Player Matchup

Jormungandr
Jormungandr
CBK Cams
Jormungandr
Level 68
God Stats
2W - 1L
1,755 SR
Queue Stats
243W - 228L
1,440 Elo+
Solo
Charybdis
Charybdis
Darkcobra38
Charybdis
Level 106
God Stats
2W - 6L
1,501 SR
Queue Stats
211W - 198L
1,480 Elo+
Solo
Lancelot
Lancelot
HellFortress
Lancelot
Level 67
God Stats
0W - 1L
1,313 SR
Queue Stats
29W - 37L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
IBxBoogaloo
Gilgamesh
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,423 Elo+
Party 2
Ah Puch
Ah Puch
LEER0YxJENKINSz
Ah Puch
Level 84
God Stats
4W - 3L
1,631 SR
Queue Stats
69W - 64L
1,467 Elo+
Party 2
Team Averages
Level 88
1,540 SR
1,447 Elo+

VS

Team Averages
Level 91
1,593 SR
1,461 Elo+
Hachiman
Hachiman
 
Hachiman
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
FixationPanda
Cerberus
Level 109
God Stats
2W - 2L
1,609 SR
Queue Stats
33W - 17L
1,500 Elo+
Solo
Discordia
Discordia
MikkelAmdi17
Discordia
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,431 Elo+
Party 1
Yu Huang
Yu Huang
Schwencke10
Yu Huang
Level 108
God Stats
17W - 7L
1,858 SR
Queue Stats
540W - 553L
1,396 Elo+
Party 1
Rama
Rama
drumlord2112
Rama
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 19L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CBK Cams
Jormungandr
13
0 / 3 / 6
7,098
710
7,531
8,376
9,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Darkcobra38
Charybdis
14
2 / 4 / 3
7,593
759
3,090
7,382
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
HellFortress
Lancelot
14
0 / 6 / 5
6,980
698
5,280
12,689
8,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
IBxBoogaloo
Gilgamesh
15
5 / 4 / 2
8,117
812
3,585
11,670
8,391
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 5 / 5
6,924
692
11,746
7,901
3,454
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 3 / 7
7,805
781
4,716
8,988
3,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
FixationPanda
Cerberus
14
3 / 3 / 11
8,698
870
4,516
9,737
8,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
MikkelAmdi17
Discordia
16
2 / 0 / 13
8,507
851
9,782
4,212
1,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
Schwencke10
Yu Huang
15
4 / 1 / 12
8,489
849
12,495
6,343
2,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
11 / 1 / 8
9,658
966
12,303
9,177
4,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
8
Kills
22
22
Deaths
8
21
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
3
7
1.83
L
Jormungandr
CBK Cams
Jormungandr
0
3
6
1
L
Charybdis
Darkcobra38
Charybdis
2
4
3
0.88
W
Cerberus
FixationPanda
Cerberus
3
3
11
2.83
L
Lancelot
HellFortress
Lancelot
0
6
5
0.42
L
Gilgamesh
IBxBoogaloo
Gilgamesh
5
4
2
1.5
L
1
5
5
0.7
W
Discordia
MikkelAmdi17
Discordia
2
0
13
8.5
W
Yu Huang
Schwencke10
Yu Huang
4
1
12
10
W
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,232
Damage
43,812
48,018
Taken
38,457
32,643
Mitigated
20,764
6,791
Healing
18,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,716
2,413
1,133
2,552
8,988
3,565
1,223
4,240
4,401
0
10,876
L
Jormungandr
CBK Cams
Jormungandr
7,531
1,012
0
773
8,376
9,091
0
3,523
4,833
16,661
0
L
Charybdis
Darkcobra38
Charybdis
3,090
1,503
0
458
7,382
3,275
0
4,425
2,925
0
12,048
W
Cerberus
FixationPanda
Cerberus
4,516
212
408
2,444
9,737
8,756
0
4,433
4,526
8,355
0
L
Lancelot
HellFortress
Lancelot
5,280
925
428
907
12,689
8,432
0
6,379
6,076
0
13,873
L
Gilgamesh
IBxBoogaloo
Gilgamesh
3,585
800
1,486
1,679
11,670
8,391
0
6,945
4,417
0
9,976
L
11,746
673
437
623
7,901
3,454
0
5,108
2,709
19,820
0
W
Discordia
MikkelAmdi17
Discordia
9,782
129
1,029
1,518
4,212
1,691
111
2,384
1,344
29,545
0
W
Yu Huang
Schwencke10
Yu Huang
12,495
368
1,703
1,886
6,343
2,637
138
2,868
3,122
19,925
0
W
12,303
8,671
1,733
4,288
9,177
4,115
1,645
3,597
4,985
0
23,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,712
Gold Earned
43,157
105
Minions Killed
133
0
Camps Cleared
0
909,201
Distance Traveled
1,018,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,805
781
20
2
0
199,784
0
L
Jormungandr
7,098
710
21
2
0
161,685
0
L
Charybdis
7,593
759
24
2
0
166,905
0
W
Cerberus
8,698
870
12
1
0
191,710
0
L
Lancelot
6,980
698
31
3
0
210,188
0
L
Gilgamesh
8,117
812
14
1
0
192,936
0
L
Ah Puch
6,924
692
15
2
0
177,487
0
W
Discordia
8,507
851
50
5
0
219,016
0
W
Yu Huang
8,489
849
18
2
0
207,472
0
W
Rama
9,658
966
33
3
0
200,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role