Player Matchup

Cthulhu
Cthulhu
BlueFIameAce
Cthulhu
Level 68
God Stats
49W - 35L
1,590 SR
Queue Stats
201W - 184L
1,455 Elo+
Solo
Chaac
Chaac
Drecess
Chaac
Level 64
God Stats
1W - 1L
1,266 SR
Queue Stats
162W - 192L
1,420 Elo+
Solo
Anubis
Anubis
Mildly1337
Anubis
Level 105
God Stats
57W - 53L
1,363 SR
Queue Stats
166W - 164L
1,507 Elo+
Solo
Jing Wei
Jing Wei
The_EarlOfBears
Jing Wei
Level 33
God Stats
1W - 1L
1,269 SR
Queue Stats
16W - 19L
1,401 Elo+
Solo
Bakasura
Bakasura
tiger_gypsy
Bakasura
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 66L
1,476 Elo+
Solo
Team Averages
Level 78
1,398 SR
1,452 Elo+

VS

Team Averages
Level 123
1,525 SR
1,481 Elo+
Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AngelLogic
Heimdallr
Level 148
God Stats
0W - 2L
1,550 SR
Queue Stats
88W - 89L
1,523 Elo+
Party 1
Anubis
Anubis
Balance Axis
Anubis
Level 146
God Stats
29W - 22L
1,631 SR
Queue Stats
373W - 381L
1,492 Elo+
Solo
Discordia
Discordia
Bees_Avenger3027
Discordia
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 67L
1,427 Elo+
Solo
Ix Chel
Ix Chel
OtosanZayden
Ix Chel
Level 145
God Stats
14W - 27L
1,443 SR
Queue Stats
212W - 253L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlueFIameAce
Cthulhu
15
2 / 1 / 7
9,763
488
9,405
18,329
15,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
Drecess
Chaac
16
5 / 1 / 2
10,606
530
12,313
22,738
26,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Mildly1337
Anubis
18
9 / 1 / 3
11,443
572
9,875
11,193
6,577
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
16
1 / 1 / 5
9,249
462
4,964
9,689
3,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
tiger_gypsy
Bakasura
16
3 / 3 / 6
9,756
488
7,389
17,209
7,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
3 / 7 / 0
10,114
506
15,354
23,896
18,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
AngelLogic
Heimdallr
15
3 / 1 / 0
9,512
476
12,311
10,223
4,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
13
0 / 5 / 3
8,056
403
5,565
11,614
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
13
1 / 5 / 0
8,151
408
9,884
10,089
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
OtosanZayden
Ix Chel
13
0 / 2 / 2
8,778
439
4,146
12,771
8,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
20
Kills
7
7
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
7
0
0.43
L
Heimdallr
AngelLogic
Heimdallr
3
1
0
3
L
Anubis
0
5
3
0.3
L
Discordia
1
5
0
0.2
W
Cthulhu
BlueFIameAce
Cthulhu
2
1
7
5.5
W
Chaac
Drecess
Chaac
5
1
2
6
W
Anubis
Mildly1337
Anubis
9
1
3
10.5
L
Ix Chel
OtosanZayden
Ix Chel
0
2
2
0.5
W
Jing Wei
1
1
5
3.5
W
Bakasura
tiger_gypsy
Bakasura
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,946
Damage
47,260
79,158
Taken
68,593
59,931
Mitigated
39,544
24,404
Healing
21,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
15,354
3,117
0
9,276
23,896
18,358
103
1,791
21,317
4,983
68,164
L
Heimdallr
AngelLogic
Heimdallr
12,311
5,983
0
3,734
10,223
4,472
710
3,980
6,243
0
83,769
L
Anubis
5,565
373
0
2,257
11,614
4,862
192
4,922
6,592
46,391
0
L
Discordia
9,884
340
0
121
10,089
3,680
0
5,038
4,901
55,019
0
W
Cthulhu
BlueFIameAce
Cthulhu
9,405
519
609
6,769
18,329
15,606
954
5,262
13,015
47,663
0
W
Chaac
Drecess
Chaac
12,313
4,012
0
5,410
22,738
26,376
745
3,561
17,714
0
70,495
W
Anubis
Mildly1337
Anubis
9,875
186
0
7,149
11,193
6,577
2,168
5,288
5,905
110,793
0
L
Ix Chel
OtosanZayden
Ix Chel
4,146
326
859
5,108
12,771
8,172
0
3,647
8,897
55,139
0
W
Jing Wei
4,964
3,552
0
1,920
9,689
3,984
660
2,521
7,168
0
56,919
W
Bakasura
tiger_gypsy
Bakasura
7,389
5,372
0
2,547
17,209
7,388
355
4,094
13,025
0
74,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,817
Gold Earned
44,611
560
Minions Killed
476
0
Camps Cleared
0
2,030,670
Distance Traveled
1,723,548
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,114
506
102
5
0
264,535
2
L
Heimdallr
9,512
476
125
6
0
377,360
4
L
Anubis
8,056
403
89
4
0
338,074
2
L
Discordia
8,151
408
79
4
0
364,001
0
W
Cthulhu
9,763
488
61
3
0
465,289
3
W
Chaac
10,606
530
103
5
0
301,288
2
W
Anubis
11,443
572
159
8
0
403,433
4
L
Ix Chel
8,778
439
81
4
0
379,578
1
W
Jing Wei
9,249
462
113
6
0
400,365
3
W
Bakasura
9,756
488
124
6
0
460,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role