Player Matchup

Thor
Thor
M_458_L
Thor
Level 144
God Stats
6W - 5L
1,673 SR
Queue Stats
247W - 252L
1,535 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Morfeus02
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,500 Elo+
Party 2
Ares
Ares
Okama-Bon-Chan
Ares
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,395 Elo+
Party 2
Cernunnos
Cernunnos
ZarzoYT
Cernunnos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,600 Elo+
Party 2
Jormungandr
Jormungandr
iOwnez-
Jormungandr
Level 126
God Stats
34W - 19L
1,596 SR
Queue Stats
248W - 255L
1,525 Elo+
Party 4
Team Averages
Level 116
1,554 SR
1,511 Elo+

VS

Team Averages
Level 106
1,577 SR
1,516 Elo+
Horus
Horus
Bigzorochest
Horus
Level 69
God Stats
7W - 6L
1,639 SR
Queue Stats
107W - 104L
1,482 Elo+
Party 1
Kuzenbo
Kuzenbo
DobbyAFreeElf
Kuzenbo
Level 128
God Stats
1W - 1L
1,787 SR
Queue Stats
25W - 24L
1,583 Elo+
Party 3
King Arthur
King Arthur
DunyaTunya
King Arthur
Level 83
God Stats
21W - 24L
1,081 SR
Queue Stats
219W - 219L
1,473 Elo+
Party 1
Cernunnos
Cernunnos
Smug4515
Cernunnos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,528 Elo+
Party 3
Janus
Janus
zG MoTioN
Janus
Level 124
God Stats
5W - 4L
1,877 SR
Queue Stats
56W - 56L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
M_458_L
Thor
15
3 / 1 / 2
8,774
585
6,996
11,479
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Morfeus02
Ah Muzen Cab
16
4 / 1 / 1
9,705
647
6,599
10,765
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 0 / 1
7,820
521
6,544
9,191
8,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
ZarzoYT
Cernunnos
14
0 / 0 / 2
7,791
519
9,853
8,697
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
iOwnez-
Jormungandr
15
4 / 0 / 2
9,353
624
9,534
8,564
6,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,310
487
4,264
7,872
4,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
11
0 / 1 / 0
6,990
466
7,938
13,386
16,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
DunyaTunya
King Arthur
13
0 / 6 / 0
7,435
496
4,069
15,231
9,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Smug4515
Cernunnos
12
0 / 2 / 0
7,115
474
4,122
9,591
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
zG MoTioN
Janus
13
0 / 4 / 1
7,454
497
5,222
9,239
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
1
2
Deaths
13
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Kuzenbo
0
1
0
0
L
King Arthur
DunyaTunya
King Arthur
0
6
0
0
W
Thor
M_458_L
Thor
3
1
2
4
W
Ah Muzen Cab
Morfeus02
Ah Muzen Cab
4
1
1
4.5
W
2
0
1
2.5
L
Cernunnos
Smug4515
Cernunnos
0
2
0
0
W
Cernunnos
ZarzoYT
Cernunnos
0
0
2
1
W
Jormungandr
iOwnez-
Jormungandr
4
0
2
5
L
Janus
zG MoTioN
Janus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,526
Damage
25,615
48,696
Taken
55,319
27,757
Mitigated
37,761
14,431
Healing
13,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,264
2,033
140
2,260
7,872
4,426
0
21
7,851
0
47,672
L
Kuzenbo
7,938
2,961
0
4,135
13,386
16,332
0
4,315
9,071
28,167
627
L
King Arthur
DunyaTunya
King Arthur
4,069
706
0
1,392
15,231
9,801
0
9,557
5,606
0
56,888
W
Thor
M_458_L
Thor
6,996
870
0
1,437
11,479
4,675
0
940
10,304
0
76,071
W
Ah Muzen Cab
Morfeus02
Ah Muzen Cab
6,599
2,077
0
1,343
10,765
4,362
582
4,367
5,932
0
81,122
W
6,544
358
0
3,646
9,191
8,433
163
2,965
6,137
18,104
0
L
Cernunnos
Smug4515
Cernunnos
4,122
1,184
0
3,698
9,591
3,884
0
2,046
7,545
0
64,607
W
Cernunnos
ZarzoYT
Cernunnos
9,853
4,560
0
5,506
8,697
3,904
863
3,906
4,791
0
80,137
W
Jormungandr
iOwnez-
Jormungandr
9,534
2,332
0
2,499
8,564
6,383
69
289
8,275
65,388
0
L
Janus
zG MoTioN
Janus
5,222
247
0
1,643
9,239
3,318
0
197
9,042
56,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,443
Gold Earned
36,304
522
Minions Killed
451
0
Camps Cleared
0
1,495,519
Distance Traveled
1,496,463
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,310
487
82
5
0
365,487
2
L
Kuzenbo
6,990
466
35
2
0
306,551
0
L
King Arthur
7,435
496
93
6
0
291,068
0
W
Thor
8,774
585
108
7
0
319,667
3
W
Ah Muzen Cab
9,705
647
155
10
0
304,152
1
W
Ares
7,820
521
23
2
0
317,747
2
L
Cernunnos
7,115
474
112
7
0
262,391
2
W
Cernunnos
7,791
519
137
9
0
284,555
3
W
Jormungandr
9,353
624
99
7
0
269,398
6
L
Janus
7,454
497
129
9
0
270,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role