Player Matchup

Anubis
Anubis
Silver I
GilbertDaPmp
Anubis
Silver I
Level 176
God Stats
85W - 117L
1,452 SR
Queue Stats
1,127W - 1,240L
1,085 MMR
Solo
Neith
Neith
Silver II
Primstone
Neith
Silver II
Level 133
God Stats
7W - 6L
1,595 SR
Queue Stats
137W - 150L
1,073 MMR
Solo
Fenrir
Fenrir
Silver III
YellowArcher702
Fenrir
Silver III
Level 122
God Stats
6W - 8L
1,464 SR
Queue Stats
580W - 677L
1,044 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,503 SR
1,067 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,302 SR
915 MMR
Loki
Loki
Silver V
GaslightGatekeep
Loki
Silver V
Level 60
God Stats
0W - 2L
1,210 SR
Queue Stats
11W - 29L
1,085 MMR
Solo
Chang'e
Chang'e
Silver IV
IceCreamVenom
Chang'e
Silver IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 64L
876 MMR
Party 1
Osiris
Osiris
Silver V
PopalisTropalis
Osiris
Silver V
Level 125
God Stats
0W - 3L
1,195 SR
Queue Stats
46W - 71L
785 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 0 / 5
12,729
796
16,282
7,095
3,618
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Primstone
Neith
14
3 / 0 / 6
11,944
747
12,476
5,025
2,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 6
11,458
716
7,834
15,519
13,444
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
KuzenboAtlasMartichorasGaneshaAchilles

VS

Bans
JanusBacchusVamanaSobekHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
10,502
656
8,453
11,610
3,488
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
13
2 / 2 / 0
10,755
672
7,236
13,695
4,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 3 / 2
10,347
647
5,421
17,978
15,038
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
9
Kills
2
2
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Anubis
4
0
5
6.5
L
Chang'e
2
2
0
1
L
0
3
2
0.33
W
Neith
Primstone
Neith
3
0
6
6
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,592
Damage
21,110
27,639
Taken
43,283
19,282
Mitigated
23,124
7,800
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,453
1,912
0
0
11,610
3,488
0
3,645
7,742
0
46,559
W
Anubis
16,282
83
0
3,982
7,095
3,618
768
1,800
5,187
81,544
0
L
Chang'e
7,236
811
4,280
6,257
13,695
4,598
0
4,852
8,843
40,279
0
L
5,421
1,074
0
2,400
17,978
15,038
0
8,915
9,030
0
28,587
W
Neith
Primstone
Neith
12,476
4,795
0
1,843
5,025
2,220
1,790
2,080
2,897
0
36,032
W
7,834
912
0
1,975
15,519
13,444
374
3,697
11,659
229
28,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,131
Gold Earned
31,604
194
Minions Killed
156
0
Camps Cleared
0
900,259
Distance Traveled
873,418
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,502
656
58
4
0
336,798
0
W
Anubis
12,729
796
109
7
0
299,622
0
L
Chang'e
10,755
672
70
4
0
247,763
4
L
Osiris
10,347
647
28
2
0
288,857
3
W
Neith
11,944
747
63
4
0
296,403
1
W
Fenrir
11,458
716
22
1
0
304,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role