Player Matchup

Vulcan
Vulcan
Alejo10126322
Vulcan
Level 117
God Stats
13W - 14L
1,382 SR
Queue Stats
307W - 295L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
Fireball1369
Sun Wukong
Level 66
God Stats
0W - 1L
1,316 SR
Queue Stats
12W - 12L
1,484 Elo+
Party 2
Xing Tian
Xing Tian
Flex Finesser
Xing Tian
Level 117
God Stats
2W - 4L
1,533 SR
Queue Stats
117W - 187L
1,426 Elo+
Party 2
Izanami
Izanami
HigurashiXIV
Izanami
Level 50
God Stats
25W - 24L
1,567 SR
Queue Stats
58W - 69L
1,446 Elo+
Party 2
Lancelot
Lancelot
Reishi
Lancelot
Level 144
God Stats
6W - 5L
1,522 SR
Queue Stats
223W - 334L
1,418 Elo+
Party 2
Team Averages
Level 99
1,464 SR
1,467 Elo+

VS

Team Averages
Level 63
1,670 SR
1,446 Elo+
Thor
Thor
Caleb2Predator
Thor
Level 82
God Stats
9W - 6L
1,866 SR
Queue Stats
401W - 346L
1,448 Elo+
Party 1
Maui
Maui
Cody2491
Maui
Level 46
God Stats
143W - 125L
1,481 SR
Queue Stats
279W - 243L
1,451 Elo+
Party 1
Scylla
Scylla
DZMDragon
Scylla
Level 31
God Stats
12W - 17L
1,497 SR
Queue Stats
155W - 155L
1,440 Elo+
Party 1
Lancelot
Lancelot
TBS bouncerslvr
Lancelot
Level 83
God Stats
4W - 0L
1,847 SR
Queue Stats
373W - 324L
1,436 Elo+
Party 1
Cupid
Cupid
xPRx_Ghost_Xx
Cupid
Level 74
God Stats
3W - 1L
1,660 SR
Queue Stats
61W - 59L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
8,544
475
7,981
11,085
4,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Fireball1369
Sun Wukong
13
0 / 4 / 0
8,516
473
8,195
15,554
11,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Flex Finesser
Xing Tian
9
1 / 1 / 5
7,100
394
4,283
8,451
5,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
HigurashiXIV
Izanami
13
5 / 3 / 4
8,535
474
11,263
12,927
5,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Reishi
Lancelot
15
4 / 4 / 4
9,011
501
12,840
15,174
7,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,808
545
9,523
14,309
12,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Maui
13
4 / 2 / 4
9,061
503
4,608
17,898
13,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
DZMDragon
Scylla
15
5 / 3 / 3
9,377
521
6,830
9,358
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
17
4 / 2 / 8
10,026
557
17,119
16,256
10,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 2
8,130
452
7,234
15,079
4,899
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
11
Kills
17
17
Deaths
11
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
3
0
2
4
W
Maui
4
2
4
3
W
Scylla
DZMDragon
Scylla
5
3
3
2.17
L
Sun Wukong
Fireball1369
Sun Wukong
0
4
0
0
L
Xing Tian
Flex Finesser
Xing Tian
1
1
5
3.5
L
Izanami
HigurashiXIV
Izanami
5
3
4
2.33
L
Lancelot
Reishi
Lancelot
4
4
4
1.5
W
Lancelot
4
2
8
4
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,562
Damage
45,314
63,191
Taken
72,900
34,660
Mitigated
44,853
10,136
Healing
16,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,981
1,889
0
1,220
11,085
4,602
522
4,428
6,657
63,146
0
W
9,523
1,835
0
736
14,309
12,726
496
0
14,309
255
81,225
W
Maui
4,608
1,965
331
4,336
17,898
13,425
0
3,189
14,179
20,019
0
W
Scylla
DZMDragon
Scylla
6,830
564
0
921
9,358
3,178
0
2,804
6,396
56,402
0
L
Sun Wukong
Fireball1369
Sun Wukong
8,195
1,633
0
3,952
15,554
11,852
0
536
15,018
0
64,047
L
Xing Tian
Flex Finesser
Xing Tian
4,283
496
0
1,340
8,451
5,696
0
1,483
6,896
16,291
0
L
Izanami
HigurashiXIV
Izanami
11,263
7,899
0
3,116
12,927
5,184
929
2,684
10,243
0
58,600
L
Lancelot
Reishi
Lancelot
12,840
3,730
0
508
15,174
7,326
0
2,840
12,278
0
74,335
W
Lancelot
17,119
3,627
0
1,888
16,256
10,625
0
2,558
13,570
0
96,373
W
7,234
4,645
411
7,833
15,079
4,899
0
3,259
11,720
0
57,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,706
Gold Earned
46,402
430
Minions Killed
456
0
Camps Cleared
0
1,609,373
Distance Traveled
1,725,393
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,544
475
110
6
0
348,819
0
W
Thor
9,808
545
120
7
0
290,101
0
W
Maui
9,061
503
20
1
0
363,137
0
W
Scylla
9,377
521
91
5
0
335,462
0
L
Sun Wukong
8,516
473
111
6
0
327,214
4
L
Xing Tian
7,100
394
18
1
0
218,569
3
L
Izanami
8,535
474
85
5
0
335,624
2
L
Lancelot
9,011
501
106
6
0
379,147
0
W
Lancelot
10,026
557
125
7
0
409,767
0
W
Cupid
8,130
452
100
6
0
326,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role