Player Matchup

Loki
Loki
Platinum IV
 
Loki
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold II
Blackjacckk
Anhur
Gold II
Level 147
God Stats
14W - 9L
1,610 SR
Queue Stats
464W - 458L
1,545 MMR
Solo
Geb
Geb
Platinum IV
SicDireWolf
Geb
Platinum IV
Level 168
God Stats
4W - 2L
1,688 SR
Queue Stats
329W - 329L
1,529 MMR
Solo
Bellona
Bellona
Gold III
Tonkaaa
Bellona
Gold III
Level 136
God Stats
1W - 1L
1,240 SR
Queue Stats
55W - 44L
1,529 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Uulices
Aphrodite
Gold IV
Level 162
God Stats
21W - 18L
1,487 SR
Queue Stats
153W - 156L
1,409 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,505 SR
1,502 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,656 SR
1,531 MMR
Erlang Shen
Erlang Shen
Gold IV
 
Erlang Shen
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold IV
 
Yemoja
Gold IV
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold V
Biish
Zeus
Gold V
Level 133
God Stats
5W - 2L
1,780 SR
Queue Stats
22W - 19L
1,570 MMR
Solo
Susano
Susano
Gold II
CyatMantis
Susano
Gold II
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 162L
1,559 MMR
Solo
Rama
Rama
Gold II
Xxl__Fetti__lxX
Rama
Gold II
Level 129
God Stats
6W - 4L
2,000 SR
Queue Stats
128W - 130L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
2 / 1 / 2
4,092
818
2,577
4,188
1,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 1
4,046
809
1,175
2,586
759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
2 / 0 / 1
3,736
747
1,043
2,724
1,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Tonkaaa
Bellona
7
1 / 1 / 0
4,097
819
3,167
5,959
4,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
Uulices
Aphrodite
7
0 / 0 / 3
4,152
830
893
2,407
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AthenaRavanaBakasuraHachiman

VS

Bans
ThanatosKaliJormungandrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
7
1 / 1 / 0
3,879
776
3,068
5,531
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Yemoja
 
Yemoja
2
0 / 1 / 0
2,669
534
0
1,068
371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
Biish
Zeus
7
0 / 2 / 0
3,880
776
1,996
2,831
619
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Susano
CyatMantis
Susano
6
1 / 1 / 0
3,692
738
1,809
5,020
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

3
0 / 1 / 0
2,763
553
721
1,880
368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
2
2
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
1
2
3
L
Erlang Shen
 
Erlang Shen
1
1
0
1
L
Yemoja
 
Yemoja
0
1
0
0
L
Zeus
Biish
Zeus
0
2
0
0
W
1
0
1
1.5
L
Susano
CyatMantis
Susano
1
1
0
1
W
2
0
1
2.5
W
Bellona
Tonkaaa
Bellona
1
1
0
1
W
Aphrodite
Uulices
Aphrodite
0
0
3
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,855
Damage
7,594
17,864
Taken
16,330
8,941
Mitigated
6,494
8,395
Healing
6,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,577
761
0
500
4,188
1,393
0
1,337
2,851
0
17,017
L
Erlang Shen
 
Erlang Shen
3,068
2,255
0
2,375
5,531
3,757
0
0
5,531
0
17,507
L
Yemoja
 
Yemoja
0
0
30
0
1,068
371
0
571
497
146
0
L
Zeus
Biish
Zeus
1,996
388
0
812
2,831
619
0
604
2,227
23,756
0
W
1,175
825
0
1,082
2,586
759
0
0
2,586
0
25,036
L
Susano
CyatMantis
Susano
1,809
421
0
2,601
5,020
1,379
0
566
4,394
0
15,772
W
1,043
283
382
1,340
2,724
1,135
0
0
2,724
5,840
0
W
Bellona
Tonkaaa
Bellona
3,167
1,712
0
2,795
5,959
4,855
0
0
5,959
0
22,848
W
Aphrodite
Uulices
Aphrodite
893
219
560
1,736
2,407
799
0
659
1,728
20,074
0
L
721
686
0
739
1,880
368
0
356
1,524
0
5,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,123
Gold Earned
16,883
173
Minions Killed
124
0
Camps Cleared
0
550,738
Distance Traveled
469,435
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,092
818
30
6
0
125,158
0
L
Erlang Shen
3,879
776
28
6
0
112,582
0
L
Yemoja
2,669
534
0
0
0
86,655
0
L
Zeus
3,880
776
57
11
0
101,671
0
W
Anhur
4,046
809
46
9
0
101,351
0
L
Susano
3,692
738
34
7
0
118,903
0
W
Geb
3,736
747
5
1
0
120,568
2
W
Bellona
4,097
819
44
9
0
83,214
0
W
Aphrodite
4,152
830
48
10
0
120,447
0
L
Rama
2,763
553
5
1
0
49,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role