Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
D4rklyss
Sylvanus
Level 114
God Stats
17W - 13L
1,587 SR
Queue Stats
467W - 411L
1,453 Elo+
Solo
Nike
Nike
Nettalos
Nike
Level 128
God Stats
2W - 3L
1,275 SR
Queue Stats
370W - 385L
1,447 Elo+
Party 1
Ah Puch
Ah Puch
Wentrix
Ah Puch
Level 143
God Stats
3W - 1L
1,716 SR
Queue Stats
142W - 155L
1,438 Elo+
Party 1
Ne Zha
Ne Zha
kagegutshi
Ne Zha
Level 148
God Stats
5W - 3L
1,616 SR
Queue Stats
212W - 236L
1,405 Elo+
Party 1
Team Averages
Level 126
1,539 SR
1,449 Elo+

VS

Team Averages
Level 112
1,481 SR
1,452 Elo+
Geb
Geb
Ananasio
Geb
Level 135
God Stats
1W - 2L
1,561 SR
Queue Stats
40W - 26L
1,579 Elo+
Solo
Chaac
Chaac
Cohorte
Chaac
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 23L
1,459 Elo+
Party 2
Ao Kuang
Ao Kuang
Gereepro01
Ao Kuang
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 23L
1,447 Elo+
Party 2
Medusa
Medusa
Mustyre
Medusa
Level 84
God Stats
3W - 8L
1,343 SR
Queue Stats
32W - 44L
1,435 Elo+
Solo
Janus
Janus
Orifodu
Janus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 18L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 0 / 4
5,812
484
7,745
8,219
3,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
D4rklyss
Sylvanus
10
2 / 0 / 2
6,393
533
3,699
8,442
5,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
13
4 / 0 / 0
7,475
623
5,795
9,092
9,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Wentrix
Ah Puch
13
5 / 1 / 3
7,896
658
7,466
7,649
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
kagegutshi
Ne Zha
11
7 / 1 / 2
7,180
598
5,971
7,931
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,163
430
3,468
9,257
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Cohorte
Chaac
10
0 / 5 / 1
5,602
467
3,103
10,090
5,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mace

Mace

+10
Physical Power

Ao Kuang
Gereepro01
Ao Kuang
10
1 / 3 / 0
6,241
520
1,879
9,401
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Mustyre
Medusa
9
0 / 2 / 0
5,094
425
5,313
7,576
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
Orifodu
Janus
10
0 / 6 / 0
5,644
470
2,661
9,469
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
18
Kills
1
2
Deaths
19
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
0
4
2
L
0
3
0
0
L
Chaac
Cohorte
Chaac
0
5
1
0.1
W
Sylvanus
D4rklyss
Sylvanus
2
0
2
3
L
Ao Kuang
Gereepro01
Ao Kuang
1
3
0
0.33
L
Medusa
Mustyre
Medusa
0
2
0
0
W
Nike
4
0
0
4
L
Janus
Orifodu
Janus
0
6
0
0
W
Ah Puch
Wentrix
Ah Puch
5
1
3
6.5
W
Ne Zha
kagegutshi
Ne Zha
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,676
Damage
16,424
41,333
Taken
45,793
24,028
Mitigated
19,072
15,512
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
7,745
4,795
299
2,121
8,219
3,291
0
2,629
5,550
0
39,626
L
3,468
498
0
2,170
9,257
6,208
0
2,290
6,967
14,560
0
L
Chaac
Cohorte
Chaac
3,103
717
0
2,050
10,090
5,025
33
0
10,090
0
28,285
W
Sylvanus
D4rklyss
Sylvanus
3,699
932
2,802
4,378
8,442
5,758
1
1,692
6,710
23,767
0
L
Ao Kuang
Gereepro01
Ao Kuang
1,879
614
0
1,189
9,401
2,871
0
1,124
8,277
31,754
0
L
Medusa
Mustyre
Medusa
5,313
1,750
0
1,130
7,576
2,530
0
1,744
5,832
0
34,421
W
Nike
5,795
1,086
0
1,986
9,092
9,121
0
328
8,764
0
55,901
L
Janus
Orifodu
Janus
2,661
0
0
616
9,469
2,438
0
6,021
3,448
37,437
0
W
Ah Puch
Wentrix
Ah Puch
7,466
196
0
2,784
7,649
2,966
781
3,501
3,950
58,706
0
W
Ne Zha
kagegutshi
Ne Zha
5,971
2,377
0
1,142
7,931
2,892
0
387
7,544
0
61,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,756
Gold Earned
27,744
364
Minions Killed
253
0
Camps Cleared
0
1,165,274
Distance Traveled
1,116,011
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,812
484
54
5
0
219,786
3
L
Geb
5,163
430
11
1
0
216,512
0
L
Chaac
5,602
467
46
4
0
223,864
0
W
Sylvanus
6,393
533
32
3
0
220,455
2
L
Ao Kuang
6,241
520
55
5
0
195,752
0
L
Medusa
5,094
425
64
5
0
235,601
2
W
Nike
7,475
623
84
7
0
226,337
2
L
Janus
5,644
470
77
6
0
244,282
4
W
Ah Puch
7,896
658
112
9
0
215,215
0
W
Ne Zha
7,180
598
82
7
0
283,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role