Player Matchup

Nike
Nike
Eonized
Nike
Level 196
God Stats
4W - 2L
1,949 SR
Queue Stats
264W - 181L
1,671 Elo+
Party 2
Geb
Geb
FairyTaleLove
Geb
Level 209
God Stats
0W - 1L
1,376 SR
Queue Stats
45W - 34L
1,639 Elo+
Party 2
Apollo
Apollo
PhantomSol
Apollo
Level 160
God Stats
10W - 9L
1,592 SR
Queue Stats
166W - 136L
1,700 Elo+
Party 2
Ratatoskr
Ratatoskr
Psythro
Ratatoskr
Level 147
God Stats
1W - 2L
1,285 SR
Queue Stats
73W - 67L
1,588 Elo+
Party 2
Zeus
Zeus
WingmanGhost
Zeus
Level 158
God Stats
0W - 1L
1,767 SR
Queue Stats
62W - 47L
1,636 Elo+
Party 2
Team Averages
Level 174
1,594 SR
1,647 Elo+

VS

Team Averages
Level 164
1,490 SR
1,500 Elo+
Thanatos
Thanatos
CodePro
Thanatos
Level 159
God Stats
9W - 6L
1,329 SR
Queue Stats
22W - 48L
1,392 Elo+
Party 1
Mulan
Mulan
Jaktak
Mulan
Level 157
God Stats
2W - 2L
1,558 SR
Queue Stats
14W - 26L
1,461 Elo+
Party 1
Hou Yi
Hou Yi
MochikoPochi
Hou Yi
Level 174
God Stats
3W - 3L
1,434 SR
Queue Stats
53W - 76L
1,553 Elo+
Party 1
Agni
Agni
SuchSkulduggery
Agni
Level 154
God Stats
7W - 5L
1,618 SR
Queue Stats
382W - 362L
1,602 Elo+
Party 1
Sylvanus
Sylvanus
Zaykieff
Sylvanus
Level 175
God Stats
1W - 0L
1,510 SR
Queue Stats
32W - 64L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Eonized
Nike
14
3 / 1 / 7
8,685
543
14,180
16,699
12,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 2 / 8
8,001
500
5,841
13,061
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
PhantomSol
Apollo
14
3 / 0 / 7
8,160
510
9,701
10,596
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
Psythro
Ratatoskr
16
7 / 3 / 6
9,379
586
8,501
14,260
5,114
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 1 / 7
8,814
551
11,550
9,408
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CodePro
Thanatos
13
4 / 1 / 2
8,028
502
7,608
15,011
7,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Jaktak
Mulan
13
0 / 4 / 1
7,335
458
8,284
15,101
14,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
12
0 / 2 / 1
7,444
465
6,077
10,309
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 5 / 3
8,037
502
9,372
11,230
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Zaykieff
Sylvanus
11
1 / 4 / 4
7,212
451
6,121
16,975
15,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
16
Kills
7
7
Deaths
16
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CodePro
Thanatos
4
1
2
5
L
Nike
Eonized
Nike
3
1
7
6.5
L
2
2
8
3
W
Mulan
Jaktak
Mulan
0
4
1
0.13
W
Hou Yi
0
2
1
0.25
L
Apollo
PhantomSol
Apollo
3
0
7
6.5
L
Ratatoskr
Psythro
Ratatoskr
7
3
6
3.33
W
2
5
3
0.7
L
1
1
7
4.5
W
Sylvanus
Zaykieff
Sylvanus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,773
Damage
37,462
64,024
Taken
68,626
38,113
Mitigated
45,764
21,430
Healing
24,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CodePro
Thanatos
7,608
2,048
0
10,071
15,011
7,021
0
2,596
12,324
0
57,839
L
Nike
Eonized
Nike
14,180
1,441
0
4,613
16,699
12,932
70
5,114
10,867
401
59,950
L
5,841
773
0
2,682
13,061
12,164
0
2,788
10,179
21,103
0
W
Mulan
Jaktak
Mulan
8,284
826
0
3,173
15,101
14,045
0
2,457
11,740
721
51,273
W
Hou Yi
6,077
3,388
0
4,602
10,309
4,064
791
1,836
8,425
0
51,513
L
Apollo
PhantomSol
Apollo
9,701
5,650
0
5,172
10,596
4,421
698
2,349
8,151
0
62,827
L
Ratatoskr
Psythro
Ratatoskr
8,501
1,765
0
5,549
14,260
5,114
296
3,359
10,807
0
73,027
W
9,372
575
0
1,108
11,230
4,674
0
4,072
7,109
59,936
0
L
11,550
1,415
0
3,414
9,408
3,482
234
3,435
5,926
84,132
0
W
Sylvanus
Zaykieff
Sylvanus
6,121
1,291
1,336
3,752
16,975
15,960
0
6,819
9,868
23,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,039
Gold Earned
38,056
479
Minions Killed
396
0
Camps Cleared
0
1,716,607
Distance Traveled
1,599,716
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,028
502
84
5
0
385,427
0
L
Nike
8,685
543
98
6
0
328,017
5
L
Geb
8,001
500
22
1
0
322,571
2
W
Mulan
7,335
458
83
5
0
308,281
0
W
Hou Yi
7,444
465
93
6
0
279,728
5
L
Apollo
8,160
510
104
7
0
343,336
2
L
Ratatoskr
9,379
586
107
7
0
399,336
2
W
Agni
8,037
502
111
7
0
305,949
5
L
Zeus
8,814
551
148
9
0
323,347
6
W
Sylvanus
7,212
451
25
2
0
320,331
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role