Player Matchup

Hades
Hades
GC778
Hades
Level 108
God Stats
8W - 9L
1,538 SR
Queue Stats
331W - 319L
1,493 Elo+
Party 3
Tyr
Tyr
John24u
Tyr
Level 144
God Stats
0W - 1L
1,484 SR
Queue Stats
169W - 161L
1,556 Elo+
Party 1
Thor
Thor
M0mmyLeFay
Thor
Level 27
God Stats
1W - 5L
1,237 SR
Queue Stats
88W - 91L
1,566 Elo+
Party 1
Scylla
Scylla
Medz50
Scylla
Level 77
God Stats
0W - 3L
1,500 SR
Queue Stats
149W - 152L
1,501 Elo+
Party 3
Charybdis
Charybdis
jingbestgurl
Charybdis
Level 60
God Stats
1W - 5L
1,392 SR
Queue Stats
154W - 122L
1,606 Elo+
Party 1
Team Averages
Level 83
1,430 SR
1,544 Elo+

VS

Team Averages
Level 86
1,672 SR
1,570 Elo+
Sobek
Sobek
Azrael666
Sobek
Level 62
God Stats
2W - 0L
1,860 SR
Queue Stats
29W - 27L
1,528 Elo+
Party 2
Ravana
Ravana
Leverox
Ravana
Level 106
God Stats
12W - 10L
1,587 SR
Queue Stats
383W - 360L
1,596 Elo+
Solo
Skadi
Skadi
LuminousLemur
Skadi
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 24L
1,525 Elo+
Party 2
Serqet
Serqet
Quickfire45
Serqet
Level 99
God Stats
9W - 3L
1,769 SR
Queue Stats
52W - 48L
1,532 Elo+
Solo
Sol
Sol
Wheati3s
Sol
Level 106
God Stats
3W - 0L
1,647 SR
Queue Stats
57W - 45L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
GC778
Hades
15
2 / 4 / 0
8,891
494
8,527
17,401
8,917
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
8
0 / 1 / 4
6,919
384
4,344
11,605
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
5 / 2 / 1
8,675
482
9,434
13,900
5,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Medz50
Scylla
15
0 / 3 / 0
8,388
466
3,031
8,990
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
jingbestgurl
Charybdis
14
5 / 4 / 2
9,354
520
11,108
14,311
5,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Azrael666
Sobek
11
2 / 2 / 5
8,118
451
5,655
20,728
18,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Ravana
Leverox
Ravana
15
1 / 2 / 2
9,724
540
8,491
9,334
7,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 6 / 4
7,795
433
5,447
11,294
4,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
16
4 / 2 / 6
9,962
553
8,312
14,689
6,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 0 / 1
10,257
570
15,910
6,968
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
12
Kills
13
14
Deaths
12
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
Azrael666
Sobek
2
2
5
2.25
L
Hades
GC778
Hades
2
4
0
0.5
L
Tyr
0
1
4
2
W
Ravana
Leverox
Ravana
1
2
2
1
W
0
6
4
0.33
L
5
2
1
2.75
L
Scylla
Medz50
Scylla
0
3
0
0
W
Serqet
4
2
6
3.5
W
6
0
1
6.5
L
Charybdis
jingbestgurl
Charybdis
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,444
Damage
43,815
66,207
Taken
63,013
30,912
Mitigated
39,853
18,107
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Azrael666
Sobek
5,655
801
0
6,553
20,728
18,787
452
2,573
18,113
23,558
0
L
Hades
GC778
Hades
8,527
1,388
40
8,220
17,401
8,917
0
2,751
14,405
63,548
0
L
Tyr
4,344
373
0
3,084
11,605
7,402
0
4,982
6,531
0
17,785
W
Ravana
Leverox
Ravana
8,491
1,711
0
1,745
9,334
7,693
217
5,897
3,437
0
70,713
W
5,447
2,827
0
217
11,294
4,034
770
356
10,938
0
52,620
L
9,434
2,124
0
875
13,900
5,964
0
4,169
8,939
0
72,039
L
Scylla
Medz50
Scylla
3,031
334
0
830
8,990
3,385
0
5,529
3,461
64,016
0
W
Serqet
8,312
2,657
0
1,582
14,689
6,578
867
1,223
13,466
0
73,358
W
15,910
5,455
0
3,139
6,968
2,761
2,880
1,571
5,397
91,080
0
L
Charybdis
jingbestgurl
Charybdis
11,108
4,968
0
5,058
14,311
5,244
1,620
4,320
9,663
0
70,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,227
Gold Earned
45,856
474
Minions Killed
443
0
Camps Cleared
0
1,629,463
Distance Traveled
1,797,192
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,118
451
20
1
0
354,370
0
L
Hades
8,891
494
112
6
0
318,188
2
L
Tyr
6,919
384
24
1
0
256,015
1
W
Ravana
9,724
540
113
6
0
360,234
1
W
Skadi
7,795
433
67
4
0
329,157
0
L
Thor
8,675
482
96
5
0
385,814
0
L
Scylla
8,388
466
131
7
0
334,860
0
W
Serqet
9,962
553
100
6
0
413,654
2
W
Sol
10,257
570
143
8
0
339,777
0
L
Charybdis
9,354
520
111
6
0
334,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role