Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BlueFlame257
Horus
Level 109
God Stats
3W - 0L
1,846 SR
Queue Stats
61W - 59L
1,476 Elo+
Party 2
Danzaburou
Danzaburou
MelodicSolid6
Danzaburou
Level 127
God Stats
4W - 0L
1,635 SR
Queue Stats
87W - 89L
1,474 Elo+
Party 2
Loki
Loki
miracleworker3
Loki
Level 57
God Stats
10W - 8L
1,522 SR
Queue Stats
202W - 214L
1,468 Elo+
Solo
Zeus
Zeus
oIK I4 N OxX
Zeus
Level 69
God Stats
52W - 63L
1,354 SR
Queue Stats
423W - 430L
1,472 Elo+
Solo
Team Averages
Level 101
1,571 SR
1,478 Elo+

VS

Team Averages
Level 91
1,516 SR
1,460 Elo+
Ao Kuang
Ao Kuang
GodSpiritomb
Ao Kuang
Level 117
God Stats
5W - 5L
1,631 SR
Queue Stats
246W - 239L
1,465 Elo+
Solo
Serqet
Serqet
Karu Kiri
Serqet
Level 103
God Stats
7W - 11L
1,470 SR
Queue Stats
63W - 61L
1,521 Elo+
Party 1
Ravana
Ravana
Riddimtion
Ravana
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,476 Elo+
Solo
Anubis
Anubis
ZholonusCAW
Anubis
Level 82
God Stats
31W - 33L
1,503 SR
Queue Stats
662W - 694L
1,399 Elo+
Solo
Jing Wei
Jing Wei
zon konijn
Jing Wei
Level 66
God Stats
6W - 9L
1,478 SR
Queue Stats
235W - 268L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 0 / 11
9,259
1,029
2,331
2,128
1,552
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 1 / 13
9,994
1,110
7,085
5,921
4,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
MelodicSolid6
Danzaburou
16
7 / 0 / 8
11,337
1,260
13,740
3,579
1,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 2 / 9
10,460
1,162
8,117
7,231
2,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 1 / 9
9,810
1,090
4,117
2,171
597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

338

VS

Team 2 Tickets

130

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GodSpiritomb
Ao Kuang
14
4 / 1 / 0
9,952
1,106
6,998
7,737
3,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Karu Kiri
Serqet
13
0 / 4 / 1
8,218
913
1,659
5,628
3,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
Riddimtion
Ravana
13
0 / 0 / 0
7,858
873
0
0
0
Anubis
16
0 / 11 / 2
9,992
1,110
5,407
17,651
8,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
zon konijn
Jing Wei
13
0 / 3 / 1
8,428
936
2,604
7,609
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
8
19
Kills
4
4
Deaths
19
50
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
11
5.5
W
2
1
13
8.5
L
Ao Kuang
GodSpiritomb
Ao Kuang
4
1
0
4
L
Serqet
Karu Kiri
Serqet
0
4
1
0.13
W
Danzaburou
MelodicSolid6
Danzaburou
7
0
8
11
L
Ravana
Riddimtion
Ravana
0
0
0
0
L
Anubis
0
11
2
0.09
W
7
2
9
5.75
W
3
1
9
7.5
L
Jing Wei
zon konijn
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,390
Damage
16,668
21,030
Taken
38,625
10,673
Mitigated
17,535
3,368
Healing
2,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,331
203
0
72
2,128
1,552
0
828
1,300
29,367
0
W
7,085
2,269
810
1,394
5,921
4,607
0
3,897
2,024
0
9,617
L
Ao Kuang
GodSpiritomb
Ao Kuang
6,998
1,274
0
1,456
7,737
3,083
0
425
7,094
18,144
0
L
Serqet
Karu Kiri
Serqet
1,659
231
0
25
5,628
3,823
0
2,071
3,512
0
1,778
W
Danzaburou
MelodicSolid6
Danzaburou
13,740
6,127
0
378
3,579
1,371
0
1,918
1,457
0
42,074
L
Ravana
Riddimtion
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
5,407
448
51
320
17,651
8,086
0
3,620
13,889
40,922
0
W
8,117
1,822
0
477
7,231
2,546
0
4,331
2,900
0
27,428
W
4,117
945
0
237
2,171
597
0
1,459
502
13,391
0
L
Jing Wei
zon konijn
Jing Wei
2,604
1,897
0
681
7,609
2,543
0
477
6,819
0
8,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,860
Gold Earned
44,448
193
Minions Killed
132
15
Camps Cleared
0
896,239
Distance Traveled
511,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,259
1,029
0
0
0
175,720
0
W
Horus
9,994
1,110
14
2
0
184,186
0
L
Ao Kuang
9,952
1,106
16
2
0
147,200
0
L
Serqet
8,218
913
3
0
0
90,422
0
W
Danzaburou
11,337
1,260
102
11
4
176,178
0
L
Ravana
7,858
873
0
0
0
0
0
L
Anubis
9,992
1,110
96
11
0
141,832
0
W
Loki
10,460
1,162
29
3
10
197,273
0
W
Zeus
9,810
1,090
48
5
1
162,882
0
L
Jing Wei
8,428
936
17
2
0
132,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role