Player Matchup

Merlin
Merlin
AndreGKC
Merlin
Level 25
God Stats
0W - 4L
1,500 SR
Queue Stats
84W - 127L
1,353 Elo+
Solo
King Arthur
King Arthur
boos_q8i
King Arthur
Level 138
God Stats
7W - 10L
1,305 SR
Queue Stats
386W - 412L
1,460 Elo+
Solo
Geb
Geb
cornelush0
Geb
Level 112
God Stats
4W - 5L
1,746 SR
Queue Stats
221W - 234L
1,464 Elo+
Solo
Jormungandr
Jormungandr
hale_misprint
Jormungandr
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
384W - 389L
1,410 Elo+
Solo
Lancelot
Lancelot
sarkazii
Lancelot
Level 86
God Stats
0W - 2L
1,289 SR
Queue Stats
217W - 210L
1,440 Elo+
Solo
Team Averages
Level 94
1,468 SR
1,425 Elo+

VS

Team Averages
Level 81
1,423 SR
1,475 Elo+
Cernunnos
Cernunnos
Broxmir
Cernunnos
Level 43
God Stats
1W - 2L
1,142 SR
Queue Stats
92W - 97L
1,417 Elo+
Party 1
Amaterasu
Amaterasu
JANIR
Amaterasu
Level 47
God Stats
1W - 1L
1,265 SR
Queue Stats
85W - 93L
1,418 Elo+
Party 1
Fenrir
Fenrir
Vector094
Fenrir
Level 123
God Stats
4W - 1L
1,510 SR
Queue Stats
385W - 210L
1,625 Elo+
Solo
Sol
Sol
Yaein
Sol
Level 63
God Stats
3W - 1L
1,643 SR
Queue Stats
79W - 73L
1,483 Elo+
Party 1
Artemis
Artemis
rallostarky
Artemis
Level 127
God Stats
2W - 0L
1,557 SR
Queue Stats
116W - 110L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AndreGKC
Merlin
17
4 / 10 / 4
10,135
780
13,535
15,229
6,396
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
boos_q8i
King Arthur
14
3 / 8 / 3
8,950
688
7,420
17,512
17,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 5 / 7
10,711
824
16,379
26,742
22,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
hale_misprint
Jormungandr
17
1 / 7 / 6
9,456
727
9,317
17,382
22,014
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lancelot
sarkazii
Lancelot
12
1 / 9 / 4
8,068
621
6,139
13,090
5,778
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Broxmir
Cernunnos
18
7 / 3 / 18
11,149
858
19,102
11,298
5,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
JANIR
Amaterasu
19
6 / 2 / 23
10,964
843
7,937
15,919
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Vector094
Fenrir
19
14 / 4 / 14
12,553
966
18,230
16,582
8,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Yaein
Sol
17
6 / 3 / 19
11,034
849
19,609
11,095
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
rallostarky
Artemis
17
5 / 3 / 23
10,489
807
13,864
11,273
5,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
135
14
Kills
38
39
Deaths
15
24
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Merlin
AndreGKC
Merlin
4
10
4
0.6
W
Cernunnos
Broxmir
Cernunnos
7
3
18
5.33
W
Amaterasu
JANIR
Amaterasu
6
2
23
8.75
W
Fenrir
Vector094
Fenrir
14
4
14
5.25
W
Sol
Yaein
Sol
6
3
19
5.17
L
King Arthur
boos_q8i
King Arthur
3
8
3
0.56
L
5
5
7
1.7
L
Jormungandr
hale_misprint
Jormungandr
1
7
6
0.57
W
Artemis
rallostarky
Artemis
5
3
23
5.5
L
Lancelot
sarkazii
Lancelot
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,790
Damage
78,742
89,955
Taken
66,167
74,558
Mitigated
36,297
15,187
Healing
26,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AndreGKC
Merlin
13,535
1,751
0
180
15,229
6,396
69
5,280
9,949
24,768
0
W
Cernunnos
Broxmir
Cernunnos
19,102
8,935
2,181
2,687
11,298
5,448
607
7,329
3,837
0
36,923
W
Amaterasu
JANIR
Amaterasu
7,937
2,960
974
4,467
15,919
12,283
1,497
9,491
5,956
0
12,038
W
Fenrir
Vector094
Fenrir
18,230
4,030
331
5,973
16,582
8,061
2,149
8,563
7,711
0
31,612
W
Sol
Yaein
Sol
19,609
4,569
1,415
3,177
11,095
4,980
1,655
7,170
3,925
41,169
0
L
King Arthur
boos_q8i
King Arthur
7,420
544
292
607
17,512
17,775
0
3,614
13,665
0
14,521
L
16,379
697
2,384
9,166
26,742
22,595
84
4,591
21,333
29,416
0
L
Jormungandr
hale_misprint
Jormungandr
9,317
2,010
167
1,990
17,382
22,014
173
3,433
13,614
26,743
0
W
Artemis
rallostarky
Artemis
13,864
8,463
2,324
2,896
11,273
5,525
2,227
6,045
5,056
0
31,977
L
Lancelot
sarkazii
Lancelot
6,139
1,027
78
323
13,090
5,778
228
2,846
9,981
0
10,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,320
Gold Earned
56,189
115
Minions Killed
160
0
Camps Cleared
0
892,163
Distance Traveled
1,216,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,135
780
41
3
0
167,906
0
W
Cernunnos
11,149
858
43
3
0
244,545
0
W
Amaterasu
10,964
843
13
1
0
264,024
0
W
Fenrir
12,553
966
31
2
0
239,769
0
W
Sol
11,034
849
38
3
0
239,211
0
L
King Arthur
8,950
688
13
1
0
162,412
0
L
Geb
10,711
824
19
1
0
199,416
0
L
Jormungandr
9,456
727
31
2
0
200,500
0
W
Artemis
10,489
807
35
3
0
228,693
0
L
Lancelot
8,068
621
11
1
0
161,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role