Player Matchup

Mulan
Mulan
Silver IV
OneWick
Mulan
Silver IV
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 470L
890 MMR
Solo
Danzaburou
Danzaburou
Bronze V
ProbleMATTic22
Danzaburou
Bronze V
Level 94
God Stats
0W - 4L
1,300 SR
Queue Stats
45W - 128L
1,204 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze I
leroyjenkins032
Baron Samedi
Bronze I
Level 97
God Stats
5W - 13L
1,524 SR
Queue Stats
46W - 117L
731 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 104
1,441 SR
942 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,517 SR
918 MMR
Medusa
Medusa
Silver V
OnstageDesert66
Medusa
Silver V
Level 128
God Stats
79W - 44L
1,667 SR
Queue Stats
1,102W - 925L
915 MMR
Party 1
Nike
Nike
Bronze I
TRD Mayuri
Nike
Bronze I
Level 98
God Stats
14W - 20L
1,353 SR
Queue Stats
50W - 109L
681 MMR
Party 1
Chang'e
Chang'e
Silver II
psychoticbobby
Chang'e
Silver II
Level 129
God Stats
10W - 10L
1,530 SR
Queue Stats
21W - 34L
1,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
OneWick
Mulan
14
3 / 8 / 7
11,047
789
6,558
22,042
22,226
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
ProbleMATTic22
Danzaburou
14
2 / 6 / 11
11,401
814
10,974
14,191
6,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
leroyjenkins032
Baron Samedi
16
10 / 4 / 4
12,780
913
12,286
12,452
6,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasPersephoneSolIx ChelMartichoras

VS

Bans
GaneshaIzanamiNoxHachimanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 6
12,272
877
16,418
14,645
5,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
5 / 6 / 10
12,097
864
10,465
17,747
16,823
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 3 / 9
13,156
940
11,371
16,819
6,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
43
15
Kills
18
18
Deaths
15
22
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mulan
OneWick
Mulan
3
8
7
0.81
W
7
6
6
1.67
L
Danzaburou
ProbleMATTic22
Danzaburou
2
6
11
1.25
W
5
6
10
1.67
L
Baron Samedi
leroyjenkins032
Baron Samedi
10
4
4
3
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,818
Damage
38,254
48,685
Taken
49,211
35,008
Mitigated
29,379
7,638
Healing
11,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
OneWick
Mulan
6,558
353
223
3,034
22,042
22,226
234
5,938
15,984
0
28,006
W
16,418
8,621
0
1,718
14,645
5,969
2,404
3,777
10,868
0
59,980
L
Danzaburou
ProbleMATTic22
Danzaburou
10,974
4,186
0
1,898
14,191
6,387
1,643
2,251
11,864
0
31,391
W
10,465
926
200
986
17,747
16,823
66
4,807
12,940
0
28,839
L
Baron Samedi
leroyjenkins032
Baron Samedi
12,286
716
1,080
1,403
12,452
6,395
410
3,424
8,973
47,489
0
W
11,371
700
3,601
5,360
16,819
6,587
772
4,779
11,992
50,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,228
Gold Earned
37,525
120
Minions Killed
163
0
Camps Cleared
0
679,767
Distance Traveled
739,980
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,047
789
34
2
0
210,561
0
W
Medusa
12,272
877
57
4
0
218,125
0
L
Danzaburou
11,401
814
30
2
0
224,155
2
W
Nike
12,097
864
40
3
0
264,340
2
L
Baron Samedi
12,780
913
56
4
0
245,051
0
W
Chang'e
13,156
940
66
5
0
257,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role