Player Matchup

King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold II
EdwardTirn
Cernunnos
Gold II
Level 141
God Stats
2W - 1L
1,544 SR
Queue Stats
121W - 132L
1,542 MMR
Solo
Lancelot
Lancelot
Silver II
Exor9585
Lancelot
Silver II
Level 109
God Stats
11W - 16L
1,670 SR
Queue Stats
192W - 200L
1,569 MMR
Solo
Merlin
Merlin
Gold II
GLIDEia
Merlin
Gold II
Level 108
God Stats
23W - 29L
1,483 SR
Queue Stats
190W - 188L
1,540 MMR
Solo
Khepri
Khepri
Bronze III
ggboy123gr
Khepri
Bronze III
Level 40
God Stats
0W - 1L
1,879 SR
Queue Stats
3W - 12L
1,543 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,615 SR
1,539 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,620 SR
1,548 MMR
He Bo
He Bo
Gold II
Foam04
He Bo
Gold II
Level 140
God Stats
2W - 4L
1,381 SR
Queue Stats
66W - 64L
1,602 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
OldTimberWolf
Sun Wukong
Platinum V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 264L
1,533 MMR
Solo
Achilles
Achilles
Gold III
She7a
Achilles
Gold III
Level 183
God Stats
2W - 1L
1,727 SR
Queue Stats
299W - 295L
1,505 MMR
Solo
Tiamat
Tiamat
Platinum V
atomic69996
Tiamat
Platinum V
Level 129
God Stats
5W - 3L
1,799 SR
Queue Stats
91W - 90L
1,566 MMR
Solo
Cupid
Cupid
Gold II
l SKAY l
Cupid
Gold II
Level 159
God Stats
11W - 8L
1,692 SR
Queue Stats
558W - 560L
1,535 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
0 / 0 / 1
9,906
521
11,318
14,343
14,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
EdwardTirn
Cernunnos
14
1 / 5 / 2
8,822
464
9,649
17,269
7,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Exor9585
Lancelot
15
4 / 6 / 2
9,219
485
10,064
21,092
8,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
GLIDEia
Merlin
18
3 / 4 / 0
11,282
594
9,161
11,214
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
ggboy123gr
Khepri
13
0 / 7 / 3
8,209
432
5,179
18,444
15,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
CliodhnaJanusKaliAnubis

VS

Bans
Ix ChelAo KuangBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Foam04
He Bo
19
14 / 2 / 4
12,350
650
20,292
13,754
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
OldTimberWolf
Sun Wukong
17
0 / 2 / 3
10,131
533
9,721
20,387
21,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
She7a
Achilles
14
3 / 3 / 11
9,898
521
7,519
19,277
17,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
17
2 / 1 / 7
10,643
560
12,761
10,780
7,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
l SKAY l
Cupid
16
3 / 0 / 13
10,088
531
12,342
13,624
5,648
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
8
Kills
22
22
Deaths
8
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
1
0.5
L
Cernunnos
EdwardTirn
Cernunnos
1
5
2
0.4
L
Lancelot
Exor9585
Lancelot
4
6
2
0.83
W
He Bo
Foam04
He Bo
14
2
4
8
L
Merlin
GLIDEia
Merlin
3
4
0
0.75
W
Sun Wukong
OldTimberWolf
Sun Wukong
0
2
3
0.75
W
Achilles
She7a
Achilles
3
3
11
2.83
W
Tiamat
2
1
7
5.5
L
Khepri
ggboy123gr
Khepri
0
7
3
0.21
W
Cupid
l SKAY l
Cupid
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,371
Damage
62,635
82,362
Taken
77,822
50,117
Mitigated
57,124
18,993
Healing
26,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,318
1,104
0
3,158
14,343
14,092
0
0
14,093
451
83,330
L
Cernunnos
EdwardTirn
Cernunnos
9,649
3,684
0
5,225
17,269
7,217
474
7,619
9,584
0
75,527
L
Lancelot
Exor9585
Lancelot
10,064
1,065
0
5,485
21,092
8,986
0
10,000
10,874
23
62,704
W
He Bo
Foam04
He Bo
20,292
887
0
3,867
13,754
5,246
102
2,942
10,756
123,055
0
L
Merlin
GLIDEia
Merlin
9,161
174
0
1,824
11,214
4,766
84
7,538
3,287
92,600
0
W
Sun Wukong
OldTimberWolf
Sun Wukong
9,721
1,607
0
4,521
20,387
21,316
0
1,051
19,336
0
81,397
W
Achilles
She7a
Achilles
7,519
2,003
0
5,328
19,277
17,558
240
4,436
14,841
0
28,446
W
Tiamat
12,761
1,069
0
3,165
10,780
7,356
339
3,866
6,862
76,700
0
L
Khepri
ggboy123gr
Khepri
5,179
405
314
2,987
18,444
15,056
71
7,147
11,160
22,952
0
W
Cupid
l SKAY l
Cupid
12,342
6,707
1,353
8,026
13,624
5,648
3,503
3,313
10,311
0
84,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,438
Gold Earned
53,110
536
Minions Killed
574
0
Camps Cleared
0
1,906,787
Distance Traveled
1,956,431
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,906
521
131
7
0
306,786
5
L
Cernunnos
8,822
464
135
7
0
363,346
4
L
Lancelot
9,219
485
82
4
0
499,580
0
W
He Bo
12,350
650
142
7
0
449,587
0
L
Merlin
11,282
594
162
9
0
376,114
0
W
Sun Wukong
10,131
533
129
7
0
337,644
2
W
Achilles
9,898
521
21
1
0
397,083
3
W
Tiamat
10,643
560
154
8
0
403,953
3
L
Khepri
8,209
432
26
1
0
360,961
0
W
Cupid
10,088
531
128
7
0
368,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role