Player Matchup

Danzaburou
Danzaburou
ForesawUs
Danzaburou
Level 28
God Stats
1W - 1L
1,348 SR
Queue Stats
38W - 16L
1,699 Elo+
Party 1
Sobek
Sobek
ForeseeUs
Sobek
Level 159
God Stats
4W - 0L
1,928 SR
Queue Stats
93W - 50L
1,729 Elo+
Party 1
Bellona
Bellona
GargantuanGonads
Bellona
Level 128
God Stats
25W - 14L
1,634 SR
Queue Stats
363W - 329L
1,627 Elo+
Solo
Tsukuyomi
Tsukuyomi
TwoToedTimmy
Tsukuyomi
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 7L
1,766 Elo+
Party 1
Nu Wa
Nu Wa
ZESPUD
Nu Wa
Level 157
God Stats
3W - 1L
1,720 SR
Queue Stats
266W - 224L
1,587 Elo+
Solo
Team Averages
Level 100
1,626 SR
1,681 Elo+

VS

Team Averages
Level 160
1,603 SR
1,621 Elo+
Apollo
Apollo
Boarnado
Apollo
Level 199
God Stats
4W - 5L
1,708 SR
Queue Stats
217W - 189L
1,617 Elo+
Party 2
Sun Wukong
Sun Wukong
Mouses5
Sun Wukong
Level 189
God Stats
0W - 3L
1,270 SR
Queue Stats
145W - 122L
1,636 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SchapaT
Morgan Le Fay
Level 86
God Stats
36W - 26L
1,566 SR
Queue Stats
95W - 72L
1,629 Elo+
Party 2
Jormungandr
Jormungandr
Widop
Jormungandr
Level 170
God Stats
0W - 1L
1,797 SR
Queue Stats
164W - 156L
1,613 Elo+
Party 2
Achilles
Achilles
pudgepug
Achilles
Level 158
God Stats
6W - 10L
1,674 SR
Queue Stats
520W - 451L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ForesawUs
Danzaburou
16
3 / 2 / 3
9,677
605
13,471
13,876
6,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
ForeseeUs
Sobek
11
4 / 0 / 4
7,612
476
5,890
12,627
11,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 3 / 1
9,102
569
12,439
17,550
15,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
TwoToedTimmy
Tsukuyomi
15
5 / 3 / 3
8,754
547
8,911
14,677
7,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Nu Wa
ZESPUD
Nu Wa
13
0 / 3 / 4
7,844
490
12,211
7,353
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Boarnado
Apollo
13
1 / 4 / 2
8,288
518
7,783
16,555
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Mouses5
Sun Wukong
15
5 / 1 / 2
9,367
585
11,003
17,339
21,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
SchapaT
Morgan Le Fay
14
0 / 2 / 3
7,911
494
5,340
7,676
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Widop
Jormungandr
13
2 / 4 / 2
7,820
489
6,815
14,971
12,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
pudgepug
Achilles
13
3 / 2 / 4
7,875
492
9,022
14,900
8,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
13
Kills
11
11
Deaths
13
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
Boarnado
Apollo
1
4
2
0.5
W
Danzaburou
ForesawUs
Danzaburou
3
2
3
2.25
W
Sobek
ForeseeUs
Sobek
4
0
4
6
W
1
3
1
0.5
L
Sun Wukong
Mouses5
Sun Wukong
5
1
2
6
L
Morgan Le Fay
SchapaT
Morgan Le Fay
0
2
3
0.75
W
Tsukuyomi
TwoToedTimmy
Tsukuyomi
5
3
3
2.17
L
Jormungandr
Widop
Jormungandr
2
4
2
0.75
W
Nu Wa
ZESPUD
Nu Wa
0
3
4
0.67
L
Achilles
pudgepug
Achilles
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,922
Damage
39,963
66,083
Taken
71,441
44,275
Mitigated
50,929
27,282
Healing
16,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Boarnado
Apollo
7,783
5,351
0
6,300
16,555
5,929
0
2,066
14,397
0
67,792
W
Danzaburou
ForesawUs
Danzaburou
13,471
7,763
0
8,080
13,876
6,973
0
2,274
11,410
0
101,984
W
Sobek
ForeseeUs
Sobek
5,890
375
0
4,663
12,627
11,355
0
4,937
7,211
19,845
0
W
12,439
6,264
0
6,333
17,550
15,843
342
562
15,847
0
89,213
L
Sun Wukong
Mouses5
Sun Wukong
11,003
2,278
0
5,417
17,339
21,096
0
2,203
14,880
1,040
67,778
L
Morgan Le Fay
SchapaT
Morgan Le Fay
5,340
287
0
832
7,676
3,334
0
3,297
4,217
74,249
0
W
Tsukuyomi
TwoToedTimmy
Tsukuyomi
8,911
2,202
0
6,974
14,677
7,169
0
2,036
12,432
70
72,676
L
Jormungandr
Widop
Jormungandr
6,815
1,310
0
1,619
14,971
12,093
39
4,615
9,838
37,869
0
W
Nu Wa
ZESPUD
Nu Wa
12,211
2,601
0
1,232
7,353
2,935
0
2,454
4,715
66,628
0
L
Achilles
pudgepug
Achilles
9,022
3,099
0
2,193
14,900
8,477
0
5,084
9,506
30
58,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,989
Gold Earned
41,261
545
Minions Killed
522
0
Camps Cleared
0
1,625,992
Distance Traveled
1,634,086
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,288
518
127
8
0
294,423
2
W
Danzaburou
9,677
605
164
10
0
280,208
2
W
Sobek
7,612
476
11
1
0
334,646
5
W
Bellona
9,102
569
146
9
0
321,011
2
L
Sun Wukong
9,367
585
121
8
0
302,967
0
L
Morgan Le Fay
7,911
494
134
8
0
347,701
0
W
Tsukuyomi
8,754
547
115
7
0
381,327
0
L
Jormungandr
7,820
489
56
4
0
322,617
3
W
Nu Wa
7,844
490
109
7
0
308,800
2
L
Achilles
7,875
492
84
5
0
366,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role