Player Matchup

Baba Yaga
Baba Yaga
Gold III
BlaseBlahZay
Baba Yaga
Gold III
Level 157
God Stats
4W - 4L
1,526 SR
Queue Stats
153W - 155L
1,541 MMR
Solo
Cernunnos
Cernunnos
Gold V
SikFades
Cernunnos
Gold V
Level 146
God Stats
1W - 2L
1,642 SR
Queue Stats
9W - 6L
1,671 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
WhiteGlazd
Hun Batz
Gold IV
Level 108
God Stats
2W - 4L
1,655 SR
Queue Stats
37W - 42L
1,526 MMR
Solo
Ganesha
Ganesha
Gold II
callmemungs
Ganesha
Gold II
Level 214
God Stats
77W - 53L
1,598 SR
Queue Stats
583W - 591L
1,522 MMR
Solo
Bellona
Bellona
Silver II
sik dominus
Bellona
Silver II
Level 109
God Stats
0W - 6L
1,454 SR
Queue Stats
18W - 23L
1,397 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,575 SR
1,531 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 158
1,508 SR
1,522 MMR
Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold I
Daddy-Jay99
Chronos
Gold I
Level 157
God Stats
11W - 12L
1,620 SR
Queue Stats
200W - 192L
1,524 MMR
Solo
Thor
Thor
Gold V
HailOfArrows
Thor
Gold V
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 34L
1,534 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
MarmotaLoca
Sun Wukong
Platinum IV
Level 174
God Stats
36W - 28L
1,614 SR
Queue Stats
146W - 129L
1,530 MMR
Solo
Xing Tian
Xing Tian
Silver II
RMEA Cupid
Xing Tian
Silver II
Level 152
God Stats
3W - 1L
1,307 SR
Queue Stats
26W - 39L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BlaseBlahZay
Baba Yaga
17
2 / 4 / 4
10,526
501
11,736
15,571
6,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
SikFades
Cernunnos
16
4 / 5 / 4
10,428
497
12,666
19,240
6,876
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
WhiteGlazd
Hun Batz
16
5 / 5 / 4
10,201
486
12,598
18,135
8,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
callmemungs
Ganesha
14
0 / 6 / 5
9,385
447
9,051
22,028
25,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
sik dominus
Bellona
16
2 / 3 / 4
10,172
484
9,066
20,215
19,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AgniKaliAo KuangThanatos

VS

Bans
BakasuraMartichorasSerqetRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
3 / 2 / 9
11,322
539
14,563
9,601
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Daddy-Jay99
Chronos
19
8 / 3 / 7
13,151
626
14,619
17,899
8,382
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
6 / 5 / 9
11,364
541
15,323
21,887
9,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
MarmotaLoca
Sun Wukong
19
5 / 2 / 4
12,746
607
17,067
23,055
20,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
RMEA Cupid
Xing Tian
15
1 / 2 / 14
10,466
498
9,135
22,835
22,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
13
Kills
23
23
Deaths
14
21
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
9
3.75
L
Baba Yaga
BlaseBlahZay
Baba Yaga
2
4
4
1
W
Chronos
Daddy-Jay99
Chronos
8
3
7
3.83
W
6
5
9
2.1
W
Sun Wukong
MarmotaLoca
Sun Wukong
5
2
4
3.5
W
Xing Tian
RMEA Cupid
Xing Tian
1
2
14
4
L
Cernunnos
SikFades
Cernunnos
4
5
4
1.2
L
Hun Batz
WhiteGlazd
Hun Batz
5
5
4
1.4
L
Ganesha
callmemungs
Ganesha
0
6
5
0.42
L
Bellona
sik dominus
Bellona
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,117
Damage
70,707
95,189
Taken
95,277
65,782
Mitigated
64,402
20,212
Healing
23,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
14,563
1,088
0
206
9,601
4,024
714
3,330
6,091
102,830
0
L
Baba Yaga
BlaseBlahZay
Baba Yaga
11,736
1,041
0
5,174
15,571
6,092
0
7,204
8,367
82,572
0
W
Chronos
Daddy-Jay99
Chronos
14,619
4,001
0
5,105
17,899
8,382
4,217
3,013
14,669
114,416
0
W
15,323
4,110
0
5,956
21,887
9,587
2,311
5,838
15,590
0
97,256
W
Sun Wukong
MarmotaLoca
Sun Wukong
17,067
2,297
0
8,718
23,055
20,245
335
2,977
19,382
0
126,219
W
Xing Tian
RMEA Cupid
Xing Tian
9,135
816
0
3,401
22,835
22,164
259
4,705
17,634
27,306
0
L
Cernunnos
SikFades
Cernunnos
12,666
8,215
0
6,597
19,240
6,876
0
10,454
8,786
0
62,248
L
Hun Batz
WhiteGlazd
Hun Batz
12,598
3,645
0
1,738
18,135
8,050
0
4,492
13,643
0
82,822
L
Ganesha
callmemungs
Ganesha
9,051
881
0
2,116
22,028
25,121
0
10,944
11,051
44,092
0
L
Bellona
sik dominus
Bellona
9,066
2,411
0
4,587
20,215
19,643
0
5,397
14,790
0
69,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,712
Gold Earned
59,049
530
Minions Killed
661
0
Camps Cleared
0
1,938,759
Distance Traveled
2,104,387
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,322
539
152
7
0
400,593
5
L
Baba Yaga
10,526
501
146
7
0
389,759
3
W
Chronos
13,151
626
174
8
0
416,566
2
W
Thor
11,364
541
125
6
0
422,385
0
W
Sun Wukong
12,746
607
188
9
0
423,970
6
W
Xing Tian
10,466
498
22
1
0
440,873
2
L
Cernunnos
10,428
497
114
5
0
368,296
0
L
Hun Batz
10,201
486
115
5
0
416,590
5
L
Ganesha
9,385
447
20
1
0
393,221
12
L
Bellona
10,172
484
135
6
0
370,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role