Player Matchup

Hades
Hades
 
Hades
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FireByMissFire1
Izanami
Level 92
God Stats
3W - 3L
1,396 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Geb
Geb
Tearful Sorrow
Geb
Level 126
God Stats
9W - 3L
1,879 SR
Queue Stats
92W - 101L
1,567 Elo+
Party 1
Hun Batz
Hun Batz
WizardOfFaerun
Hun Batz
Level 147
God Stats
1W - 0L
1,317 SR
Queue Stats
136W - 141L
1,582 Elo+
Party 1
Hel
Hel
thxyou666_YT
Hel
Level 97
God Stats
136W - 111L
1,547 SR
Queue Stats
210W - 198L
1,458 Elo+
Solo
Team Averages
Level 122
1,528 SR
1,521 Elo+

VS

Team Averages
Level 117
1,649 SR
1,456 Elo+
Bakasura
Bakasura
JesusCuco99
Bakasura
Level 117
God Stats
3W - 7L
1,738 SR
Queue Stats
28W - 42L
1,454 Elo+
Solo
Zeus
Zeus
KINGxSKORCH
Zeus
Level 158
God Stats
49W - 31L
1,626 SR
Queue Stats
404W - 416L
1,470 Elo+
Solo
Loki
Loki
KingDready_
Loki
Level 88
God Stats
18W - 22L
1,564 SR
Queue Stats
155W - 173L
1,473 Elo+
Solo
Freya
Freya
MajorJerk
Freya
Level 65
God Stats
17W - 12L
1,752 SR
Queue Stats
133W - 152L
1,416 Elo+
Solo
Horus
Horus
ViciousTragic
Horus
Level 157
God Stats
1W - 2L
1,564 SR
Queue Stats
138W - 145L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
0 / 0 / 1
7,434
496
3,708
10,070
7,728
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 1 / 3
8,092
539
3,915
6,976
2,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
6,350
423
3,759
7,240
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
13
2 / 2 / 0
7,509
501
6,226
11,788
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 0 / 0
7,867
524
2,999
7,534
3,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JesusCuco99
Bakasura
10
1 / 1 / 1
6,523
435
2,370
7,608
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 1 / 1
7,445
496
7,233
6,728
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 0
7,435
496
7,036
10,627
6,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Freya
MajorJerk
Freya
13
1 / 2 / 2
7,996
533
5,221
9,679
3,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 1
6,517
434
3,759
8,437
4,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
4
5
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
0
1
0.5
W
1
1
3
2.5
L
Bakasura
JesusCuco99
Bakasura
1
1
1
1.5
L
0
1
1
0.5
L
0
1
0
0
L
Freya
MajorJerk
Freya
1
2
2
1
W
1
2
1
0.75
L
2
1
1
2.5
W
Hun Batz
2
2
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,607
Damage
25,619
43,608
Taken
43,079
23,042
Mitigated
20,236
15,912
Healing
10,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
3,708
507
60
6,784
10,070
7,728
204
1,386
8,655
44,118
0
W
3,915
3,036
0
1,375
6,976
2,579
753
1,929
4,846
0
63,448
L
Bakasura
JesusCuco99
Bakasura
2,370
1,141
0
1,813
7,608
2,685
484
663
6,945
0
36,526
L
7,233
90
0
1,887
6,728
2,292
0
1,784
4,944
65,978
0
L
7,036
1,151
0
1,966
10,627
6,883
0
4,924
5,703
0
53,390
L
Freya
MajorJerk
Freya
5,221
1,477
0
3,553
9,679
3,926
480
930
8,717
63,753
0
W
3,759
368
0
1,688
7,240
4,956
0
2,425
4,559
12,871
0
L
3,759
1,863
384
1,046
8,437
4,450
0
2,306
6,131
0
20,682
W
Hun Batz
6,226
1,975
0
693
11,788
4,750
0
2,246
9,452
0
69,720
W
2,999
122
1,121
4,191
7,534
3,029
601
4,031
3,503
60,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,252
Gold Earned
35,916
438
Minions Killed
409
0
Camps Cleared
0
1,461,020
Distance Traveled
1,390,609
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,434
496
92
6
0
226,551
0
W
Izanami
8,092
539
122
8
0
272,898
3
L
Bakasura
6,523
435
76
5
0
258,928
0
L
Zeus
7,445
496
106
7
0
293,889
4
L
Loki
7,435
496
89
6
0
270,631
0
L
Freya
7,996
533
114
8
0
262,711
0
W
Geb
6,350
423
10
1
0
317,330
0
L
Horus
6,517
434
24
2
0
304,450
4
W
Hun Batz
7,509
501
94
6
0
331,087
1
W
Hel
7,867
524
120
8
0
313,154
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role