Player Matchup

Neith
Neith
BoneSanta
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,517 Elo+
Solo
Tyr
Tyr
EL_KACHA_WAIFUS
Tyr
Level 63
God Stats
4W - 3L
1,618 SR
Queue Stats
407W - 406L
1,446 Elo+
Solo
Apollo
Apollo
Tifadeath67
Apollo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,440 Elo+
Party 1
Hercules
Hercules
ikughjk
Hercules
Level 58
God Stats
8W - 2L
1,717 SR
Queue Stats
249W - 257L
1,502 Elo+
Solo
Kukulkan
Kukulkan
lazyy67
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 66L
1,486 Elo+
Party 1
Team Averages
Level 46
1,567 SR
1,478 Elo+

VS

Team Averages
Level 32
1,494 SR
1,494 Elo+
Charybdis
Charybdis
Maccarter
Charybdis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
SmaxBang
Ymir
Level 24
God Stats
0W - 1L
1,670 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nox
Nox
Vivec1
Nox
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
smitegod1992
Chaac
Level 47
God Stats
10W - 14L
1,302 SR
Queue Stats
550W - 558L
1,472 Elo+
Solo
Ah Puch
Ah Puch
xCARMELBEAR
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoneSanta
Neith
14
4 / 1 / 6
8,311
923
8,857
5,792
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 3 / 6
7,605
845
4,435
9,476
11,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
13
3 / 5 / 5
7,873
875
3,761
8,651
3,741
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
ikughjk
Hercules
15
2 / 2 / 8
7,968
885
5,791
11,718
15,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
lazyy67
Kukulkan
15
3 / 1 / 5
8,177
909
8,459
3,049
1,564
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Maccarter
Charybdis
12
0 / 5 / 6
6,792
755
6,096
9,410
4,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
12
0 / 5 / 4
6,513
724
3,139
10,525
7,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nox
Vivec1
Nox
14
3 / 3 / 5
7,407
823
4,408
6,676
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 1 / 4
8,381
931
8,261
9,042
6,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ah Puch
xCARMELBEAR
Ah Puch
1
0 / 0 / 0
2,316
257
0
0
0

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
14
Kills
8
12
Deaths
14
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
BoneSanta
Neith
4
1
6
7
W
2
3
6
1.67
L
Charybdis
Maccarter
Charybdis
0
5
6
0.6
L
Ymir
0
5
4
0.4
W
Apollo
3
5
5
1.1
L
Nox
Vivec1
Nox
3
3
5
1.83
W
Hercules
ikughjk
Hercules
2
2
8
3
W
Kukulkan
lazyy67
Kukulkan
3
1
5
5.5
L
5
1
4
7
L
Ah Puch
xCARMELBEAR
Ah Puch
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,303
Damage
21,904
38,686
Taken
35,653
36,082
Mitigated
21,582
13,898
Healing
9,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BoneSanta
Neith
8,857
5,341
335
2,140
5,792
2,941
1,766
1,392
4,400
0
20,497
W
4,435
431
1,526
2,049
9,476
11,855
198
1,736
7,740
0
9,915
L
Charybdis
Maccarter
Charybdis
6,096
3,686
129
1,341
9,410
4,333
0
1,571
7,839
0
14,318
L
Ymir
3,139
615
0
490
10,525
7,527
0
2,807
7,718
8,957
0
W
Apollo
3,761
2,073
92
1,070
8,651
3,741
20
1,611
7,040
0
15,630
L
Nox
Vivec1
Nox
4,408
293
445
962
6,676
3,576
0
2,527
4,149
11,674
0
W
Hercules
ikughjk
Hercules
5,791
1,397
141
5,540
11,718
15,981
842
2,361
8,969
0
12,212
W
Kukulkan
lazyy67
Kukulkan
8,459
598
481
524
3,049
1,564
0
1,037
2,012
23,155
0
L
8,261
682
966
4,797
9,042
6,146
0
1,554
7,488
0
21,938
L
Ah Puch
xCARMELBEAR
Ah Puch
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,934
Gold Earned
31,409
120
Minions Killed
81
0
Camps Cleared
0
875,492
Distance Traveled
623,111
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,311
923
35
4
0
161,477
0
W
Tyr
7,605
845
15
2
0
174,476
0
L
Charybdis
6,792
755
16
2
0
151,443
0
L
Ymir
6,513
724
13
1
0
139,563
0
W
Apollo
7,873
875
17
2
0
144,291
0
L
Nox
7,407
823
18
2
0
152,555
0
W
Hercules
7,968
885
14
2
0
182,282
0
W
Kukulkan
8,177
909
39
4
0
212,966
0
L
Chaac
8,381
931
34
4
0
179,550
0
L
Ah Puch
2,316
257
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role