Player Matchup

Agni
Agni
GravyTrain47
Agni
Level 105
God Stats
9W - 12L
1,487 SR
Queue Stats
17W - 31L
1,336 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KevinPasty
Cu Chulainn
Level 145
God Stats
2W - 2L
1,479 SR
Queue Stats
22W - 40L
1,346 Elo+
Party 1
Khepri
Khepri
Mr_Flynn_Stone
Khepri
Level 88
God Stats
7W - 2L
1,471 SR
Queue Stats
14W - 25L
1,318 Elo+
Solo
Bakasura
Bakasura
Parallaxian
Bakasura
Level 163
God Stats
1W - 1L
1,231 SR
Queue Stats
123W - 118L
1,520 Elo+
Solo
Izanami
Izanami
TH3OD0RE
Izanami
Level 129
God Stats
13W - 18L
1,457 SR
Queue Stats
21W - 38L
1,345 Elo+
Party 1
Team Averages
Level 126
1,425 SR
1,373 Elo+

VS

Team Averages
Level 114
1,426 SR
1,416 Elo+
Baron Samedi
Baron Samedi
Effrie
Baron Samedi
Level 157
God Stats
8W - 5L
1,471 SR
Queue Stats
502W - 540L
1,517 Elo+
Solo
Nemesis
Nemesis
KirsiKatsi
Nemesis
Level 13
God Stats
0W - 2L
1,165 SR
Queue Stats
1W - 6L
1,193 Elo+
Party 2
Sylvanus
Sylvanus
Terenke
Sylvanus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,445 Elo+
Solo
Camazotz
Camazotz
Vatiking
Camazotz
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 48L
1,427 Elo+
Solo
Neith
Neith
koalabebop
Neith
Level 159
God Stats
0W - 2L
1,495 SR
Queue Stats
31W - 25L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 7
13,171
627
17,930
8,333
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
KevinPasty
Cu Chulainn
17
7 / 0 / 5
12,783
609
13,754
21,860
25,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 0 / 9
11,035
525
4,933
13,191
13,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bakasura
Parallaxian
Bakasura
20
6 / 0 / 7
14,096
671
12,203
21,920
11,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
TH3OD0RE
Izanami
18
4 / 0 / 4
12,272
584
10,358
8,793
3,974
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Effrie
Baron Samedi
14
0 / 9 / 0
8,425
401
10,700
20,501
9,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
KirsiKatsi
Nemesis
14
0 / 9 / 0
7,814
372
5,608
19,883
7,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Terenke
Sylvanus
3
0 / 0 / 0
5,693
271
700
1,430
582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
Vatiking
Camazotz
14
0 / 7 / 0
8,333
397
8,501
25,352
15,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
14
0 / 1 / 0
8,776
418
6,810
12,474
4,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
0
26
Kills
0
0
Deaths
26
32
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Effrie
Baron Samedi
0
9
0
0
W
9
0
7
12.5
W
Cu Chulainn
KevinPasty
Cu Chulainn
7
0
5
9.5
L
Nemesis
KirsiKatsi
Nemesis
0
9
0
0
W
0
0
9
4.5
W
Bakasura
Parallaxian
Bakasura
6
0
7
9.5
W
Izanami
TH3OD0RE
Izanami
4
0
4
6
L
Sylvanus
Terenke
Sylvanus
0
0
0
0
L
Camazotz
Vatiking
Camazotz
0
7
0
0
L
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,178
Damage
32,319
74,097
Taken
79,640
59,994
Mitigated
39,023
23,618
Healing
14,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Effrie
Baron Samedi
10,700
70
1,192
4,089
20,501
9,962
0
5,907
12,399
69,856
0
W
17,930
539
0
1,197
8,333
4,143
1,619
2,967
4,955
100,764
0
W
Cu Chulainn
KevinPasty
Cu Chulainn
13,754
1,397
0
4,674
21,860
25,967
521
3,504
17,354
2,490
69,214
L
Nemesis
KirsiKatsi
Nemesis
5,608
2,571
0
257
19,883
7,854
0
7,377
11,678
0
54,472
W
4,933
552
2,776
3,833
13,191
13,959
663
1,773
11,132
20,924
0
W
Bakasura
Parallaxian
Bakasura
12,203
7,912
0
6,791
21,920
11,951
4,021
3,731
17,881
0
125,441
W
Izanami
TH3OD0RE
Izanami
10,358
7,845
0
4,347
8,793
3,974
10,715
1,629
6,982
0
141,838
L
Sylvanus
Terenke
Sylvanus
700
445
60
421
1,430
582
0
416
1,014
2,879
1,612
L
Camazotz
Vatiking
Camazotz
8,501
1,175
0
6,350
25,352
15,799
0
6,822
18,083
0
59,931
L
Neith
6,810
1,592
0
2,614
12,474
4,826
438
2,411
9,449
0
74,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,357
Gold Earned
39,041
714
Minions Killed
431
0
Camps Cleared
0
2,177,603
Distance Traveled
1,600,339
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,425
401
124
6
0
323,548
3
W
Agni
13,171
627
139
7
0
446,350
2
W
Cu Chulainn
12,783
609
111
5
0
425,855
7
L
Nemesis
7,814
372
79
4
0
430,798
2
W
Khepri
11,035
525
29
1
0
413,201
0
W
Bakasura
14,096
671
232
11
0
485,589
2
W
Izanami
12,272
584
203
10
0
406,608
4
L
Sylvanus
5,693
271
14
1
0
31,520
0
L
Camazotz
8,333
397
78
4
0
405,466
1
L
Neith
8,776
418
136
6
0
409,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role