Player Matchup

Kali
Kali
AC-Castillo
Kali
Level 107
God Stats
55W - 38L
1,637 SR
Queue Stats
476W - 426L
1,525 Elo+
Solo
Janus
Janus
Amadeus_007
Janus
Level 129
God Stats
5W - 5L
1,409 SR
Queue Stats
7W - 8L
1,628 Elo+
Solo
Rama
Rama
FonduePacino
Rama
Level 119
God Stats
19W - 10L
1,669 SR
Queue Stats
29W - 23L
1,558 Elo+
Solo
Gilgamesh
Gilgamesh
LNTKingJuice
Gilgamesh
Level 34
God Stats
0W - 3L
1,446 SR
Queue Stats
140W - 168L
1,354 Elo+
Solo
Aphrodite
Aphrodite
theorigionalevo
Aphrodite
Level 103
God Stats
5W - 1L
1,846 SR
Queue Stats
55W - 44L
1,567 Elo+
Solo
Team Averages
Level 98
1,601 SR
1,526 Elo+

VS

Team Averages
Level 96
1,540 SR
1,542 Elo+
Jing Wei
Jing Wei
ATUxGRINCHx702
Jing Wei
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ItsNeroAngelo
Nu Wa
Level 104
God Stats
1W - 0L
1,510 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Kumatero
Gilgamesh
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
jessie2217
Ymir
Level 142
God Stats
2W - 2L
1,548 SR
Queue Stats
61W - 59L
1,476 Elo+
Solo
Nemesis
Nemesis
shmozhow
Nemesis
Level 105
God Stats
4W - 3L
1,642 SR
Queue Stats
360W - 235L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,904
454
4,189
15,148
5,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 2 / 1
7,670
590
11,571
5,340
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 1
6,546
504
6,940
8,308
2,837
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
LNTKingJuice
Gilgamesh
8
2 / 1 / 0
5,859
451
2,866
8,107
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
theorigionalevo
Aphrodite
10
0 / 1 / 7
6,514
501
3,600
7,758
5,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
1 / 1 / 1
5,937
457
2,105
5,870
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 4
6,175
475
6,608
6,422
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Kumatero
Gilgamesh
12
2 / 3 / 1
7,161
551
6,864
10,440
6,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 3 / 3
6,780
522
2,909
13,783
8,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
shmozhow
Nemesis
17
5 / 0 / 1
9,381
722
10,296
9,963
4,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
10
Kills
10
10
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Jing Wei
1
1
1
1.5
L
6
2
1
3.25
L
2
2
1
1.25
W
0
4
4
0.5
W
Gilgamesh
Kumatero
Gilgamesh
2
3
1
0.83
L
Gilgamesh
LNTKingJuice
Gilgamesh
2
1
0
2
W
2
3
3
1.17
W
Nemesis
shmozhow
Nemesis
5
0
1
5.5
L
Aphrodite
theorigionalevo
Aphrodite
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,166
Damage
28,782
44,661
Taken
46,478
21,157
Mitigated
22,985
13,765
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,189
1,722
0
2,316
15,148
5,969
0
1,861
13,117
0
46,964
W
Jing Wei
2,105
1,401
0
1,530
5,870
1,935
0
681
5,189
0
25,809
L
11,571
970
0
0
5,340
1,828
276
2,852
2,441
54,137
0
L
6,940
5,671
0
3,159
8,308
2,837
659
837
7,471
0
48,117
W
6,608
2,855
0
507
6,422
1,891
0
4,156
1,930
33,621
0
W
Gilgamesh
Kumatero
Gilgamesh
6,864
2,126
0
1,212
10,440
6,063
414
2,179
7,788
0
40,171
L
Gilgamesh
LNTKingJuice
Gilgamesh
2,866
725
0
1,901
8,107
5,439
0
1,300
6,446
0
20,246
W
2,909
656
284
3,278
13,783
8,990
0
7,108
6,318
23,751
0
W
Nemesis
shmozhow
Nemesis
10,296
5,027
0
1,816
9,963
4,106
842
461
9,385
0
110,557
L
Aphrodite
theorigionalevo
Aphrodite
3,600
1,124
2,743
3,646
7,758
5,084
28
2,833
4,883
28,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,493
Gold Earned
35,434
310
Minions Killed
365
0
Camps Cleared
0
1,207,200
Distance Traveled
1,276,918
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,904
454
59
5
0
269,300
1
W
Jing Wei
5,937
457
37
3
0
239,924
0
L
Janus
7,670
590
101
8
0
240,057
0
L
Rama
6,546
504
81
6
0
261,463
4
W
Nu Wa
6,175
475
58
4
0
239,857
0
W
Gilgamesh
7,161
551
62
5
0
241,104
0
L
Gilgamesh
5,859
451
40
3
0
198,256
0
W
Ymir
6,780
522
35
3
0
242,247
0
W
Nemesis
9,381
722
173
13
0
313,786
1
L
Aphrodite
6,514
501
29
2
0
238,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role