Player Matchup

Hachiman
Hachiman
BlueBomber26
Hachiman
Level 97
God Stats
31W - 21L
1,584 SR
Queue Stats
321W - 308L
1,490 Elo+
Party 1
Janus
Janus
DISCO56
Janus
Level 26
God Stats
10W - 13L
1,578 SR
Queue Stats
36W - 42L
1,464 Elo+
Party 1
Lancelot
Lancelot
epic elf 91
Lancelot
Level 106
God Stats
34W - 28L
1,554 SR
Queue Stats
408W - 390L
1,457 Elo+
Party 1
Bacchus
Bacchus
skrwdUP88
Bacchus
Level 152
God Stats
11W - 9L
1,696 SR
Queue Stats
133W - 132L
1,504 Elo+
Solo
Fenrir
Fenrir
xSNMxUSMC
Fenrir
Level 45
God Stats
19W - 18L
1,509 SR
Queue Stats
57W - 73L
1,421 Elo+
Party 1
Team Averages
Level 85
1,584 SR
1,467 Elo+

VS

Team Averages
Level 115
1,364 SR
1,442 Elo+
Nox
Nox
ArtemisKnox
Nox
Level 129
God Stats
5W - 12L
1,417 SR
Queue Stats
273W - 265L
1,438 Elo+
Party 2
Bastet
Bastet
EquinoxQT
Bastet
Level 121
God Stats
11W - 7L
1,768 SR
Queue Stats
125W - 118L
1,483 Elo+
Solo
Surtr
Surtr
Lazy SoulReaper
Surtr
Level 129
God Stats
22W - 15L
1,115 SR
Queue Stats
512W - 482L
1,424 Elo+
Party 2
Anubis
Anubis
MinimalCash63
Anubis
Level 68
God Stats
2W - 5L
1,022 SR
Queue Stats
21W - 32L
1,341 Elo+
Solo
Rama
Rama
Setuk14
Rama
Level 129
God Stats
6W - 9L
1,500 SR
Queue Stats
177W - 174L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlueBomber26
Hachiman
13
6 / 1 / 3
8,641
540
9,145
11,593
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
DISCO56
Janus
13
3 / 5 / 2
7,722
483
7,647
10,426
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
epic elf 91
Lancelot
15
5 / 2 / 3
9,018
564
11,735
21,292
18,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
skrwdUP88
Bacchus
12
2 / 3 / 8
7,577
474
6,291
12,409
14,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
xSNMxUSMC
Fenrir
13
5 / 1 / 6
8,172
511
5,916
14,381
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,681
418
4,720
7,727
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
EquinoxQT
Bastet
12
3 / 4 / 3
7,725
483
9,198
14,287
5,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 5 / 2
8,144
509
13,550
18,054
9,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 3 / 2
8,186
512
13,139
9,518
4,369
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
Setuk14
Rama
12
4 / 6 / 2
7,680
480
9,068
12,336
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
21
Kills
12
12
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Hachiman
BlueBomber26
Hachiman
6
1
3
7.5
W
Janus
DISCO56
Janus
3
5
2
0.8
L
Bastet
EquinoxQT
Bastet
3
4
3
1.13
L
1
5
2
0.4
L
4
3
2
1.67
L
Rama
Setuk14
Rama
4
6
2
0.83
W
Lancelot
epic elf 91
Lancelot
5
2
3
3.25
W
Bacchus
skrwdUP88
Bacchus
2
3
8
2
W
Fenrir
xSNMxUSMC
Fenrir
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,734
Damage
49,675
70,101
Taken
61,922
46,402
Mitigated
26,667
14,588
Healing
11,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,720
518
0
0
7,727
3,174
78
2,224
5,469
39,579
0
W
Hachiman
BlueBomber26
Hachiman
9,145
4,985
0
3,617
11,593
4,516
3,026
2,514
9,079
0
58,148
W
Janus
DISCO56
Janus
7,647
121
0
1,830
10,426
3,291
0
3,843
6,583
50,699
0
L
Bastet
EquinoxQT
Bastet
9,198
2,712
0
1,500
14,287
5,142
437
2,887
11,352
0
42,322
L
13,550
5,654
0
4,222
18,054
9,521
18
946
17,092
2,819
64,245
L
13,139
180
0
3,632
9,518
4,369
822
4,310
5,192
58,841
0
L
Rama
Setuk14
Rama
9,068
7,426
0
2,542
12,336
4,461
0
3,733
8,576
0
43,665
W
Lancelot
epic elf 91
Lancelot
11,735
1,333
0
4,759
21,292
18,011
0
4,030
17,262
165
77,301
W
Bacchus
skrwdUP88
Bacchus
6,291
304
0
2,309
12,409
14,183
0
3,840
8,569
23,564
0
W
Fenrir
xSNMxUSMC
Fenrir
5,916
1,892
0
2,073
14,381
6,401
0
4,877
9,504
0
44,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,130
Gold Earned
38,416
389
Minions Killed
359
0
Camps Cleared
0
1,603,646
Distance Traveled
1,435,109
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,681
418
68
4
0
268,042
2
W
Hachiman
8,641
540
108
7
0
272,727
0
W
Janus
7,722
483
81
5
0
310,685
0
L
Bastet
7,725
483
49
3
0
351,418
0
L
Surtr
8,144
509
106
7
0
282,113
0
L
Anubis
8,186
512
79
5
0
267,337
2
L
Rama
7,680
480
57
4
0
266,199
0
W
Lancelot
9,018
564
125
8
0
311,372
0
W
Bacchus
7,577
474
16
1
0
344,901
9
W
Fenrir
8,172
511
59
4
0
363,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role