Player Matchup

Tiamat
Tiamat
BogdansCarWash
Tiamat
Level 52
God Stats
2W - 2L
1,500 SR
Queue Stats
441W - 427L
1,545 Elo+
Solo
Terra
Terra
EclipseFrenzy
Terra
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,554 Elo+
Party 2
Hercules
Hercules
KhaosBombR
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,830 Elo+
Party 2
Persephone
Persephone
NotLilPeep
Persephone
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,526 Elo+
Party 2
King Arthur
King Arthur
Sxxpr
King Arthur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,575 Elo+
Party 2
Team Averages
Level 95
1,500 SR
1,606 Elo+

VS

Team Averages
Level 121
1,547 SR
1,546 Elo+
Ra
Ra
Dangeraffe04
Ra
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
481W - 476L
1,490 Elo+
Solo
Fenrir
Fenrir
DaystarxL
Fenrir
Level 124
God Stats
1W - 0L
1,326 SR
Queue Stats
29W - 34L
1,580 Elo+
Party 1
Rama
Rama
Galant22
Rama
Level 94
God Stats
5W - 2L
1,643 SR
Queue Stats
303W - 270L
1,473 Elo+
Solo
Ishtar
Ishtar
ShadyTentacle
Ishtar
Level 128
God Stats
5W - 4L
1,543 SR
Queue Stats
191W - 211L
1,542 Elo+
Party 1
Atlas
Atlas
WulfGrace
Atlas
Level 148
God Stats
2W - 1L
1,726 SR
Queue Stats
91W - 84L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 9
9,646
877
16,769
12,438
8,931
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 7 / 10
9,127
830
8,368
19,191
20,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
KhaosBombR
Hercules
15
3 / 6 / 8
8,207
746
11,144
16,889
19,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
NotLilPeep
Persephone
17
6 / 3 / 5
10,073
916
17,011
8,486
3,768
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Sxxpr
King Arthur
12
2 / 9 / 6
7,825
711
8,572
16,360
17,190
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 18
9,559
869
13,530
10,924
7,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
DaystarxL
Fenrir
16
5 / 6 / 14
9,421
856
6,440
19,074
21,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
17
7 / 3 / 14
9,920
902
11,513
11,925
7,162
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
8 / 2 / 17
10,468
952
16,305
13,235
8,270
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atlas
WulfGrace
Atlas
16
4 / 4 / 20
10,148
923
17,065
16,201
19,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
112
18
Kills
29
30
Deaths
18
38
Assists
83
Player
Kills
Deaths
Assists
KDA
L
5
5
9
1.9
W
5
3
18
4.67
W
Fenrir
DaystarxL
Fenrir
5
6
14
2
L
2
7
10
1
W
Rama
7
3
14
4.67
L
Hercules
KhaosBombR
Hercules
3
6
8
1.17
L
Persephone
NotLilPeep
Persephone
6
3
5
2.83
W
8
2
17
8.25
L
King Arthur
Sxxpr
King Arthur
2
9
6
0.56
W
Atlas
WulfGrace
Atlas
4
4
20
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,864
Damage
64,853
73,364
Taken
71,359
69,262
Mitigated
63,758
13,933
Healing
31,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,769
1,001
1,164
2,854
12,438
8,931
0
5,094
6,801
32,064
0
W
13,530
1,507
12,367
4,084
10,924
7,496
504
6,368
4,376
22,213
0
W
Fenrir
DaystarxL
Fenrir
6,440
1,315
2,268
2,578
19,074
21,527
104
11,190
7,484
0
9,236
L
8,368
1,060
2,539
2,509
19,191
20,203
0
8,721
9,128
10,994
0
W
Rama
11,513
8,926
1,363
2,568
11,925
7,162
1,963
6,828
4,800
0
28,368
L
Hercules
KhaosBombR
Hercules
11,144
2,397
85
1,925
16,889
19,170
0
5,674
10,753
0
16,630
L
Persephone
NotLilPeep
Persephone
17,011
1,381
151
1,939
8,486
3,768
0
2,935
4,768
36,966
0
W
16,305
10,498
1,082
2,714
13,235
8,270
1,928
7,721
5,089
0
26,251
L
King Arthur
Sxxpr
King Arthur
8,572
635
273
494
16,360
17,190
0
6,185
10,019
0
13,383
W
Atlas
WulfGrace
Atlas
17,065
4,960
477
1,509
16,201
19,303
192
9,781
5,744
29,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,878
Gold Earned
49,516
110
Minions Killed
123
0
Camps Cleared
0
994,408
Distance Traveled
1,033,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,646
877
32
3
0
195,838
0
W
Ra
9,559
869
19
2
0
220,101
0
W
Fenrir
9,421
856
4
0
0
220,775
0
L
Terra
9,127
830
4
0
0
196,657
0
W
Rama
9,920
902
48
4
0
191,436
0
L
Hercules
8,207
746
14
1
0
197,736
0
L
Persephone
10,073
916
49
4
0
229,872
0
W
Ishtar
10,468
952
34
3
0
189,537
0
L
King Arthur
7,825
711
11
1
0
174,305
0
W
Atlas
10,148
923
18
2
0
211,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role