Player Matchup

Tsukuyomi
Tsukuyomi
DavWinAll
Tsukuyomi
Level 149
God Stats
4W - 1L
1,681 SR
Queue Stats
66W - 64L
1,551 Elo+
Solo
Atlas
Atlas
SEA_DEEP_nd6
Atlas
Level 163
God Stats
2W - 4L
1,517 SR
Queue Stats
311W - 323L
1,540 Elo+
Party 1
Tiamat
Tiamat
dalek4eva
Tiamat
Level 119
God Stats
4W - 2L
1,779 SR
Queue Stats
135W - 152L
1,422 Elo+
Solo
Surtr
Surtr
jedavid7501
Surtr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,097 Elo+
Solo
Kuzenbo
Kuzenbo
quacker21
Kuzenbo
Level 157
God Stats
3W - 7L
1,480 SR
Queue Stats
223W - 211L
1,562 Elo+
Party 1
Team Averages
Level 124
1,591 SR
1,434 Elo+

VS

Team Averages
Level 124
1,548 SR
1,486 Elo+
Thor
Thor
I_Bazzo_I
Thor
Level 165
God Stats
9W - 3L
1,719 SR
Queue Stats
150W - 178L
1,486 Elo+
Solo
Sylvanus
Sylvanus
Maylawl
Sylvanus
Level 147
God Stats
86W - 71L
1,487 SR
Queue Stats
699W - 645L
1,493 Elo+
Solo
King Arthur
King Arthur
Mil20_67
King Arthur
Level 125
God Stats
3W - 5L
1,596 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Vulcan
Vulcan
Quad xs
Vulcan
Level 38
God Stats
8W - 19L
1,344 SR
Queue Stats
61W - 90L
1,416 Elo+
Solo
Zhong Kui
Zhong Kui
shafee_the_great
Zhong Kui
Level 145
God Stats
3W - 1L
1,593 SR
Queue Stats
74W - 77L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DavWinAll
Tsukuyomi
13
0 / 4 / 2
7,252
1,036
9,275
9,332
3,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 4 / 2
7,139
1,020
9,819
13,942
9,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
dalek4eva
Tiamat
13
1 / 2 / 1
7,950
1,136
5,612
7,612
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 1
6,820
974
2,683
3,832
1,595
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
quacker21
Kuzenbo
13
1 / 2 / 1
8,158
1,165
6,916
14,361
17,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

285

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 0 / 6
7,803
1,115
7,540
8,453
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Maylawl
Sylvanus
13
1 / 0 / 12
7,887
1,127
6,065
6,738
6,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Mil20_67
King Arthur
13
3 / 2 / 8
8,255
1,179
4,931
7,753
5,053
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
Quad xs
Vulcan
13
4 / 0 / 6
8,477
1,211
13,830
7,222
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
14
4 / 0 / 10
8,879
1,268
12,315
6,473
8,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
2
Kills
14
14
Deaths
2
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DavWinAll
Tsukuyomi
0
4
2
0.25
W
Thor
2
0
6
5
W
Sylvanus
Maylawl
Sylvanus
1
0
12
7
W
King Arthur
Mil20_67
King Arthur
3
2
8
3.5
W
Vulcan
Quad xs
Vulcan
4
0
6
7
L
0
4
2
0.25
L
Tiamat
dalek4eva
Tiamat
1
2
1
0.75
L
0
2
1
0.25
L
Kuzenbo
quacker21
Kuzenbo
1
2
1
0.75
W
Zhong Kui
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,305
Damage
44,681
49,079
Taken
36,639
34,838
Mitigated
26,947
2,173
Healing
8,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DavWinAll
Tsukuyomi
9,275
2,064
0
114
9,332
3,445
0
4,317
4,664
0
22,494
W
Thor
7,540
1,059
0
567
8,453
3,488
0
2,882
5,467
0
20,300
W
Sylvanus
Maylawl
Sylvanus
6,065
808
2,648
1,798
6,738
6,606
0
4,074
2,527
10,964
0
W
King Arthur
Mil20_67
King Arthur
4,931
387
0
89
7,753
5,053
0
4,746
3,002
0
13,776
W
Vulcan
Quad xs
Vulcan
13,830
6,526
0
549
7,222
3,181
0
5,670
1,261
31,476
0
L
9,819
2,601
0
170
13,942
9,282
0
8,575
4,980
19,611
0
L
Tiamat
dalek4eva
Tiamat
5,612
99
0
666
7,612
3,249
0
5,415
1,847
30,370
0
L
2,683
755
0
196
3,832
1,595
0
2,370
1,195
36
5,784
L
Kuzenbo
quacker21
Kuzenbo
6,916
2,027
0
1,027
14,361
17,267
0
9,671
4,095
14,072
509
W
Zhong Kui
12,315
1,747
0
2,369
6,473
8,619
0
4,170
2,066
27,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,319
Gold Earned
41,301
135
Minions Killed
150
3
Camps Cleared
5
655,171
Distance Traveled
709,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,252
1,036
24
3
1
145,661
0
W
Thor
7,803
1,115
21
3
2
143,634
0
W
Sylvanus
7,887
1,127
13
2
1
130,013
0
W
King Arthur
8,255
1,179
22
3
2
132,168
0
W
Vulcan
8,477
1,211
48
7
0
171,302
0
L
Atlas
7,139
1,020
22
3
0
140,569
0
L
Tiamat
7,950
1,136
72
10
1
139,696
0
L
Surtr
6,820
974
7
1
0
73,222
0
L
Kuzenbo
8,158
1,165
10
1
1
156,023
0
W
Zhong Kui
8,879
1,268
46
7
0
132,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role