Player Matchup

Fenrir
Fenrir
Bearded655
Fenrir
Level 80
God Stats
1W - 1L
1,449 SR
Queue Stats
149W - 141L
1,431 Elo+
Party 1
Skadi
Skadi
Kiblun
Skadi
Level 64
God Stats
42W - 23L
1,572 SR
Queue Stats
53W - 39L
1,378 Elo+
Solo
Sylvanus
Sylvanus
Quackers52
Sylvanus
Level 78
God Stats
18W - 16L
1,463 SR
Queue Stats
111W - 117L
1,439 Elo+
Party 1
Discordia
Discordia
alybuns
Discordia
Level 68
God Stats
4W - 0L
1,708 SR
Queue Stats
12W - 18L
1,386 Elo+
Party 3
Ravana
Ravana
relliknoon
Ravana
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,354 Elo+
Party 3
Team Averages
Level 71
1,538 SR
1,397 Elo+

VS

Team Averages
Level 66
1,548 SR
1,454 Elo+
Ares
Ares
Ate8NaC
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 26L
1,427 Elo+
Party 2
Hachiman
Hachiman
JuanFernandoVIII
Hachiman
Level 78
God Stats
14W - 19L
1,501 SR
Queue Stats
135W - 115L
1,517 Elo+
Solo
Scylla
Scylla
Kehvip
Scylla
Level 64
God Stats
5W - 3L
1,606 SR
Queue Stats
112W - 98L
1,473 Elo+
Party 2
Chiron
Chiron
Perseus4444
Chiron
Level 103
God Stats
0W - 1L
1,342 SR
Queue Stats
9W - 16L
1,400 Elo+
Solo
Serqet
Serqet
itsStill
Serqet
Level 65
God Stats
2W - 1L
1,792 SR
Queue Stats
96W - 93L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bearded655
Fenrir
14
1 / 2 / 10
9,289
489
8,330
15,517
7,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
Kiblun
Skadi
16
10 / 4 / 3
10,712
564
24,337
16,058
6,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Quackers52
Sylvanus
13
2 / 3 / 13
9,938
523
5,640
19,270
18,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
alybuns
Discordia
15
4 / 2 / 6
9,953
524
14,224
8,166
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
relliknoon
Ravana
15
2 / 0 / 6
9,984
525
5,143
6,804
6,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ate8NaC
Ares
12
1 / 6 / 5
8,155
429
4,375
19,555
18,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 4 / 3
9,030
475
9,962
18,500
7,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Kehvip
Scylla
16
1 / 2 / 4
9,412
495
11,494
11,425
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
13
1 / 3 / 2
8,364
440
6,768
13,436
5,286
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
itsStill
Serqet
15
3 / 4 / 7
9,070
477
8,887
18,125
7,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
19
Kills
11
11
Deaths
19
38
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ares
Ate8NaC
Ares
1
6
5
0.58
W
Fenrir
Bearded655
Fenrir
1
2
10
3
L
5
4
3
1.63
L
Scylla
Kehvip
Scylla
1
2
4
1.5
W
Skadi
Kiblun
Skadi
10
4
3
2.88
L
Chiron
1
3
2
0.67
W
Sylvanus
Quackers52
Sylvanus
2
3
13
2.83
W
Discordia
alybuns
Discordia
4
2
6
3.5
L
Serqet
itsStill
Serqet
3
4
7
1.63
W
Ravana
relliknoon
Ravana
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,674
Damage
41,486
65,815
Taken
81,041
42,774
Mitigated
43,771
17,000
Healing
18,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Ate8NaC
Ares
4,375
523
0
3,057
19,555
18,972
0
4,346
15,209
26,495
0
W
Fenrir
Bearded655
Fenrir
8,330
2,311
0
2,225
15,517
7,687
65
1,954
13,421
0
73,298
L
9,962
6,378
0
5,726
18,500
7,382
0
3,074
15,414
0
59,989
L
Scylla
Kehvip
Scylla
11,494
787
0
3,834
11,425
4,419
126
6,439
4,898
72,688
0
W
Skadi
Kiblun
Skadi
24,337
13,407
0
3,846
16,058
6,688
933
3,939
11,511
0
78,782
L
Chiron
6,768
1,555
382
2,520
13,436
5,286
745
2,548
10,852
0
53,238
W
Sylvanus
Quackers52
Sylvanus
5,640
1,859
4,498
5,206
19,270
18,497
236
4,465
14,163
23,923
0
W
Discordia
alybuns
Discordia
14,224
219
0
0
8,166
3,412
156
3,552
4,184
71,811
0
L
Serqet
itsStill
Serqet
8,887
2,228
0
3,244
18,125
7,712
0
4,281
13,792
0
70,077
W
Ravana
relliknoon
Ravana
5,143
380
0
1,225
6,804
6,490
11
1,720
4,615
1,567
55,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,876
Gold Earned
44,031
414
Minions Killed
440
0
Camps Cleared
0
1,789,190
Distance Traveled
1,857,219
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,155
429
26
1
0
381,152
0
W
Fenrir
9,289
489
94
5
0
426,364
0
L
Hachiman
9,030
475
84
4
0
344,824
0
L
Scylla
9,412
495
144
8
0
362,697
6
W
Skadi
10,712
564
87
5
0
341,176
0
L
Chiron
8,364
440
81
4
0
350,269
0
W
Sylvanus
9,938
523
32
2
0
328,533
3
W
Discordia
9,953
524
106
6
0
366,394
0
L
Serqet
9,070
477
105
6
0
418,277
3
W
Ravana
9,984
525
95
5
0
326,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role