Player Matchup

Olorun
Olorun
Jas299131
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,175 Elo+
Party 2
Izanami
Izanami
Mikehell77
Izanami
Level 43
God Stats
4W - 4L
1,655 SR
Queue Stats
171W - 199L
1,441 Elo+
Solo
Zeus
Zeus
OGzECHO
Zeus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,315 Elo+
Party 2
Cthulhu
Cthulhu
Stormz_905
Cthulhu
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 20L
1,315 Elo+
Party 2
Raijin
Raijin
abdi97
Raijin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,339 Elo+
Party 2
Team Averages
Level 20
1,531 SR
1,317 Elo+

VS

Team Averages
Level 55
1,473 SR
1,351 Elo+
Kukulkan
Kukulkan
YuLa xFourth
Kukulkan
Level 28
God Stats
8W - 10L
1,500 SR
Queue Stats
41W - 57L
1,370 Elo+
Party 1
Surtr
Surtr
YuLa xJuice
Surtr
Level 94
God Stats
8W - 8L
1,519 SR
Queue Stats
34W - 46L
1,364 Elo+
Party 1
Ymir
Ymir
YuLa xKayy
Ymir
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 50L
1,378 Elo+
Party 1
Kali
Kali
YuLa xZen
Kali
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 38L
1,370 Elo+
Party 1
Anubis
Anubis
terlepanis7
Anubis
Level 32
God Stats
24W - 40L
1,347 SR
Queue Stats
24W - 42L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jas299131
Olorun
15
0 / 6 / 3
9,486
949
4,412
15,563
6,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Izanami
Mikehell77
Izanami
15
0 / 8 / 2
9,587
959
9,358
16,695
5,959
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
OGzECHO
Zeus
15
2 / 4 / 1
10,381
1,038
15,883
14,941
5,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Stormz_905
Cthulhu
15
0 / 3 / 2
9,340
934
6,985
17,376
12,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Raijin
abdi97
Raijin
15
1 / 5 / 1
9,813
981
9,794
13,232
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

123

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
YuLa xFourth
Kukulkan
17
4 / 0 / 12
11,116
1,112
17,461
6,021
3,042
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 2 / 12
11,474
1,147
13,916
11,893
13,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
4 / 0 / 18
12,334
1,233
11,614
13,938
19,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kali
17
6 / 0 / 7
11,136
1,114
11,830
7,763
4,294
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
17
6 / 1 / 7
11,445
1,145
18,462
10,994
7,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
82
3
Kills
26
26
Deaths
3
9
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Olorun
Jas299131
Olorun
0
6
3
0.25
L
Izanami
Mikehell77
Izanami
0
8
2
0.13
L
Zeus
OGzECHO
Zeus
2
4
1
0.63
L
Cthulhu
Stormz_905
Cthulhu
0
3
2
0.33
W
Kukulkan
YuLa xFourth
Kukulkan
4
0
12
10
W
6
2
12
6
W
4
0
18
13
W
Kali
6
0
7
9.5
L
Raijin
abdi97
Raijin
1
5
1
0.3
W
Anubis
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,432
Damage
73,283
77,807
Taken
50,609
34,539
Mitigated
47,667
5,798
Healing
11,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Jas299131
Olorun
4,412
2,131
516
2,400
15,563
6,111
0
11,354
4,209
16,699
0
L
Izanami
Mikehell77
Izanami
9,358
5,840
0
704
16,695
5,959
0
8,046
8,509
0
28,055
L
Zeus
OGzECHO
Zeus
15,883
2,056
0
312
14,941
5,410
0
9,057
5,864
42,486
0
L
Cthulhu
Stormz_905
Cthulhu
6,985
180
0
1,436
17,376
12,048
0
11,582
5,650
20,265
0
W
Kukulkan
YuLa xFourth
Kukulkan
17,461
563
80
607
6,021
3,042
0
3,667
2,266
34,867
0
W
13,916
4,537
0
1,583
11,893
13,293
0
9,001
2,427
338
24,271
W
11,614
2,135
0
1,931
13,938
19,867
0
9,535
3,418
27,474
0
W
Kali
11,830
6,632
0
3,425
7,763
4,294
0
4,730
2,943
0
22,824
L
Raijin
abdi97
Raijin
9,794
1,747
0
430
13,232
5,011
0
8,114
5,118
26,418
0
W
Anubis
18,462
0
0
4,313
10,994
7,171
0
8,695
2,153
46,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,607
Gold Earned
57,505
224
Minions Killed
203
4
Camps Cleared
7
860,591
Distance Traveled
1,041,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,486
949
37
4
2
151,139
0
L
Izanami
9,587
959
41
4
0
161,874
0
L
Zeus
10,381
1,038
66
7
1
177,090
0
L
Cthulhu
9,340
934
25
3
1
194,776
0
W
Kukulkan
11,116
1,112
58
6
1
213,176
0
W
Surtr
11,474
1,147
19
2
1
184,262
0
W
Ymir
12,334
1,233
40
4
3
203,877
0
W
Kali
11,136
1,114
30
3
2
251,326
0
L
Raijin
9,813
981
55
6
0
175,712
0
W
Anubis
11,445
1,145
56
6
0
189,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role