Player Matchup

Olorun
Olorun
KyoujinKempachi
Olorun
Level 16
God Stats
4W - 0L
1,742 SR
Queue Stats
68W - 2L
1,912 Elo+
Party 2
Kali
Kali
Lunesya
Kali
Level 148
God Stats
5W - 0L
1,500 SR
Queue Stats
136W - 31L
1,751 Elo+
Party 2
Kuzenbo
Kuzenbo
RodentChild
Kuzenbo
Level 60
God Stats
25W - 0L
2,058 SR
Queue Stats
80W - 9L
1,869 Elo+
Party 2
Nox
Nox
YGBoopy
Nox
Level 88
God Stats
2W - 0L
1,938 SR
Queue Stats
67W - 10L
1,753 Elo+
Party 2
Ravana
Ravana
kidunbalanced
Ravana
Level 17
God Stats
9W - 1L
2,012 SR
Queue Stats
85W - 9L
1,931 Elo+
Party 2
Team Averages
Level 66
1,850 SR
1,843 Elo+

VS

Team Averages
Level 45
1,504 SR
1,348 Elo+
Achilles
Achilles
 
Achilles
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Ademir_Vega
Anubis
Level 28
God Stats
6W - 5L
1,531 SR
Queue Stats
12W - 12L
1,430 Elo+
Solo
Artio
Artio
AlienPoof531
Artio
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,150 Elo+
Party 1
Hel
Hel
LAH9923
Hel
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,241 Elo+
Party 1
Izanami
Izanami
NickieSky13
Izanami
Level 33
God Stats
35W - 46L
1,491 SR
Queue Stats
129W - 140L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 15
9,210
921
18,682
11,148
5,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kali
Lunesya
Kali
15
6 / 3 / 16
9,446
945
8,859
12,236
6,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
RodentChild
Kuzenbo
15
1 / 0 / 14
8,605
861
6,104
8,438
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
17
9 / 0 / 12
10,132
1,013
8,402
6,955
6,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
12 / 2 / 13
9,729
973
12,280
7,105
6,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 4 / 0
8,031
803
9,735
12,412
13,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
12
3 / 14 / 1
7,420
742
6,365
17,835
9,008
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 3
6,813
681
1,174
11,180
9,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
12
1 / 8 / 2
6,986
699
3,420
11,299
4,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
NickieSky13
Izanami
13
0 / 3 / 4
7,392
739
5,580
8,592
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
18
33
Kills
8
8
Deaths
33
70
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
4
0
1
L
Anubis
3
14
1
0.25
L
0
4
3
0.38
W
5
3
15
4.17
L
Hel
1
8
2
0.25
W
Kali
Lunesya
Kali
6
3
16
4.67
L
Izanami
NickieSky13
Izanami
0
3
4
0.67
W
Kuzenbo
RodentChild
Kuzenbo
1
0
14
8
W
Nox
9
0
12
15
W
12
2
13
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,327
Damage
26,274
45,882
Taken
61,318
36,522
Mitigated
41,702
14,733
Healing
7,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,735
1,889
0
1,981
12,412
13,951
0
6,447
5,965
0
23,059
L
Anubis
6,365
580
0
1,489
17,835
9,008
0
6,733
11,102
16,327
0
L
1,174
418
0
857
11,180
9,930
81
7,224
3,956
4,763
0
W
18,682
8,418
600
4,115
11,148
5,944
4,081
2,012
8,765
50,645
3,752
L
Hel
3,420
670
623
1,248
11,299
4,982
0
7,163
4,136
11,283
0
W
Kali
Lunesya
Kali
8,859
4,297
295
5,579
12,236
6,147
0
4,545
7,554
0
21,801
L
Izanami
NickieSky13
Izanami
5,580
3,059
0
1,599
8,592
3,831
0
4,706
3,870
0
25,110
W
Kuzenbo
RodentChild
Kuzenbo
6,104
2,685
0
643
8,438
10,920
201
1,308
6,673
23,087
0
W
Nox
8,402
944
0
2,395
6,955
6,889
434
1,129
5,476
25,587
0
W
12,280
3,552
0
1,106
7,105
6,622
12
1,632
5,380
0
19,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,122
Gold Earned
36,642
203
Minions Killed
134
0
Camps Cleared
0
1,103,283
Distance Traveled
883,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,031
803
40
4
0
202,869
0
L
Anubis
7,420
742
29
3
0
145,778
0
L
Artio
6,813
681
8
1
0
174,928
0
W
Olorun
9,210
921
75
8
0
205,981
0
L
Hel
6,986
699
17
2
0
186,449
0
W
Kali
9,446
945
32
3
0
223,898
0
L
Izanami
7,392
739
40
4
0
172,985
0
W
Kuzenbo
8,605
861
32
3
0
227,086
0
W
Nox
10,132
1,013
47
5
0
229,761
0
W
Ravana
9,729
973
17
2
0
216,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role