Player Matchup

Horus
Horus
Exequo
Horus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 50L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
NewWaveCommunism
Danzaburou
Level 26
God Stats
0W - 4L
1,168 SR
Queue Stats
26W - 44L
1,387 Elo+
Party 1
Fenrir
Fenrir
Vesspur
Fenrir
Level 114
God Stats
0W - 2L
1,275 SR
Queue Stats
18W - 32L
1,368 Elo+
Party 1
Rama
Rama
kssw34rt588
Rama
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 173L
1,431 Elo+
Solo
Hun Batz
Hun Batz
thrillerkillako4
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,407 Elo+
Solo
Team Averages
Level 63
1,389 SR
1,399 Elo+

VS

Team Averages
Level 125
1,473 SR
1,443 Elo+
Ares
Ares
 
Ares
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Heinzzwei 3
Ah Muzen Cab
Level 157
God Stats
4W - 1L
1,731 SR
Queue Stats
216W - 219L
1,467 Elo+
Solo
Chang'e
Chang'e
Zkeppet
Chang'e
Level 96
God Stats
4W - 1L
1,835 SR
Queue Stats
224W - 236L
1,413 Elo+
Solo
Neith
Neith
petrekov
Neith
Level 78
God Stats
1W - 2L
1,169 SR
Queue Stats
82W - 160L
1,351 Elo+
Solo
Achilles
Achilles
shaony
Achilles
Level 146
God Stats
1W - 6L
1,132 SR
Queue Stats
625W - 669L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Exequo
Horus
14
1 / 4 / 1
7,581
758
4,932
14,623
15,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
NewWaveCommunism
Danzaburou
14
1 / 4 / 2
7,136
714
6,374
10,049
5,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Vesspur
Fenrir
14
4 / 4 / 2
7,695
770
3,719
9,840
5,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 3 / 0
5,562
556
1,183
4,115
1,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 7 / 0
6,676
668
7,418
12,835
6,348
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
5 / 4 / 14
9,569
957
8,972
15,165
17,159
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ah Muzen Cab
Heinzzwei 3
Ah Muzen Cab
15
3 / 1 / 13
8,816
882
7,535
9,271
4,954
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Zkeppet
Chang'e
14
6 / 2 / 10
8,821
882
7,813
11,604
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
petrekov
Neith
17
7 / 0 / 11
10,120
1,012
14,174
9,921
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
shaony
Achilles
14
1 / 1 / 16
8,421
842
5,755
14,026
20,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
86
8
Kills
22
22
Deaths
8
5
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
4
14
3
L
Horus
Exequo
Horus
1
4
1
0.38
W
Ah Muzen Cab
Heinzzwei 3
Ah Muzen Cab
3
1
13
9.5
L
Danzaburou
NewWaveCommunism
Danzaburou
1
4
2
0.5
L
Fenrir
Vesspur
Fenrir
4
4
2
1.25
W
Chang'e
Zkeppet
Chang'e
6
2
10
5.5
L
0
3
0
0
W
Neith
petrekov
Neith
7
0
11
12.5
W
Achilles
shaony
Achilles
1
1
16
9
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,626
Damage
44,249
51,462
Taken
59,987
33,693
Mitigated
54,525
15,087
Healing
23,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,972
769
1,536
1,322
15,165
17,159
433
80
15,085
15,409
0
L
Horus
Exequo
Horus
4,932
2,118
4,921
5,481
14,623
15,831
0
5,345
9,158
826
12,722
W
Ah Muzen Cab
Heinzzwei 3
Ah Muzen Cab
7,535
3,270
738
739
9,271
4,954
1,833
51
9,132
0
25,937
L
Danzaburou
NewWaveCommunism
Danzaburou
6,374
1,666
313
1,048
10,049
5,198
0
2,895
7,154
0
17,782
L
Fenrir
Vesspur
Fenrir
3,719
1,845
284
1,548
9,840
5,015
0
3,666
6,084
0
5,913
W
Chang'e
Zkeppet
Chang'e
7,813
610
5,332
4,379
11,604
6,129
1,448
48
11,556
16,466
0
L
1,183
1,051
0
134
4,115
1,301
0
1,843
2,272
0
2,335
W
Neith
petrekov
Neith
14,174
5,471
1,745
3,701
9,921
5,655
2,082
357
9,308
0
26,783
W
Achilles
shaony
Achilles
5,755
1,287
1,097
2,836
14,026
20,628
340
209
13,817
0
10,592
L
7,418
564
657
701
12,835
6,348
0
3,295
9,540
0
14,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
45,747
69
Minions Killed
90
0
Camps Cleared
0
789,666
Distance Traveled
966,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,569
957
13
1
0
171,603
0
L
Horus
7,581
758
17
2
0
204,885
0
W
Ah Muzen Cab
8,816
882
20
2
0
192,840
0
L
Danzaburou
7,136
714
25
3
0
165,201
0
L
Fenrir
7,695
770
9
1
0
182,260
0
W
Chang'e
8,821
882
23
2
0
172,682
0
L
Rama
5,562
556
2
0
0
50,069
0
W
Neith
10,120
1,012
30
3
0
195,569
0
W
Achilles
8,421
842
4
0
0
233,449
0
L
Hun Batz
6,676
668
16
2
0
187,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role