.38
L
Xing Tian
KrAtoZ998209
Xing Tian
2
1
3
3.5
W
Zhong Kui
Lazyking77
Zhong Kui
3
0
2
4
W
Apollo
Lilyaya27
Apollo
2
2
4
2
W
Anubis
PapiShmizz
Anubis
4
2
3
2.75
L
Rama
3
2
1
1.75
W
Yemoja
1
0
5
3.5
L
Kukulkan
isaa_hh
Kukulkan
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,638
Damage
27,018
49,611
Taken
51,027
26,538
Mitigated
29,733
22,938
Healing
12,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,907
1,398
0
2,220
10,947
9,885
0
5,144
5,803
44,155
0
W
5,035
1,364
0
4,555
14,786
6,784
0
4,263
10,403
0
68,517
L
3,501
764
0
3,688
11,882
4,774
0
2,279
9,603
0
44,326
L
Xing Tian
KrAtoZ998209
Xing Tian
5,921
243
0
2,124
10,432
8,316
0
4,619
5,733
20,395
0
W
Zhong Kui
Lazyking77
Zhong Kui
6,188
561
0
6,452
9,385
7,602
0
4,276
4,791
55,046
0
W
Apollo
Lilyaya27
Apollo
6,495
3,327
0
3,245
9,655
3,574
0
1,948
7,701
0
44,910
W
Anubis
PapiShmizz
Anubis
8,014
607
0
3,343
7,387
3,776
0
3,339
3,938
66,466
0
L
Rama
5,978
4,973
0
4,336
9,220
3,906
0
2,048
7,172
0
57,716
W
Yemoja
3,906
1,054
3,039
2,304
8,398
4,802
0
3,192
5,090
19,678
0
L
Kukulkan
isaa_hh
Kukulkan
5,711
405
0
625
8,546
2,852
0
4,056
4,490
52,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,358
Gold Earned
35,312
416
Minions Killed
371
0
Camps Cleared
0
1,287,999
Distance Traveled
1,275,393
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,970
498
100
7
0
262,832
3
W
Fenrir
8,039
574
96
7
0
271,778
0
L
Thor
6,451
461
66
5
0
272,577
6
L
Xing Tian
6,965
498
24
2
0
276,604
3
W
Zhong Kui
8,151
582
104
7
0
258,074
3
W
Apollo
6,981
499
67
5
0
245,111
0
W
Anubis
8,329
595
124
9
0
253,029
3
L
Rama
7,648
546
84
6
0
212,115
0
W
Yemoja
6,858
490
25
2
0
260,007
2
L
Kukulkan
7,278
520
97
7
0
251,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role